Before I get to my turn log, a couple of comments for stwils:
-- You seemed to have a lot of trouble with Corinth rioting. Don't be afraid to rush a temple if we have the money or starve them to get them to behave if we don't. Personally, I won't tolerate a city in disorder for more than one turn and I will starve the pop down if I have to.
-- You had several units fortified in (to me) odd places. Namely, the caravan near Hua Hin, the diplo outside of Antioch, and the chariots outside of Corinth. I noted a few of these in the log. What were you doing with them?
-- Exploring with the frigates isn't necessarily a bad idea, but you should keep some of them near our coastal routes so that troops can be ferried back and forth between continents.
-- I'm not sure how the barbs managed to get that second city from us. If barbs manage to take a city from me, I will normally be quick to move troops to the front or switch production/rush a couple to get there. I wasn't there for that turn though, so I don't know what the situation was.
-- Don't take that too hard, it was just some things in the log and/or save which stood out to me, and others may have different views. On the good side, you set me up beautifully for bringing the hammer to Greece; that far outweighs the relatively minor complaints I had
Now for the log, in two parts because I'm so darned longwinded.
Civ 1 Succession Game Log, Part 1/2
0: 380 AD, Preturn
OK, time to review the state of the nation. We're a Republic with 576 gp in the bank and way more cities than anyone else. America has more money (635), France has less (490) and Greece has little (64). The first two are also republic, the last is Monarchy. We do not have embassies with Azteca or Russia. Demographics are usually 1st or 3rd with France being #1 on most of the ones we aren't. Current economy is 41 - 35 (approx) gpt and electricity in 9 turns.
We are at war with Greece (who is down to 3 known cities) and France who has recently destroyed one (or more likely two) of our cities and taken another. We also believe we are at war with Russia. We think we are at peace with America, but they think they're at war with us, an inconsistency I vaguely remember but forget how it comes about.
We have units all over the place, some of them fortified. I decide that my goals will be to remove the barbs and work toward destroying Greece. Any boats will be migrated toward the strait between us and France to use in potential invasion and also I want to bring one or two toward Greece to take out Delhi. I'd also like to put a city somewhere N of Samarkand near where Bokhara was, possibly on the plains which is coastal and is 5 tiles W of Phuket, 5 N of Samarkand. I'm not gonna worry about France this session unless they press the issue.
Actions taken related to cities:
- Bangkok: Change from Cathedral to Diplomat to subvert barbs, due next turn. MM it from using an unimproved plain to using an irrigated one (both railed).
- Khon Kaen: Change from Market to Diplomat, wasting 6 shields; MM from a roaded plain to a sea square to grab a little extra commerce this turn since shields will be wasted.
- Da Nang: Change from UN to Suffrage which I think would be way more helpful to us. Caravans will all go there. Also MM from reg grass and plain to mined hill and forest. Some commerce is lost but this is a wonder-building city and the time drops from 48 to 33 turns and there's still a 3 food surplus.
- Tak is starving. MM 2 ocean tiles to unimproved river and irrigated plains to get growing again. They have a happiness surplus so I wake their 2 sleeping chariots and move them toward the barb cities in case force becomes necessary. Happy/unhappy is still 2 to 1.
- Nakhon Sawan has a fortified Chariot along with a militia in it. It can take the unhappiness and there are no MPs in repubilc so off it goes as well. Change chariot to diplo.
- Chiengmai: MM from ocean to irrigated and railed plains which gets 2 more food and one more shield with the same commerce (the extra arrow was corrupt). They have a completely unimproved horse in their radius, I will get a worker on that next turn.
- Rayong is starving, fire a clown to work an unimproved grass and stabilize the food situation, meaning they will riot unless their in-the-field chariot is taken care of. It will be in a bit.
- Ubon Ratcha has 5 of 6 shields lost to support, but they still have 2 regular militia in town from the days of MPs. One of them is sent toward the barb cities in case it will be able to use a really poor defender. If it becomes unneeded, it will be disbanded. A turn or so of starvation is necessary to counter the unhappiness of it being away. This city is supporting 2 settlers, which is one more than I like to have my cities support. One of them is on the East Coast outside Surin, so that's my best candidate for the new city I want.
- Nong Khai: Building a cavalry? I can't imagine that being useful at this point in the game so I change it to diplo. They also have an extra milita defender which takes the same trip.
- Ayutthava: MM from bare grassland to ocean to get 2 extra commerce; they still have a 2 food surplus
- Chianthaburi: same MM as last city with same exact results.
