My recommendation to Firaxis is that they try and figure out why IV and V are beloved by so very many (different camps, but lots of players for each, even today) but III and VI were misses. It would be so great if fans of both IV and V also loved VII out of the gate. I think VII only need a few things to be a huge success:
Sid’s mantra really boils down to: keep some familiar things and change some things. Which is true for every franchise ever!
- Hex based map
- Good support for the modding community
- Avoid ICS as winning strategy, but also nerf four-city-Tradition (fine for it to be a viable way to play, but it must not be OP)
- Avoid “stacks of doom” as winning strategy, but allow more than 1UPT
- Player SP choices come with opportunity costs
- Smooth curve between the starting/default difficulty setting and the highest difficulty setting
Sid’s mantra really boils down to: keep some familiar things and change some things. Which is true for every franchise ever!
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