The Chronicles of Siam, 1060BC - 800 BC
Download the 800BC save files
Preturn (BC 1060)
-Thon Buri switched from Chariot to Settler. They have 1 chariot exploring already and I'd like to get some roads up and the horses irrigated. I also don't expect any major aggression on this continent until we deal with the mongols. MM them to use both horses instead of horse and fish giving the settler in 7 turns (was 13); surpluses are 6spt and 1fpt.
-Fire the clown in Hua Hin and put them on forest (2spt/2fpt) Change them from temple to settler (20 turns) as I'd rather keep them happy by siphoning off a settler and sending him to colonize "West Siam" since they are on that coast.
-MM Hat Yai to get 1 more spt by switching forest to mined hill. Won't matter on current trireme production but will later and I don't want to forget.
-MM Da Nang to get 4 more spt at the expense of 1 trade arrow by using coal hill. Research time doesn't change.
-Wake Chariot from Bangkok who was stationed in Da Nang and send it down to Lop Buri to police as they are about to riot otherwise. Set this chariot to get support from here and sentry, upping bangkok's surplus to 2spt and dropping Lop's to 3spt after MM. Leave them building temple since they will need happiness.
-MM Chianthaburi to use horse giving 1fpt/4spt surpluses.
-Rush Ubon Ratcha temple (14gp leaving 213 in treasury) to keep them from rioting next turn.
-Hire a clown in Nong Khai to keep them from rioting send one of Ubon Ratcha's MP militia up there as the temple will keep Ubon ok for a bit.
-MM Trat to use bare BG instead of fish so they build their phalanx before growing.
-Change Surin from Settler to Phalanx, due next turn, to provide defensive support on the mongol invasion.
-Wake some chariots E of Bokhara and sent them around the lake to come from the NE.
(I)
Mongols shift troops around
BC 1040
-Ubon Ratcha: temple -> settler
-Surin: phalanx -> settler
-Start forest-to-plains conversion 4E,3S of chiengmai for new city. We're far enough along I don't mind spending 5 turns before settling in order to get a nice spot that has a coast, BG, fish, and uses all the tiles on the peninsula with no overlap.
-Exploration/troop mov't continues. Stacking units 3 tiles directly NE of Bokhara to gather for assault when the bulk of the force is in range.
(I)
-Mongols shift troops around including a catapult.
-We discover Astronomy despite f5 saying it would be 6 more turns
![Confused :confused: :confused:](/data/assets/smilies/confused.gif)
(Ohh, civ1 lists total number of turns needed instead of number of turns remaining, doesn't it?) I choose Navigation over Banking, Medicine, or Feudalism. F5 says 7 turns for that.
BC 1020
-Hat Yai: trireme->settler. This should be the last trireme as the other 2 won't be done until navigation. The settler, along with the one Hua Hin is building, is intended to go on the peninsula we are occupying to the West. Trireme does a little exploration along this coast but will hang around to ferry the settlers.
-Militia arrives in Nong Khai so we make Elvis get a real job. Leave support in Ubon R. because I intend to send it back when the phalanx is built.
-Exploring trireme locates Moscow.
(I)
The mongols must have founded a 3rd city becuase Nishapur just built the Lighthouse...
A usurper claims that I am not the rightful king. I prove my worthiness by knowing that Philosophy requires Mysticism and Literacy.
BC 1000
-Chariot in West pops 50gp from hut
-Change Tak's chariot to caravan as it's about to be built and I think we're good on chariots now. There are 4 others in production. I'll let Khon Khaen's finish but the others may change depending on how things go in Mongolia.
(I)
Mongols move back and forth
BC 980
-MM Trat back to the fish as the phalanx is 1 shield away.
(I)
Doing the Mongol Shuffle...
BC 960
-Chianthaburi: phalanx -> settler; phalanx remains & fortifies.
-Trat: phalanx -> settler; phalanx remains & fortifies.
-Khon Kaen: chariot -> temple. Chariot remains for backup vs the Mongol Militia and will go West after.
-Trireme exploration shows more Greek troops but no new cities other than Leningrad in the far, far West.
-5 chariot, 2 catapult in the stack outside mongolia + 2 chariots fortified next to Bokhara, the trapped chariot, and the cavalry blocker. Another chariot and a phalanx just N of the stack. Will attack in 2-3 turns.
(I)
-Barb sail attacks a mongol cavalry S of Samarkand but loses.
-Standard Mongol impatience.
BC 940
-Lop Buri builds Temple, switches to Diplomat.
-Napoleon pops in for a visit. He has 2 advisors of the ancient republic look. He wants to trade us his banking, I decline. He demands religion, I laugh. I demand tribute, he laughs.
