Civ V Cracked Already

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I want to start this post by saying that I am not a pirate and I believe that it is important to buy the games you enjoy.

Totally agree with you on supporting good work and actually buying games which are well done. We do want to promote people to make more games like this so to do that you do have to promote this by buying the games.

However, I think it is very interesting to note that Civ V has already been cracked by the pirates. This comes after a lot of work to make Civ V's copy-protection difficult to crack. I just think it is interesting that gaming companies will go to such extremes to protect their games (often hindering the legitimate gamer's experience) when they are still cracked in a little under a week.

Not a surprise. After the extreme measures that Civ went to, this was a glove to the face of the pirate community. That and the fact that as soon as Civ 5 "REQUIRED" the internet to play, it became a "#1 MUST HACK" as most people despise being forced to play games online which do not and should not require this. All Civ 5 did was hurt its sales not boost them.

So my question is, why even have protection? It is never going to stop the pirates, and it usually just leads to unnecessary hoops for the actual gamer to go through.

Should there be some sort of copy protection. Sure. We have a code or something which is registered to our person that says we do have a legal copy. The game goes and checks this "ONCE" upon install and you are registered. "DONE" no more needless crap. No UNRELIABLE third parties.

So, after playing Civ 5 since tuesday. My opinion of the game is good. So far I like it a lot and would recommend it to my friends. But I am here talking in this forum because my concerns about "REQUIRING" internet and "UNRELIABLE" third parties has been absolutely confirmed today. Today, the game is completely unplayable. I average a few turns and it crashes. After working just fine all week. So what is the difference. TOO SIMPLE. STEAM CAN'T HANDLE IT. By it I mean the extreme flood of extra users which get added by the weekend. Instead of going online for a moment and saying yup your copy is legal, now go have fun without any problems which no one can control. No... we are going to force you to be online all the time and dependant on unreliable third parties.

The game gets an A+
The playability of it just got an F

In short. I may have a legal copy of this game. But if the cracked version does not "REQUIRE" me to be online to play it. Guess which one is going to be on my PC?

Have fun all. Maybe, just maybe game makers will learn something by this. This game will not do anywhere near as well as it should and it is because of their attempts to protect it.
 
Well as far as I know most cracks that are available atm crash the game like every half an hour.If this is true there must be some pretty desperate people out there that want to play civ 5 without buying it to even consider that option.I mean every 30 minutes?! that ruins allmost completely the game expirience.

That really isn't true. There has been a scene release for it recently, and just like all of the other scene releases, it works nearly flawlessly.
 
However, I think it is very interesting to note that Civ V has already been cracked by the pirates. This comes after a lot of work to make Civ V's copy-protection difficult to crack. I just think it is interesting that gaming companies will go to such extremes to protect their games (often hindering the legitimate gamer's experience) when they are still cracked in a little under a week.

Not a surprise. After the extreme measures that Civ went to, this was a glove to the face of the pirate community. That and the fact that as soon as Civ 5 "REQUIRED" the internet to play, it became a "#1 MUST HACK" as most people despise being forced to play games online which do not and should not require this. All Civ 5 did was hurt its sales not boost them.

So my question is, why even have protection? It is never going to stop the pirates, and it usually just leads to unnecessary hoops for the actual gamer to go through.

Civ5 didn't have any extreme measures, it had the same protection as every steamworks title, and was cracked using the method as previous steamworks titles.

Protection was generally in place to prevent pre-release cracks, which it did.
 
the best way to keep pirating down is frequent updates!! so pirates will most likely be stuck with an old unpatched version without the added content / fixes of the patches.

Unfortunately, that's not the case here. I've a friend who downloaded the cracked version and it updated the 1.0.0.17 patch automatically and he's still able to play it without any problems.
 
unfortunately, that's not the case here. I've a friend who downloaded the cracked version and it updated the 1.0.0.17 patch automatically and he's still able to play it without any problems.

one of them! Get him!
 
Nowdays software houses fight piracy mainly with patches try to cutting out from the market the older versions.

I like to see games fight piracy by sheer size. Let's see them pirate 1Tb of data!
 
basically its very simple, anyone who wants the game will get it. Whether they choose to pay or not will be entirely their discretion.

So, publishers are effectively living off donations. Unsurprisingly they dislike it.

But its wise of them to at least act nice to their donors. Steam is among the least worst of protections, however annoying I find it, so kudos Firaxis, they'll likely get my money for it with only small regrets about supporting a DRM system. I do wish they removed it though, if the intended purpose - preventing a pre-release crack - has as many claim expired.
 
I like to see games fight piracy by sheer size. Let's see them pirate 1Tb of data!

That would be pointless....Imagine you having to install and uninstall every game you play because your drive is unable to hold 2 TB of data...and how about those that have 200 GB Hard drives?!?!? And think how long it would take to install a 1 TB game? STOOOPEEEEEED!
 
I wonder how much the "success" of not being cracked until a few days after release affects the companies financial bottom line.

Are they really expecting to make that many sales in just the 1st few days?
I suppose this was part of the reason for whipping up a frenzy of pre-orders.

But if they only make a small percentage of their total profits in the 1st few days then all of this copy protection that hurts the paying customer is fairly silly in it's uselessness.

There I games I never bought that I wanted to buy simply because the copy protection was so terrible.

I haven't decided whether or not to to buy Civ 5 yet and part of the reason is Steam.
 
By making a game of that size you would be damaging the honest customers as well

It

would depend on what was needed to crack the game.

A little shack or a huge mansion still just has that 1 door or window that needs to be gotten through.
 
Steam for protection? No, no... going with the Steam path is a sign for future anti-mod games and overpriced DLCs, any other reasons given are rubbish. Now, I dislike Steam, but only because I'm terribly frightened with companies that go that way; look at Total War. :p People somehow believe that pirates will buy the game if it can't be crack, how wrong that thought is. No, they'll just play another game. Why'd you think they pirate in the first place?

Also, it's always within a week or so for a game to be cracked (and multiplayer evenutally, if it's popular enough) and lots of times, the cracked version works better. I would know; where I live, I'm the only idiot who had gone legit and I suffered (still suffer) for it. Now, I do not promote piracy, but these are the sad facts. :sad:
 
i remember a developer once said he would rather his game be pirated than to use DRM. that was epic. he probably got pirates support and would be pirates actually bought his game rather than pirate it. Smart Man!:goodjob:
 
A game must be independent from everything, Steam , internet etc...

Steam may be used to buy the game but after that nothing has to exist between the game and the player, above all M$ or Steam.
 
Which is interesting, because you are still using Windows to run it.
 
Pirates get to play the game with no steam and quicker start ups

Paying customers suffer

Thanks alot Sid

It is not Sid's, 2K's or Fraxis' fault that people pirate their game and therefore have deterrents applied. Blame pirates for DRM, not sid.
 
True, but Steve Jobs is as big a player as Bill Gates...
 
This is the reason why it is better to use a more consumer friendly system, that allows requirement to become a member of the 3rd party software DRM only to get updates, instead of forcing 3rd party software to play the game you just bought. IMO at least...

The reason that Steam likely will never do this is because although DRM and distribution are the major parts of their program, communication and MP are the things that they talk about so no one thinks about the rest of it. Forcing users to sign up immediately increases their chances of making more sales.
 
It is not Sid's, 2K's or Fraxis' fault that people pirate their game and therefore have deterrents applied. Blame pirates for DRM, not sid.

You know Pirates play DRM-free games right. Publishers enforce by DRM that punishes you, not a pirate... it rewards Pirates, there is a whole scene biult around cracking games... Who do you blame?
 
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