Civ VI Funny/Strange Screenshots

I've just noticed you changed the names of your Egyptian cities to Assyrian ones. Hoping for Assyria in Civ6? :D
Yes, though it's also because I hate the Egyptian city list. :lol: I've now got Aššur, Ninua, Babil, Kalhu, Dur-Šarrukin, and Taršhan. :D
 
Whoa — this must be the coolest park of all time, generating +3,240 Tourism!! (Some kind of crazy glitch, obviously.) :crazyeye:

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Whoa — this must be the coolest park of all time, generating +3,240 Tourism!! (Some kind of crazy glitch, obviously.) :crazyeye:
More like the coldest park of all time. It's bordering an ice float.
 
More like the coldest park of all time. It's bordering an ice float.
Well, several American national parks have glaciers in them. I don't think any of them are north of the Arctic circle, but... :p
 
Is that a step well I see in a Dutch city? Which mod allows that?
I'm using Quo's Combined Tweaks, which, in some cases, if you've declared Friendship with another Civ, allows you to make use of their Unique Improvement.

Well, several American national parks have glaciers in them. I don't think any of them are north of the Arctic circle, but... :p
Sadly, Glacier National Park, which at one time boasted more than 150 glaciers, now has only 26, and most of those are rapidly disappearing.
 
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Sadly, Glacier National Park, which at one time boasted more than 150 glaciers, now has only 26, and most of those are rapidly disappearing.
Mt. Ranier, Wrangel-St. Elias, Denali, and I believe some others also have glaciers.
 
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Considering Kongo is #1 in score I'm guessing bananas are some kind of super food. I have never ever gotten these kinds of resources in my city square. For the record I'm playing with standard resources, and most other options standard as well. No mods.
 
Firaxis failing at math

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I wonder what is this "lost" city... Maybe they decided to pillage it and thus it stopped to exist? Or the Romans found a lost city of Cibola and raided its gold.
This is deity, which I lost (obviously) to China science victory around t290. I had an absolutely well defended city in a narrow mountain valley.
lost_city.png


On another note, have you ever flipped a 20 pop city??
 

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What was the loyalty the following turn?

Oh it was fine the next turn, I just thought it was funny. That turn I took the shot I had conquered a city to the Southeast which you can almost see in the picture. I never noticed the funny math before, but I'm sure this problem has always been there. I usually wait until next turn to verify loyalty is going up. The new city to the Southeast was plenty to ease population loyalty pressure.
 
This is deity, which I lost (obviously) to China science victory around t290. I had an absolutely well defended city in a narrow mountain valley.

The AI won a science victory with China around T290? That's a very good showing for the AI. Do you remember what the game settings were?
 
The AI won a science victory with China around T290? That's a very good showing for the AI. Do you remember what the game settings were?
Cant confirm. I rolled a deity game (I play King usually) to se whether I survive, and I did, thanks to the valley city and its loyalty flipping back my cap once china captured it.

Here, I didnt save the game, but Iooked into the history of autosaves and found this in "prev". At T273 was the last save (it saves about every 6-10 turns), where China only needs to launch Mars Hydroponics.
The AutoconfigGame_01.Civ6Save is actually Civ6Cfg, where are the settings I believe. You are welcome.

Is it a world record? :D
 

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Cant confirm. I rolled a deity game (I play King usually) to se whether I survive, and I did, thanks to the valley city and its loyalty flipping back my cap once china captured it.

Here, I didnt save the game, but Iooked into the history of autosaves and found this in "prev". At T273 was the last save (it saves about every 6-10 turns), where China only needs to launch Mars Hydroponics.
The AutoconfigGame_01.Civ6Save is actually Civ6Cfg, where are the settings I believe. You are welcome.

Is it a world record? :D

Not a world record, no, but a very good showing for a standard speed, standard size map.

Pericles and Saladin are neck-and-neck with Qin scientifically, and Trajan's not far behind. The other three are on pace for more normal T320-T350 victory times. Qin, on the other hand, is already working on his last Mars project as of your T273 save.

Not sure why China got so far ahead. I can't see their whole empire, but what I can see doesn't suggest an excessive number of cities. They don't hold any capitals and don't seem to be near any other capitals, so likely they didn't absorb most of another civ. The gossip section says they recently got Wernher von Braun, which would help. I'm guessing they (a) also got a number of other Great People focussed on the space race, and (b) have a very high production city somewhere.

It also didn't hurt that they didn't found a religion, and seem to have a fairly isolated position on the other side of your mountain range, so may have benefitted from having room for lots of self-founded cities, supplemented with some city state conquests, and maybe not a lot of production lost on useless wars against neighbours. That's usually not enough, though, to propel an AI forward (I can see they built a Holy Site in their capital despite not getting a religion, but I don't know if it was built early or late). I suspect the Great People may have broken in their favour, and they may have a super-production city with a spaceport somewhere.
 
Not a world record, no, but a very good showing for a standard speed, standard size map.

Pericles and Saladin are neck-and-neck with Qin scientifically, and Trajan's not far behind. The other three are on pace for more normal T320-T350 victory times. Qin, on the other hand, is already working on his last Mars project as of your T273 save.

Not sure why China got so far ahead. I can't see their whole empire, but what I can see doesn't suggest an excessive number of cities. They don't hold any capitals and don't seem to be near any other capitals, so likely they didn't absorb most of another civ. The gossip section says they recently got Wernher von Braun, which would help. I'm guessing they (a) also got a number of other Great People focussed on the space race, and (b) have a very high production city somewhere.

It also didn't hurt that they didn't found a religion, and seem to have a fairly isolated position on the other side of your mountain range, so may have benefitted from having room for lots of self-founded cities, supplemented with some city state conquests, and maybe not a lot of production lost on useless wars against neighbours. That's usually not enough, though, to propel an AI forward (I can see they built a Holy Site in their capital despite not getting a religion, but I don't know if it was built early or late). I suspect the Great People may have broken in their favour, and they may have a super-production city with a spaceport somewhere.

You can press ` and then type "reveal all" to reveal the entire map.
 
So the AI conquers a city-state, it flips to free cities, the AI conquers it again and liberates it. :crazyeye: I'm sure this is some grand AI strategy I'm just not seeing. ;) Maybe they felt like their troops needed exercise. Although considering Auckland was my Suzerain, after they liberated it they have 7 envoys and I now have 0. So in a way, this is ingenious from the AI. A great way to wipe out my envoys and give him a whole bunch. Now I'm kind of tiffed the AI did this. Makes me wonder if the AI is smarter than it lets on. :)

Unfortunately I can't find the gossip log where they originally took Aukland, it just says they conquered a "lost" city. I don't remember even seeing the AI liberate city-states, so this is strange even on its own. But to liberate the same city-state you just conquered 10 turns prior is just bizarre.

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So the AI conquers a city-state, it flips to free cities, the AI conquers it again and liberates it. :crazyeye: I'm sure this is some grand AI strategy I'm just not seeing. ;) Maybe they felt like their troops needed exercise. Although considering Auckland was my Suzerain, after they liberated it they have 7 envoys and I now have 0. So in a way, this is ingenious from the AI. A great way to wipe out my envoys and give him a whole bunch. Now I'm kind of tiffed the AI did this. Makes me wonder if the AI is smarter than it lets on. :)

This is a common event. Almost comically effective in it's own way.
 
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