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Civ VI early game guide for the Decidedly Average (feedback welcome!)

Discussion in 'Civ6 - Strategy & Tips' started by knighterrant81, Apr 8, 2019.

  1. megabearsfan

    megabearsfan Chieftain

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    If it hasn't been brought up already, I would like to add that the Military Tradition civic is also very useful for the flanking and support bonuses, which can make or break an early war.

    Also, I haven't had much direct experience with the Diplomatic Victory. But one thing that I've noticed is that Emergencies seem to be VERY important for a Diplomatic Victory. Most (if not all) emergencies grant you a diplo victory point, and I've failed a couple attempts at Diplo Vic because I didn't get any VCs from emergencies, and there just weren't enough World Congress sessions for me to earn all 10.

    A strong army, and a strong religious game seem to be the two best ways to win emergencies, since most of the ones that I've seen (outside of aid requests) are to liberate a conquered capital / city state, or de-convert a converted holy city.
     
    Last edited: Jun 6, 2019
  2. i_imperator

    i_imperator Imperator

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    So how does this apply or change with the June patch? Excellent write-up, very clear and structured!
     
  3. Lily_Lancer

    Lily_Lancer Warlord

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    I tend to downvote this one.

    Many of the things mentioned are severely outdated. If I don't look at the lower-right corner I'll consider this as a vanilla guideline published in year 2016 or 2017, instead of a guideline to Gathering Storm in year 2019 when walls are bonused to 100 outer defense, 3 city strength, and some types of walls begin to neglect rams/towers.
     
    Victoria likes this.
  4. Victoria

    Victoria Regina Supporter

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    Pingala, religious settlements, Diplomatic favour. A full starting guide is a lot of work and upkeep.
     
  5. knighterrant81

    knighterrant81 Chieftain

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    Yes, apologies. Masters Thesis > Civ 6 guide writing. It is in need of updating, but I do believe in the premise still - there always seems to be a lot of basic questions that people need answered when they are just starting out.
     
  6. Victoria

    Victoria Regina Supporter

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    No, you have gone where few do, to walk out on the target range. Full marks.
    Factual not critical, you still have my respect.
    My comment was to a degree introspective.

    So much to consider in a starters guide, pretty much the whole game. Perhaps a more conceptual guide would survive time hmmm. There I go again.
     
    acluewithout likes this.
  7. i_imperator

    i_imperator Imperator

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    In a sense a written starters guide for civ 6 is not far off from a thesis. I remember in Civ 4 Sisiutil's guide was quite in depth. I believe he made a pdf out of it.

    Edit: His civ 4 guide is 46 pages :crazyeye:

    https://forums.civfanatics.com/threads/sisiutils-strategy-guide-for-beginners.165632/
     
    Last edited: Oct 9, 2019 at 4:24 PM
  8. Victoria

    Victoria Regina Supporter

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    Yes, I am trying to form a conceptual guide in my head ATM between a zillion other things.
    Probably about 5 pages
     
    i_imperator likes this.

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