Talking about "Well, at Deity level..." is kind of silly, in my opinion. At the higher levels, the AI got so many advantages that OF COURSE your options would be limited. But when you're playing at that high a level, you're basically playing a mathematical equation, in my opinion. There is ONE right answer because there is one answer that will net the most efficient outcome, and where you need to have such an outcome to offset the AI's advantages. I get that people dig higher level games like that, but they really seem to me to be more about entertaining people who enjoy games for the sake of deconstructing game mechanics and "Seeing how it works" then figuring out the best way to achieve a given goal.
Not everyone plays that way, though. Personally, while I love Civ 4, one of my biggest complaints about it is that it eventually devolves into manipulation of game mechanics. Now, at lower levels, the game mechanics are meant to represent some underlying concept, and you can get away with playing "conceptually" because you don't have to offset the AI's advantages.
Other games, I think, tend to play more to the strengths of people who play "conceptually" where you have a good grasp of the bigger picture, but aren't interested in manipulating the minutiae. I find it tedious and boring to manage hammer/beaker/gold overflow. At lower levels, I don't have to do that because it's not as critical that I beat the AI to XYZ tech or rush out ABC units into the field as fast as possible.
The thing is, while at higher levels Civ 4 could devolve into "Manipulate Game Mechanic XYZ", at least when you lowered the difficulty, those game mechanics seemed to exist to support some coherent whole, and to represent some underlying concept of how empires function. Naturally, that'll devolve into SOME kind of equation/mechanic that can itself be manipulated, but that's because we're dealing with PC programs here. Civ 5, on the other hand, seems to be a collection of mechanics which are not intended to represent any coherent sense of how an empire operates. Instead, they're mechanics that exist to support some other mechanic, which exists to "solve" a different mechanic. They are trees that, taken together, do not form a forest. What I appreciate about Civ 4 is that you can play it at the "tree" level or you can play it at the "forest" level, and see continuity between the two. I don't get that from Civ 5.
Not everyone plays that way, though. Personally, while I love Civ 4, one of my biggest complaints about it is that it eventually devolves into manipulation of game mechanics. Now, at lower levels, the game mechanics are meant to represent some underlying concept, and you can get away with playing "conceptually" because you don't have to offset the AI's advantages.
Other games, I think, tend to play more to the strengths of people who play "conceptually" where you have a good grasp of the bigger picture, but aren't interested in manipulating the minutiae. I find it tedious and boring to manage hammer/beaker/gold overflow. At lower levels, I don't have to do that because it's not as critical that I beat the AI to XYZ tech or rush out ABC units into the field as fast as possible.
The thing is, while at higher levels Civ 4 could devolve into "Manipulate Game Mechanic XYZ", at least when you lowered the difficulty, those game mechanics seemed to exist to support some coherent whole, and to represent some underlying concept of how empires function. Naturally, that'll devolve into SOME kind of equation/mechanic that can itself be manipulated, but that's because we're dealing with PC programs here. Civ 5, on the other hand, seems to be a collection of mechanics which are not intended to represent any coherent sense of how an empire operates. Instead, they're mechanics that exist to support some other mechanic, which exists to "solve" a different mechanic. They are trees that, taken together, do not form a forest. What I appreciate about Civ 4 is that you can play it at the "tree" level or you can play it at the "forest" level, and see continuity between the two. I don't get that from Civ 5.