Steve Eric Jordan
Chieftain
- Joined
- May 4, 2019
- Messages
- 4
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Last edited:
The AI is never going to be up to what consumers consider standards. I could write an essay on this, but that's not the point. It's an image thing.
Don't get me wrong, I'm saying the AI should always be improved.
But you're vastly overselling the fact that people play it in spite of its AI, which either means it's not a critical blocker from "greatness" or it's not a blocker at all. Kinda impossible to tell. Certainly, here on CivFanatics, we have a habit of overrating the issues we suffer from more. AI is always one of these. "We want challenges higher than Deity" (fair, not sure how possible it is). "Why don't we move the default difficulty higher / why don't we delete lower difficulties". I've seen these suggestions in the past. I'm not saying they're common, or even that they're popular (honestly, memory-wise I couldn't, hah).
At the very least, after an expansion or three, this is the best place to improve the AI. Each expansion shakes things up, but the base gets more stable. So I share your hope that it continues to be improved. I don't agree with comparisons to games as simplistic as Advance Wars, though![]()
To summarize: good AI development time/cost vs modders free time.Why would that be the only working path forward?
To summarize: good AI development time/cost vs modders free time.
So many AI threads.
Sigh. Again, for the viewers at home, it isn't just the AI that's the problem. See my post about Difficulty in my signature.
Just to give one example: the AI builds a lot of Spearmen and Seige. Is the problem actually that the AI is stupid and so builds these useless units... Or is the problem that these units are useless, and so the AI is sensibly designed to play the game as it's intended to be played but the actual implementation of that intention is undermining that strategy?
Also, maybe the reason Modders are better at tweaking the AI is because they have more time to iterate and actually get to play the game more and so understand the current meta better.
The AI is actually useless at using siege, most of the time. Catas will just sit there doing nothing until they are killed.
I can only talk with 100% certainty about myself. And I stopped playing 6 a long time ago, and went back to 5 + Vox Populi. Main reason: the "AI". In 6 it's basically non-existent (you know what I mean), while in Vox it packs a punch as of now, a very fun-masochistic punch. From that, I can extrapolate: 1) that it can be done, if it was done by two passionate fans in their spare time, one of them a history teacher (not a programmer); and 2) that it is very hard for me to play 6 under the almost-certainty now that they will never make their "AI" better.
Again, I am talking with 100% confidence only about myself, but those are my conclusions.
Like I said; we're CivFanatics (even me, however laid back I can be at times).To counter-argue: modders do it for free, and many of them are not anything close to programmers, or if they are, they are self-made (@Gazebo ), and they don't program for a living... developers do. Or at least some, in any case.
I don't know what to say. I shouldn't have to search for posts when you can do the same thing, if you don't agree with me so strongly (and even then, that wasn't really the point of what I was getting at).What are you even writing? "It's an image thing?" Huh?
And i said that the game would be nearly "perfect" without this problem, i don't know why you have to overanalyze this so much.
Please show me one single post where people say they want the "default difficulty higher/ delete difficulties" Makes zero sense. Really feels like strawmaning.
Sorry but i just don't see the message in your post, you basically used over 100 words to say nothing. With all due respect.
Well, to be clear, I do think the AI is mostly rubbish. The computer is not good with units.
I'm just saying the AI is not an isolated (or the only) problem. The game has real balance problems that need to be fixed in parallel.
To give another example, at higher levels the AI probably needs discounts to resource requirements if it's ever going to be competitive. It also probably needs extra free units at various points in the game (based on difficulty) - eg granting the AI free copies of their unique units. eg Norway would be much better and more distinctive if the AI's hands if it had free Longships and free Beserkers.
So far, the only adjustment FXS has made to how difficulty levels work since release is to give City States walls for Immortal and Deity. I mean, come on! All these new systems - loyalty, ages, resources, power ... and no tweak to the AI's bonuses to help cope with these systems beyond some extra starting units and some +% yield boosts?
Yeah, they need to balance the units. The anti-cav line should be much stronger, and only get hard countered by flanking and siege.
Giving the AI free unique units would just make the early warmongers even more powerful. An increasing number of free units granted to them when the world hits a new age would be better, especially if it included builders. The AI seems to suck at improving and repairing its territory mid-game onwards.
Really the main factor holding it back is the AI.
You may find if the AI put up more of a fight there would be less people playing it. Do not assume your agenda is everyone’s.Really the main factor holding it back is the AI.
I disagree, many people say there is a lot wrong with the game excluding the AI.And i said that the game would be nearly "perfect" without this problem,
You may find if the AI put up more of a fight there would be less people playing it. Do not assume your agenda is everyone’s.
I disagree, many people say there is a lot wrong with the game excluding the AI.