Yeah but it feels like most people in those discussions disagreed with you. We want more civs from deeper in the past that have never made it before: Sogdia, Tiwanaku, Taino, Asante, etc. There’s only so many resources firaxis has and the changes to civ continuity could free them up from a commitment to a full battery of atomic era civs.
I remember it differently
There were several opinions and the same arguments rotating over and over, often being ignored, so it's hard to say if we ever came to anything.
Honestly, I can’t imagine how a fourth era with an entirely new roster of civilizations could work. I can picture Prussia becoming Germany, Great Britain becoming the United Kingdom, and the Qing becoming China, but what about America, France, and Russia? Would they create two artificially distinct versions of America? What name would they even give this new America? And what about France, would they include another one called the French Republic? I also can’t imagine a fourth era without some form of Russian representation, so would they include the controversial Soviets?
2 distinct versions of America, yes. Where modern-age America is focused on industrialization and frontier expansion, 4th age America need to focus on economics and technology.
And Russia don't need representation in 4th age at all.
As for the rest of the world, most of the civilization choices would either be uninspiring or controversial. Honestly, the game doesn’t need another era; it just needs to expand the modern era by adding more technologies and civics that cover the historical periods of the Cold War and the Information Age, along with a rework of the victory conditions. But if they truly believe the Atomic Age needs its own distinct theme, then they should do it without introducing an entirely new set of civilizations. That’s how I see it.
Why they would be uninspiring or controversial? If 4th age will come with its set of new game mechanics, civilizations interacting with them could be fun.
I think my biggest problem with a fully modern age is that since the gap in years is smaller, it's a lot harder to wrap your head around a civ transition. Like Normans going to British/French/America/etc... sure, I'll justify. Or if you want them to become Ottomans or Qajar or whoever else, I'll just treat that as like my alternate history for that.
We're talking about end of colonial era and overall world reshaping. I'd say civilization transition totally makes sense with countries like Australia just emerging.
But it's a lot harder to wrap your head around anything other than Britain->England, America->USA, etc... Maybe you could sort of shift the timelines back and have the current modern era end more around WW1, and treat the new atomic era as more like WW2 and beyond, you can kind of squint and see how the dynamic between those eras did re-form and re-shape some nations. You can see nations like Canada emerge fully from being a British protectorate, full independence for India, and so on. But again it's going to feel weird to go from Colonial America to become the Soviet Union...
Yes, it mostly goes to whether people are ok with civilization switching (especially free switching) or not. For people who barely tolerate civ switching and look for historical paths, adding one more break is clearly an issue.
The bigger problem too is that the modern era is bad as it is, I can't imagine life there if you're not racing towards the end of the game either. Unless if you somehow completely change up how the game works with industrialization, I don't really need 2 eras at the end of the game where I don't have any new map to explore or places to settle.
Yes, that's the biggest one. When talking about 4th age, I assume Firaxis will:
- Rework legacy paths and victory paths in a way to make playing age with victory interesting regardless of which age it is (this is also needed to let players finish in antiquity and exploration as originally planned). As far as we know, it's in the works already
- Additionally tune modern to be interesting as both final and non-final age
- Implement 4th age in a way to make it's gameplay interesting (it actually has a lot of materials for this with satellites, internet, corporations, proxy wars and much more).
If all this will be done, having full 4th age will be beneficial
Not complete sets of new bonuses though, just a few new civics and maybe a new civilian unit or two. Honestly atomic should maybe have a few fully original mostly post colonial civs, but otherwise depend on an even deeper set of uniques related to ideology (units, buildings, more policies, etc.).
I don't understand the desire to break the game framework. The game has structure, it has the same number of legacy paths, the same core elements. This allows things like Catherine bonus, which provides additional great work slots regardless of which great work it is. Why break this with "not a full age", "partial bonus replacement" and stuff like this? That would make the game really messy and hard to grasp.
EDIT: Not to mention I disagree with this partial bonus replacement. Of all America uniques, including traditions, infrastructure, etc. only Marines somehow could fit 4th age and even them really should be replaced with some aircraft carrier and fighter jet UUs. American civilization went through conceptual transformation and in my book it needs to be represented in 100% different way.