I noticed this during one of the livestreams. I called it out then but nobody seemed to care at the time. Now look where we are Firaxis. Now look at where we are.
I noticed this during one of the livestreams. I called it out then but nobody seemed to care at the time. Now look where we are Firaxis. Now look at where we are.
It's a variation of the old "hide the tank in a haystack" trick, well known to Bad World War Two movie-goers. Luckily, Civ VI doesn't include the mice in the haystacks that in reality, ate through the insulated wiring and knocked out the tanks! (1942, German 23rd Panzer Division: reality stranger than Fiction!)
I can't think of too many worse city placements. I burned it and built a new one on the forest two tiles north.
Not sure what AI prioritization is going on, but this made me laugh.
Of course, there were originally 3 boats trapped in that lake next to QQ as well. At least one is quad...
I don't believe that without pics. You have 5 tiles in the first two rings of your city that get fertilized by the volcano, even if it were to bring your population down to 1 (which I don't think is possible unless the city is like, size 2) that would give you enough yields by midgame that you'd reach size 4 in 10 turns at most, and probably size 10 in the 50 turns you claim it takes to reach size 4.
I was bringing democracy to the Kongo. Had a big fleet just of the coast of their capital. He had one submarine there that shot at me. And then a class 5 hurricane appeared just a tile bellow my fleet, sunk his submarine and lay waste to the capital. I would prolly have rage quit if that happened to me.
I had that happen in a game. My case seemed to be weird pathing. Not much you can do. In my case I just fortified my warrior since it wasn't costing me maintenance. I don't have the cliff promotion, so I'm stuck there for eternity like a Japanese soldier on a deserted island.
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