More datas and thoughs about my 118T Siam win.
Tech order :
1) Mining (gold mine => trade for 250g => maritime CS +1 relation level => +3F in the capitale)
2) Pottery
3) Writing (open borders trades, libraries)
Starting plot :
- food ressources are welcome (each extra food/hammer is critical at this stage), I got too (2 tiles with 2F/1H/1G)
- gold/silver/gems are the best luxury ressources (for the best tech order, and because hammers are more critical than food as food is provided by CS)
- marble is very nice for wonders but Masonry to build quarries is not among techs you want to go first
Timeline :
T0 : exploit a deer
T1 : hut1 => pop+1 (the best)
T3 : scout1
T5 : hut2 => 50g (sweet)
T6 : [Mining] scout2 (fast exploration is mandatory to : 1- gather gold 2- huts bonuses 3- meet AIs for trade 4- meet maritime CS for food 5- Natural wonders)
T8 : hut3 => archer promotion for scout
T9 : warrior (to protect my first worker from barbs)
T12 : hut4 => barbs camps :/ ; already met 6 CS and gather 250g => first friendly CS maritime => +3F/+1F
T14 : hut5 => pop+1 (yeeees!)
T15 : hut6 => [Sailing] ; worker1 => gold mine, then quarry marble, trade both asap ;
T18 : [Writing] => no 50g OB trade until T23 (does anybody knows how why ?)
T21 : settler1 ; gold mine => 172g + 3g/t trade => allied with my CS => +6F/+3F
T24 : [Masonry] ; Suk reaches 5 pop ! ; Second city with gold and marble too
T26 : library1
T28 : Hiwatha build GLib :/ ; marble quarry (not traded) ; new friendly maritime CS => +9F/+4F
T30 : worker2
T31 : [Calendar]
T33 : all AIs met
T35 : [Philo] ; worker3 ; marble quarry 2 => 197g + 2g/t trade => buy library2 for 310g
T37 : <<Stonehenge>> ; gold mine 2 => 88g + 5g/t trade => now allied with 2 maritime CS => +12F/+6F (got wine too)
T40 : settler2 ; warrior ; CS wine allow me to trade marble now for 80g + 6g/t
T42 : [Theology] => SP1 {Patronage} + SP2 {Philanthropy}
T44 : [Trapping] ; <<National College>> before City 3 foundation ; **GS1** => [Education]
T45 : [Archery] (in 1 turn, start here optimization of tech overflow)
City 3 with wine and gems : I must admit I was lucky here to block monty's settler and grab critical ressources ; he had 6 military units and could have crushed me but he didn't declare war (he got horses). The city is near a mountain and I will be able to build an observatory (don't forget it during planifiaction)
...
T50 : <<Oracle>> ; [IW]
3 cities (7, 4, 3), 2 libs, nat college => 41 beakers/t, 32g/t (17 from trade), +3 happy, 391g, met 7AI and 13 CS, allied with 2 maritime CS, 1 archer, 3 warriors, 3 workers
...
T58 : **GS2** => [Acoustics] => SP4 {Rationalism} + SP5 {Secularism}
T59 : 93 beakers/t
T60 : city 4 (the last but I think I should have build a little more)
...
T71 : SP7 {Educated Elite}
The gambit for GE. It won't work but I will get a GS and a GG who will cross the sea to reach homeland the exact turn I need it to trigger a golden age
187 beakers/t
T75 : Golden Age 1 from hapiness (I had to stop city growth to reach it...)
T76 : <<Hagia Sophia>>
...
T85 : 317 beakers/t
T86 : [Sci Theory]
...
T94 : lightbulb3 => [Biology]
T97 : <<Porcelaine Tower>>
...
and now ladies and gentlemens
T100 : [Mil Science] then <<Oxford>> for [Steam Power] then 4 lightbulbs [Elec][Refri][Plastics][Peni]
T101 : SP11 {Scientific Revo} for [Ecology][Globalization] then burn my last GS for golden age !
T102 : factory
...
T109 : <<United Nations>>
...
T118 : victory with all CS allied
Fun game !