?????
Every civ game since inception has involved minmaxing yields and board game mechanics. If you don't like it in Civ6 you must have absolutely hated civ 4.
Maybe you're playing the wrong franchise.
And of course there will be some choices (in this case cards) that are better than others. This is inevitable in a game where you have options, I think. People here will dissect things until finding one that is "best" in most case. And even if they were all somehow made completely even, that's not really a choice either.
I’ve been playing this franchise since the original board game and I have never had the issues I have had with this one.
The problem with Civ6 is that it has NOTHING except board game style minimaxing, and there is usually only one optimal strategy to use.
You slot the same cards everytime. Spam settlers and Magnus Chop everytime. The same wonders and pantheons get sniped by the AI every time. This game has the least variety and actual strategic decisions of any game in the series, including the Revolution games.
Slotting serfdom for a turn so I can mass spam workers and then swapping in a science boosting free thinking card, or god forbid running them together brings any sense that this is an actual developing culture to a screeching halt and planks me in the face that this is a game
Not only a game but a badly balanced and very simple one!!! There should be more cards, they should come with downsides as well as upsides and certain ones should be mutually exclusive. Serfdom should absolutly kneecap both science and wealth generation and keeping it slotted should have loyalty maluses as well.
Another huge problem is how absolutly pathetic the AI is. There is zero significant challenge, your plans are never significantly upset or derailed. Really there is NOTHING in this game that does that with fhe partial exception of the hilarity of some barbarian tribe on a glacier having the world’s largest and most advanced military.
Speaking of military waging war in this game is torture. Your troops slowly crawl forward and you have to solve a sliding tile puzzle every time you move them. There is zero room for any sort of manouver. It makes the western front in WW1 look like the eastern front in WW2. The combat system is ridiculously deterministic as well.
As well as being safe, boring and slow it’s hilariously ahistorical, continuing the trend. Continuous fronts that 1UPT imposes simply did not happen outside of western europe during WW1. They’ve taken the Eurocentric Anomaly and made it universal
An AI with twice my military score can surprise war me and it isn’t even remotely a threat because of how slow and ponderous warmaking is.
Come home doomstacks, all is forgiven.
Basically this game is a dream for passive planner builder types, and everyone else is bored to tears.