- Trat: about to revolt. Spend 32 gold to finish the temple. Also MM to use a railed, irrigatetd plains I stole from Surin.
- Surin: MM to use an irrigated bonus grass, freeing up the plains for Trat. They are building a non-veteran chariot. Change to settler for improving the land.
- Bun Yun: building non-veteran musket. We could use some better defenders, but I hate building non-veteran units if I have a choice, so switch to barracks.
- Pattani: same change as previous for same reason. MM from bare grass to bare plains, meaning food surplus drops to 2, but shields go up to 3.
- Lampang: has 2 units away from home, meaning food and production (settler, 3/4 done) are dead stopped to keep revolt away. Both units look to be outside Athens.
- Phuket: defended by a chariot and a no-support cavalry, building a chariot. Swap build to temple, wake the horsey as there must be *something* for him to do.
- Samarkand has a boat, 2 chariot, and a catapult all sentried. I wake the boat with 2 of them on it and hire Elvii for the moment. I'm gonna stop in Nishapur and move support for one of them there then start out toward one of our enemies.
- Nishapur: fire the clown although he'll be coming back in a turn or two.
- Hua Hin: has a fortifed caravan next to it (why?). It is awakened and will be moved toward Da Nang as I guess it can no longer move this turn.
- Antioch: Has no less than 4 fortified chariots in it, all from elsewhere. Since Rayong needs it the most, I will switch that one to support from here, leaving it for "defense" and the other 3 will go to the front. There is also a diplo fortifed outside of it (why?) who is awakened and sent that way as well.
- Mycenae: fire the clown and work a roaded/irrigated grassland. I'd like to work the horse but it's bare and the loss of commerce will send us into riot.
- Argos: about to riot, call in a clown from an unimproved bonus river. It's fairly close to France but with happiness problems, I switch from walls due in five to a colosseum due in 1. Also will wake its defending chariot to change support from Chiengmai to here next turn (doing so now would delay the colosseum.)
- Herakleia: Will change support of defending chariot away from Tak next turn since, like Argos, it needs every shield to complete its work next turn (Temple.)
- Corinth: Happiness through Starvation.
- There are 2 units fortified outside Athens, which I can see, but also 2 fortified outside Corinth and one sentried outside Pharsolos, which I don't understand. I could potentially hit Athens with 5 units this turn, then. So, let's see what they've got.
-- Vet catapult kills Phalanx
-- Vet chariot dies to Militia (well, that cures Lampang's happiness problem at least, LOL)
-- Vet chariot kills Militia and then with 0.1 movement left...
...takes the undefended Athens. As the screen says, 22 gp plundered, no new techs. We do, however, now control The Pyramids (Note: The city walls were actually destroyed in the assault; I went back to the save and did it again later because I wanted a screenshot which I had forgotten when we captured it "for real" )
- If you thought the people in Corinth hated us, you should come visit Athens... 3 clowns are not enough, so Happiness through Starvation is once again the order of the day, although they're a long way from pop loss with 90% storage in a size 8 city. A 4th clown will get us happy, costing 1 food per turn. Production is only 2. Change the comp-selected phalanx to a temple cause we're in serious need of happy people.
- Move a chariot toward Ephesos. They want peace, we ignore them.
-- Vet chariot still has a movement point, kills phalanx.
-- The 2 chariots who were chilling in Corinth move near Ephesos but can't hit it at full strength this turn so they sentry.
Thus ends my longest pre-turn ever, complete with capture of an enemy capital and a nice wonder.
Tax rate has to stay at 3.2.5 to keep us in the black. Earning 41 - 36 = 5 gpt and electricity is "9 turns" although based upon the bar it should come in no more than 2.
1: 400 AD
(I) Russia grabs the Hanging Gardens in Leningrad, which we find obsolete.
-- Bangkok: Diplo -> caravan; MM ocean back to bare RRed plains
--- Order restored in Corinth.
-- KK: Diplo -> caravan; MM ocean to mined RRed hill.
-- Pharsalos: Diplo -> Musket; might as well exploit their barracks since our new ex-Greek cities need defense. MM an irrigated reg grass to forest for production.
-- Argos: Colosseum -> Settler for improvement; Elvis gets a real job working bare plains; chariot awakened for support change.
-- Herakleia: Temple -> Musket; chariot awakened for support change.
-- Trat: Temple -> Diplo for now; that's my default build to be changed when need arises.
-- Clowns in Antioch and Nong Khai to stop riots.
