Civ V Steam Workshop and beta patch: how to get access

the game never starts without completing the installation first :|

But it's not the beta I'm worried about.

Like I've said before, the intro always caused troubles for me because the game kept crashing, and I always turned it off.... but if the game will crash even with the option turned off, then I'll NEVER be able to get the game going again! I am praying to whoever is up there that this is nothing but a BETA issue and nothing more! I'm seriously scared!

UPDATE : So all of a sudden the cache found a broken file!? What the fudge!?

UPDATE UPDATE : Still crashes.. this si getting rather obnoxious!!!

Don't know if you're still having issues, but I would suggest starting a thread in the Tech Support forum with a more detailed description of your problem and info on your system (and perhaps fewer exclamation points ;)).
 
Another change happens when you end your turn and a unit has only spent half of their actions; the turn won't end and it will tell you a unit needs orders. This part hasn't changed, but before this patch the only action you were allowed to take was giving said unit orders. Anything else you attempted to change snapped you back to the orderless unit, and when you gave it orders the turn ended immediately. Now, you are allowed to make any actions you could have before you ended the turn, and giving orders to the unit who stopped the turn from changing no longer ends the turn- you must end the turn manually a second time.

I hope that was clear. I found that change hard to explain. I am incredibly happy with this, since I often found myself being shown the unit that needs orders and realize I forgot something else, but I was unable to do anything other than ordering that one unit.
Yeah, that is a wonderful change.
That is a wonderful fix. I also hope they fixed the bug where sometimes you get the Next Turn button before all your units asked for orders even though you didn't fortify or put them on alert on a previous turn.
 
My favourite thing about this patch so far is that the red pimples no longer exist on the Directx 9 version of the game.

I've also noticed that turn times seem to be a bit faster and Babylon has gotten a welcome nerf to their UA (now +50% to GS instead of +%100).
 
If you mean ''improving the AI'', then I don't think so. Earlier in this thread someone who tried the beta said that the AI plays as it usually does.

I haven't played the beta, so I may be wrong. Guess we'll have to see how the AI goes when the patch gets released.
 
Exactly, it is after all a beta patch, and stuff might've been left out, but seeing as this is beta was released for the modders I'm assuming it will not add many other things when it's fully released.
 
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