kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,548
I think there are many different aspects (and/or flaws) of Civ6 that plays into the problem you describe with the map being overly cluttered. First off, I think that cities are generally settled too close to each other - I kind of understand why they kept the minimum distance at 4 instead of increasing it to 5, because a distance of 5 means you often get large areas of "dead zones" between cities of different civs/city states, or between cities and mountains/coast, that end up not being claimed, but I wish that game overall had been designed so that settling with more distance would be more optimal, and that AI would not always default to the minimum distance between their cities.I'd add another thing, which is that unpacked cities seems to make a civilization smaller, not larger. I like the district mechanism, but even on large maps, a player quickly runs out of free space. In contrast, Civ V's cities maintain open spaces between them, creating a sense of real distance and open ground. Your civilization simply feels larger. There are other benefits to one-tile cities, as well - islands are easier to settle and terrain is easier to read.
While I'm happy to recommend that Firaxis ditch the agenda system, I'm less enthusiastic about removing districts. However, perhaps they can integrate more into the districts, the way they brought back "stacked armies" in the form of Corps and Armies. Two easy ways to do this: (a) let cities build neighborhoods in districts, and (2) bring wonders back into city centers. Integrating non-specialty districts into specialty districts (an aquaduct runs through this theater district!) would do a lot to reduce clutter and keep more space between cities.
Secondly, I wish that farms would play a more central role in generating food. Curiously, Civ6 has the perfect frame for this through the addition of farm adjacency bonuses, which would allow you to create major farming centers, yet we don't really need that, and in late game it feels like food just magically appear from trade routes once you adopt democracy. The City Lights mod taps a bit into this territory with the addition of rural districts (farming towns and mining towns), but what I could wish for Civ7 is a more flexible way of handling city limits, so instead of the very static "can only work tiles within 3 hexes" of Civ5/Civ6, we see something where large "metropolis" style cities are surrounded by zones of farmland or mines. This would probably need some sort of mechanism where large cities start to drain population from nearby small cities (urban migration) in order to "clear up" land around the big cities. Again, City Lights mod taps a bit into this territory with borough districts that make your big cities "urban", but there is only so much a mod can do.
Thirdly, which I do like the ideas of districts and wonders being on the map, I think there should be some changes made. I think districts should be required to be adjacent to another districts - so your first district always must be adjacent to city center, and then you can either cluster around city center or expand in a direction. This would give a larger feeling of cities being coherent entities rather than just random districts sprawled all over the map. I'd like more "filler buildings" in the space between districts to give a more urban feeling (there are already mods that does this). With regards to mods on maps, this works in some cases, but need not be in all. When you build the Great Lighthouse, make it go in your Harbor district instead of the regular lighthouse (the fact that you need to build a lighthouse in order to build the Great Lighthouse is quite laughable in the first place). The same goes for many of the obvious "replacement" buildings (Great Library, Mahabodhi Temple, Oxford University, ...). This would clear up some space on the map.
Oh and lastly: Please make agendas go away and never come back. I hate them with a vengeance. Every time Harald comes complaining that my shores are undefended, I want to throw my monitor out the window.