Civ VI Funny/Strange Screenshots

Hello neighbor!
2ypFNMp.jpg
How the turns table, Cyrus...

Also, amazing spawn RNG.
 
That's uncomfortably close. :p
 
Cyrus' settler is conveniently positioned next to my warrior. We are one happy family now.
I'm curious!
Didn't he have more settlers? Looks like you were on high difficulty for him to get so many warriors.
Did catching that settler immediately triggered the loosing leader scene?
Any era score for killing him, as you would get when conquering his last city?
 
I'm curious!
Didn't he have more settlers? Looks like you were on high difficulty for him to get so many warriors.
Did catching that settler immediately triggered the loosing leader scene?
Any era score for killing him, as you would get when conquering his last city?
From what I remember, Deity gives them one settler, then gives them more as they build districts.

I might be misremembering, but no, you don't get the era score. You get that ominous sound and the losing screen then a notification saying he was defeated, but no era score.
 
I'm curious!
Didn't he have more settlers? Looks like you were on high difficulty for him to get so many warriors.
Did catching that settler immediately triggered the loosing leader scene?
Any era score for killing him, as you would get when conquering his last city?
On lower difficulties when AI starts with just one settler, this immediately triggers a loosing leader scene and Historic moment
On higher difficulties (this is the case here) when AI starts with 2 or 3 settlers, this is just the beginning of the war, so the other 3 warriors on the screen will probably kill the one who captured a settler ;)
 
On lower difficulties when AI starts with just one settler, this immediately triggers a loosing leader scene and Historic moment
On higher difficulties (this is the case here) when AI starts with 2 or 3 settlers, this is just the beginning of the war, so the other 3 warriors on the screen will probably kill the one who captured a settler ;)
No, the way it works on Immortal/Diety is AI starts with one settler. If you capture that, the AI is defeated. Once they settle their first city, a second settler spawns. On diety, once they settle the second city, a third settler spawns.
 
No, the way it works on Immortal/Diety is AI starts with one settler. If you capture that, the AI is defeated. Once they settle their first city, a second settler spawns. On diety, once they settle the second city, a third settler spawns.
Ah right, someone said it was districts. My bad.
 
No, the way it works on Immortal/Diety is AI starts with one settler. If you capture that, the AI is defeated. Once they settle their first city, a second settler spawns. On diety, once they settle the second city, a third settler spawns.
Ok, thanks for clarification.
 
I might be misremembering, but no, you don't get the era score. You get that ominous sound and the losing screen then a notification saying he was defeated, but no era score.

You also do not get that -5 diplomatic favor penalty after wiping them out, as compared to conquering and occupying a civ's capital city (since they never had a chance to found their capital). Domination victory just got a little easier. ;)
 
I like that you put a pin to remind yourself to use the +8 campus location for a campus.
We all forget. Sometimes with catastrophic consequences. :p
 
That's definitely a case where I will very aggressively want that campus planted, even if I can't build it quite yet, before I accidentally unlocked iron or horses or something on that tile.
Given that @Francel is researching Horseback Riding and it's not a Hills Tile, I wouldn't worry too much.
 
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