-- Revolt in Hat Yai would cost 201 gp which is too high AFAIK, so I bring one of the Takian chariots to kill its knight defender, dropping one pop but knocking the price to 156 which I'll pay to get it back. They have a marketplace; if anything else was there, it's gone now. Start up a temple and will defend with one of the extra militia which are on the way.
-- Cascade units to get defenses toward the barb cities. Ubon Ratcha's Militia to Tak, phalanx to Sara Buri, phalanx to Da Nang, chariot to Bangkok, Phalanx to Hua Hin, phalanx to Hat Yai.
-- Vet chariot kills Phalanx and then captures Ephesos, plundering 11 gp. 2 clowns needed for happiness, set to temple. Chariots and a diplo will gather here for a boat trip to Delhi.
-- Orleans is in disorder. Too bad we were expelled from that continent...
-- Hmm, we've gone into the red as costs exceed income (45 to 41)
-- Swap Lop Buri's diplo to caravan and same for Nakhon Sawan. Still 2 in production, but the sooner we can get Suffrage the better; it's 507 shields away and Da Nang brings in 16 on its own. Swap Bun Yun's barracks and Tak's library too.
2: 420 AD
(I)Citizens plant some bushes along Palace Road
Electricity discovered. Choices are Atomic Theory, Electronics, Steel, and Conscription. With our core alone on a continent, rifle are not a priority and I don't much build battleships, so Electronics it is. Da Nang can then start Hoover after Suffrage.
-- Caravan added to Suffrage. (441 away; 6 caravans in production and 2 on the way, which is more than is necessary for this wonder)
3: 440 AD
(I) Russia continues pounding home the obsolete wonders as Kiev gets the Oracle.
-- Phitsanulak rejoins Siam for 104gp and the continent is once again green. Treasury now at 309.
-- Chariot defending Athens has to switch support to them to prevent riot in Nakhan Sawan.
-- Clowns hired in Pharsalos and Phuket to prevent riots.
4: 460 AD
(I) America learns Invention.
-- Lampang: Settler -> Temple; they can't actually support this sucker adequately, so I keep the two Ubon Ratcha settler's active and send this one off to found the new city instead.
-- Nong Khai milita arrives in Hua Hin, switches support and fortifies.
-- Hua Hin chariot sentries in Ephesus; does *not* switch support because they can only produce 1 shield per turn.
-- Hua Hin phalanx changes support to Phitsanulock and fortifies.
-- Another caravan for Suffrage.
-- A frigate full of troops (3 chariot, 1 knight) moves toward France to hassle Orleans or destroy Thung Song which is undefended but size 1. Another frigate containing 3 chariots are off to finish Greece, and 2 diplos in a sail are looking to establish Aztec and Russian embassies.
5: 480 AD
-- Herodotus calls the "Glorius" Siamese the MOST POWERFUL in the world, followed by unknown (probably Russia), America, France, unknown (probably Azteca) and Greece.
-- Another caravan for Suffrage (now 295/600)
-- Subvert an Aztec phalanx hanging out near Greece for 57 gp from the sail. Montezuma wants to talk, so we do. He has one Mongol-looking advisor and demands the Republic. We say No, he smiles and goes away. Greece wants to talk, but we tell them to take a flying leap.
-- I realize that the settler N of Herakleia has been irrigating a hill and I just refuse to let that continue so I wake it and move it to the unimproved horse.
-- Land next to Thung Song; do not talk to France.
6: 500 AD
-- Bushes grow on the other side of Palace Road too.
-- Nakhon Sawan: Caravan -> Cannon
-- Surin: Settlers -> Diplo
-- Vet Chariot attacks Delhi, dies to Phalanx
-- Vet Chariot attacks Delhi, kills Phalanx
-- Vet Chariot attacks Delhi, kills Phalanx
-- Reg Chariot captures Delhi, 9 gp plundered; set to temple
-- Greece ain't dead so we have to find another city.
-- Vet Chariot attacks Thung Song (actually size 3) and defeats a musket! It then takes it and plunders 12 gold, sending Sisqo fleeing in terror.
That was pretty lucky, I'm not gonna trust chariots to beat fortified muskets normally and we haven't got much better so I will talk peace with France. I send a chariot to Orleans (disorder over, now size 10) and grant peace after laughing off his demand for electricity. Now that we have the Pyramids, revolting and declaring war later is not much of a problem and there's no reputation to worry about so I'll take a temporary peace.
-- Other chariot sentries in Thung Song, knight enters and fortifies.
-- Frigate sentries between Hua Hin and Thung Song because it will undoubtedly be needed later.
... to be continued