Civ V Navies

Tylerryan79

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Land units are able to switch spots if they are directly next to eachother, and I believe have movement points. Has it been said if the same will be true for water based units, such as frigates, destroyers, subs, and the new transport mechanism for the land units?

I was also wondering about the ranged units. Has there been any confirmation on the ability to bombard from a few tiles away? This i was thinking would be great. Having battleships actually fire at one another from 2-3 spaces away. I was thinking it would depend on there sight, making that upgrade much more powerful, if you can see it you can shoot it. It wouldnt work like that if you had a large spread out line and unit A could see unit X all the way 20 tiles away, just in that units line of site. Also the ability to fire and hit cities from relatively far off cost would be fun. My only problem with that is if cities arent spaced far enough apart, youd have one unit taking on more that one large city without having to move. But id be willing to live with it. Also if you could fire inland x amount of tiles, also dependant on ur units feild of view.

I know most of these ideas have been floated, theres a good thread on naval units here, but im looking for a more concrete answer. Also feel free to add your own ideas.
 
I havn't heard anything saying that naval is movement any different than land movement

And i agree that battle-ships should have a long-range 3 hex attack
 
It would depend how long a hex is but I can't see a naval gun on a destroyer being able to fire more than 40 miles until we get rocketry and develope missiles. 2 hexes 'feels' about right though.
 
Pretty sure it was said somewhere that battleships will have rather large firing ranges, probably on the order of about 6 hexagons.
 
They said ships will have long firing ranges, of potentially up to 5-6 tiles. No info on whether this is on battleships, or merely on very modern-age missile cruisers.
 
I think that at least 3 tile range or just 1 tile, it wont be many citys that is just 2 tile away from sea, usually you build at the sea then. At least in civ4 could be diffirent in civ5 but I dont think so.
 
1 or 2 tiles away should be sufficient IMO. But it depends on how the other naval units work. Maybe most of them have some sort of ranged attack. That's not so far-fetched to imagine.
 
They said ships will have long firing ranges, of potentially up to 5-6 tiles. No info on whether this is on battleships, or merely on very modern-age missile cruisers.


Thanks, I hadn't read that yet. I always wanted more in terms of navies, and this does sound promising.
 
In PG, battleships have a range of 5 and a move of 4, (heavy?) cruisers have a range of 4 and a move of 5. Smaller than that, it's range 1 or 0.
 
Here's a twist-

Over on the WePlayCiv Forums, I asked someone (who'd interviewed Dennis Shirk) about the one unit per class ( civillian/military/air ) per tile rule, and if it applied to oceans as well.

It does. When your infantry regiment jumps in the ocean, it transforms into a defenseless civilian transport. So you could have a destroyer in the same square providing close escort, and air cover as well.

If you don't there will be opportunities for wolfpacks. Talk amongst yourselves.
 
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