You should be able to direct the distribution of hammers, gold, and food to whatever city you want, which would be more inefficient depending on distances, obstacles like rivers and mountain ranges, as well as techs that greatly increase distribution.
That distribution would become more or less automated depending on your economic civic choices. If you choose a Socialistic civic, you micromanage everything. If you choose a Capitalistic civic you can subsidize here and there but commerce, trade and production happen mostly automatic with big bonuses compared to the command economies.
When the industrial age starts, there should be great incentive to plow over the tiles around industrial cities to make room for industrial parks. These parks would provide trade goods, vital resources for war efforts, and major targets for carpet bombing campaigns.
Going into the industrial age quite a change of pace, with most of the major powers quickly copying progress and following suit, unless they are super far behind. IE their tech speed should increase to catch up, since really in an industrial world, if england sees france building factories, they start building their own, whether they have "researched" the tech or not.
I think you should be able to create your own leader in Civ 5 as well as hundreds of real world choices.
When making your leader, you get a choice of 1 UU and UB per era, as well as a choice of 2-3 of the leader traits(or you choose their preferred civics).
Maybe have random events where you can change leader traits mid-game.
Actually, instead of leader traits, there should be civ traits. Similar to current leader traits.
For the leaders, they should get bonus's swhen you use the civics that they are known for.
If you are playing as Abe Lincoln and use the slavery civic, you get negative happiness. But if you use freedom related civics you get bonuses to happiness.
That distribution would become more or less automated depending on your economic civic choices. If you choose a Socialistic civic, you micromanage everything. If you choose a Capitalistic civic you can subsidize here and there but commerce, trade and production happen mostly automatic with big bonuses compared to the command economies.
When the industrial age starts, there should be great incentive to plow over the tiles around industrial cities to make room for industrial parks. These parks would provide trade goods, vital resources for war efforts, and major targets for carpet bombing campaigns.
Going into the industrial age quite a change of pace, with most of the major powers quickly copying progress and following suit, unless they are super far behind. IE their tech speed should increase to catch up, since really in an industrial world, if england sees france building factories, they start building their own, whether they have "researched" the tech or not.
I think Obama should be a leader in Civ 5.
HaHaHa
I think you should be able to create your own leader in Civ 5 as well as hundreds of real world choices.

When making your leader, you get a choice of 1 UU and UB per era, as well as a choice of 2-3 of the leader traits(or you choose their preferred civics).
Maybe have random events where you can change leader traits mid-game.
Actually, instead of leader traits, there should be civ traits. Similar to current leader traits.
For the leaders, they should get bonus's swhen you use the civics that they are known for.
If you are playing as Abe Lincoln and use the slavery civic, you get negative happiness. But if you use freedom related civics you get bonuses to happiness.