SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,305
I'd say 5 is still good but there a very limited number of real choices to make.
I actually like the religions, just not the v.c.I find it strange people think card choices are limited when there was a ton of debate over which ones were good in the elimination thread.
I would honestly be surprised if people could even agree on the first 3 things to build, much less long term card usage though.
As for governments, I have use for 5/6 of the 1st 6 governments. But I bet nobody can guess what the 6th one is now.
T3s I use less but usually Democracy is for alliances, Communism when alliances lack, and Fascism for Domination.
T4s are kinda useless all around except for Synthetic Technocracy which is tailored for science victories. I guess you can take Digital if you're not ready to launch, and the other government is just stupid.
Now Religion kinda sucks. Besides Founder beliefs, most are so incredibly dull. Pantheons are also dull.
Fair point, although besides the city center adjacency this is beyond the scope of the current system (since it involves new subsets of techs and more specialised buildings). I did read those suggestions in another thread and they are interesting ideas.Campus should get much bigger adjacency from being next to city center, and could even get dedicated bonuses from being next to industrial zone (bonus science when researching "technological" technologies), encampments (bonus when researching military sciences), commercial hubs (bonus when researching economic sciences). As has been discussed at lengths elsewhere, I'd much rather see the mountain thing come into play through unlocking an Observatory building when campus is next to mountains, similar to how it was in Civ5.
That being said I would love for city-states in Civ 7 to get something similar. At least each one having their own diplomacy screen background.And, on top of that, I’d love to see Civ 7 return to Civ 5’s leader screens. Goodbye bland, black backgrounds with blurry watercolor images and leaders who look like caricatures. It’s odd how, when comparing Civ 5 to Civ 6, the map of Civ 6 is so bright and colorful, but the leader screen backgrounds are the complete opposite.
- In V, it seems like if you aren't rushing science, you're just losing. Every victory is just science. Gotta rush that great library every game or else it... feels un-optimal! 6 is a lot more flexible so I don't feel pressured to do the same thing every time (although in more minor ways I do, such as certain pantheons/secret societies/etc being way better than their alternatives, but that's less overbearing)
That being said I would love for city-states in Civ 7 to get something similar. At least each one having their own diplomacy screen background.
Also as other's have said I'd want districts to return but change up the way they work. I'll put my ideas in the other thread.
To be fair, you chose one of the most extreme examples in the game. Hojo, Teddy, Cyrus, Poundmaker, etc. are much more on the realistic side of stylization...And as for the leaders, just compare the different representations of Gandhi: one looks like an actual person and the other looks like some alien creature descended to earth.
To be fair, you chose one of the most extreme examples in the game. Hojo, Teddy, Cyrus, Poundmaker, etc. are much more on the realistic side of stylization...
That's true, there are leaders that look rather realistic, but the ones that don't look realistic really stick out like a sore thumb. Gandhi as I mentioned, Gilgabro with his swole physique, your buddy Dom Satin with his overly oblong head all come to mind.To be fair, you chose one of the most extreme examples in the game. Hojo, Teddy, Cyrus, Poundmaker, etc. are much more on the realistic side of stylization...
It checks out: Gandhi was pretty weird...To be fair I think Civ 5 and Civ 2 (possibly?) Gandhi are the only times Gandhi didn't look outlandish.
Civ 3, Civ 4, and Civ 6 have had a pretty weird Gandhi.
Speaking for myself, I'm hard on Civ6 because it is a really good game--and with some polishing and cohesion could be truly great.I think people are punching Civ 6 more than they should. It is a great game, definitely flawed and somewhat lacking an overall sense of completeness (although it still feels way more complete compared to even a year ago, before New Frontier), and that on both technical level, content level and overall complexity is the best the Civilization franchise has offered so far. I think people may have expect way too much from Civ 6, it is isn't yet that "perfect" Civ game most of us have been waiting for years, maybe Civ 7 will be. But overall the game is fantastic and very fun to play, despite a somewhat problematic AI and certain mechanics which haven't been integrated in the best and most interesting way possible (World Congress, Leader Agendas..).
Yes. I like the stylized approach, but my issue with Civ6 is they need to pick an art style and stick with it. Hojo, Cleopatra, and Wilhelmina all look interesting in their own way, but they don't look like they belong in the same game. (There are a few that just look bad regardless of art style: Gandhi, Pedro, and most of the NFP leaders, especially Kublai, come to mind.)That's true, there are leaders that look rather realistic, but the ones that don't look realistic really stick out like a sore thumb. Gandhi as I mentioned, Gilgabro with his swole physique, your buddy Dom Satin with his overly oblong head all come to mind.
Speaking for myself, I'm hard on Civ6 because it is a really good game--and with some polishing and cohesion could be truly great.
I like the stylized approach, but my issue with Civ6 is they need to pick an art style and stick with it.
100% this. Most (not all, but most) of the leaders look good on their own merits, but the jarring variation in styles becomes really apparent when you scroll through the leader selection or diplomacy screens or have multiple leaders visit you between turns. There really needs to be some more consistent art direction. (And I too like the stylization and hope they stick with it, though even if they trend more towards realism I hope they pick a distinctive art style and not take the "realism is bland" Civ5 approach.)And I want to make myself clear: I don't think having an exaggerated art-style is a bad thing. I actually commend any game that does it, and love games with drastically stylized designs. I really do find that kind of art pleasing to look at, and incredibly interesting. But, I criticize Civ VI for it because stylized designs backfire when there is no stylistic coherency. I love some of Civ VI's leader designs... separately. But they merely create an uncanny feeling in me when I scroll through the leader selection screen and see all these different exaggerations fighting with each other.
Note to Firaxis: if you ever try the stylized look again (and I desperately want you to, because it's clear you have a team of marvelous artists), maintain stylistic coherency. Even if you diverge from some of the "slightly stylized" designs and push it way into the cartoonish realm of total caricatures, remember that even caricatures obey stylistic rules between each other. This approach of taking a leader and then stylizing each of them in a wholly unique way that doesn't correspond with any previous designs has backfired, and will only create visual contrast.