The fact that you can view an enemies’s force composition and health status and even get a summary of the odds BEFORE combat makes it even more stale, safe, and ultimatly boring as well as again, immersion destroying.
This. I think just changing the Unit Panel UI so it doesn't show all the Infos about the other Unit (Enemy or Friend - just Unit Type, Owner...etc, obvious things that you should know), unless you start a Fight against it, would hinder the human Player a little bit, in a way that we can't act that effective in Battles like we do now. Because starting a New Fight would be something unpredectable, a Gamble, which would hamper the Human
effectiveness just as much that is needed to make us less superier to the AI (You can easily count 1+1 and calculate how much CS a Unit could have (Health is tricky tho), if you know the rules ofc, but it would be tedious to do that for every Unit).
That should also be the case for Combat Strength of Cities that you don't have a Unit of yours inside its Territory.
I'm sure that would make Combat/Battle much more Fun than it is currently. AND ... because it's just UI ... it should be easily moddable for Civ VI.
Thank you for the Idea aieeegrunt. tbh I never thought of that (probably because I'm more of a Peaceful/Builder Player), but you hit the nail. It's immersion breaking not realistric AND, what's even more worse, it puts things even more in Favor of the Player, which is just
unjust.
I really want to mod this rn, but unfortunately I currently don't have Time to do that and I'll be busy for some Weeks. but I'll try to find some Time for that durring the Weekends.
Edit: I recently played a Game with ARS's Improved Movement Mod, Real Strategy and by also giving Units +1 Movement, and the AI Combat was way better than usual. it wasn't
realy good, but it made good use of the changes of those Mods. Now combine that with the Idea above, you will have an even better AI Combat (Player v AI).