Would finish tonight - think somewhere between turn 290-300 - actually was a interesting experience - singleplayer got as many flaws as multiplayer - stuff like:
- maritime cs making all food on map/building totaly useless -
- broken global unhappyness system which force u to micro happyness every turn
- buildings/wonders generally too expensive
- lacking options for anexed cities - at least making em stop grow have to be built in - without that they are a too uncontrolled huge unhappyness generator
- razing anexed cities didnt work for me - shouldnt it?
- ai generally doing dumb fights and being too weak
- map dpendency - d have been easily 20 turns faster if there was bit more land/production on my homeland
- marble giving bonus only to nearby city contradicts the global/happyness/res system
- scientists as main/only real science producing system feels a bit flawed - like that they are no choise - once u got libary u r gonna fill it.
- rnd barb ships out of nowhere a bit too painful/anoying
OK, now some pointers for others:
forget horseman!
- use warriors and upgrade em to swords/longswords - they should never die - while horses can die sometimes to city bomb/unit attacks - also is upgrading way cheaper/easier then building
- expand early and fast, reading through this thread i got the (right) impression that way too many guys stay occ or 2city for way too long - get settler sp 1. and expand to 3 citeies as soon as the sp is awaylable - then u can do what u did intend to do in cap (wonders/lib/...) but have 2 more cities to further expand/build military
- get lux! plant right on em early on - whereever u see them - every lux is important - trade em and so on
- use the gold income from all the traded lux for buiing city stats which lux u lack
- all types of cs are strong - maritimes are op ...
- build settler in "sucky" cities with all the food from maritimes they still build fast
- the only REAL important tech is banking for forbiden palace - this 1 tech/building totaly changes game - forget other "slinghsots"
.. well see u
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