-Phattalung founded on the square I converted from forest. Phalanx ordered.
-Pre-attack stack outside Bokhara complete.
-Find Washington. It's size 10.
(I)
-Americans build Copernicus in Boston
BC 920
-Thon Buri: settler -> walls; settler moved toward south horses.
-Nong Khai: phalanx -> temple; phalanx fortifies, ubon militia sent home.
-Chariot pops a hut between France and Greece and gets a free Legion, then discovers Tours.
-One chariot moves to roaded plains NE of Bokhara, rest of stack moves 1 square behind it.
BC 900
-Tak caravan -> diplomat; hold caravan for future wonder building.
-Exploring trireme finds Athens
-The long-anticipated war with Mongolia begins!
--V chariot attacks bokhara, defeats phalanx
--V chariot attacks bokhara, defeats phalanx
--chariot destroys undefended bokhara, 16gp plunder. Mongols want talk, we don't
--chariot defeats militia
--chariot defeats fortified militia
--chariot defeats settler
--cavalry moves from block position and defeats militia
--V chariot defeats settler and unknown second stacked unit (After viewing f2 it must have been a chariot
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
)
--former blocking chariot moves west, reveals catapult in the hills
--"trapped" chariot defeats catapult, attacks Samarkand and loses to phalanx
--legion takes out militia at Khon Kaen
(I)
-Navigation discovered, Physics next.
-Mongols do absolutely nothing that can be seen
BC 880
-Nong Khai phalanx arrives at Surin, changes support and fortifies.
-Chiengmai and Sara Buri switch from Trireme to Sail.
-Da Nang switches from imminent chariot to settler, MMs since only 1 shield needed
-Rayong switches from chariot to settler
-Nakhon Sawan switches from chariot to diplomat
-Explorations discover no land link between France and Greece; Greece is likely on a separate continent from France/America/Russia.
-Outside Mongolia:
--chariot defeats cavalry
--troop positiong
(I)
Mongol catapult moves into the fog where Nishapur might be
BC 860
-Da Nang: settler -> temple; settler set on improvements
-Nakhon Sawan: Diplomat -> temple; diplo moves toward the west
-Chiengmai: Sail -> temple; sail heads south
-War:
--Chariot finds Nishapur 4 tiles due W of Samarkand. Either that catapult in the north is at a 4th city or it's on its own.
--V chariot attacks chariot and loses
--V chariot attacks same chariot and wins
--V chariot defeats fortified militia
--V chariot attacks fortified phalanx and loses
--V chariot attacks same phalanx and wins
--4 chariots and a cavalry in range of samarkand for next turn
(I)
Mongol catapult moves back into view near two of our chariots.
BC 840
-Exploring troops note Paris and Orleans in disorder.
-War:
--V chariot attacks Samarkand, defeats phalanx
--V chariot attacks Samarkand, defeats phalanx
--Cavalry captures undefended Samarkand (size 2 for us), 62 gp plundered. Start settler as phalanx from invasion can defend. The catapult I've been watching foes "Poof"
--3 chariots in range of Nishapur for next turn.
(I)
Toynbee knows the score: The Glorius Civilization of the Siamese is 'The MOST POWERFUL Civilization in the World.'
BC 820
-Bangkok: Caravan -> temple; this caravan will stay home too. I'm letting the next player figure out what to do with them
![Wink ;) ;)](/data/assets/smilies/wink.gif)
-Ubon Ratcha: settler -> settler; will help road to the East and probably peel off and settle at some point
-Hua Hin throws an unexpected riot at me. Buy the settler for 32gp using a temple switch (for future reference, is this trick considered ok for this SG?) and move the trireme there.
-Exploring tireme locates Tenochtitlan. We now know the location of at least 1 city for each AI civ.
-War:
--V chariot attacks Nishapur and defeats phalanx
--V chariot attacks Nishapur and defeats fortifying militia
--Nishapur now undefended but size 1. holding off until they can be captured since they have the Lighthouse.
(I)
-Barbs (2 legion, 1 diplo) land between Surin and Trat.
-Nishapur grows to size 2 but doesn't build anything. Excellent.
BC 800
-Hua Hin: settler -> temple; they are currently at zero shield surplus; I was planning to use this settler on the other continent and so it is loaded onto the trireme.
![](http://www.civfanatics.net/uploads4/pdescobar_temp_CaptureNishapur.jpg)
-Nishapur falls! Mongols destroyed and we own the Lighthouse. Gandhi has respawned somewhere...
Notes for next player:
-There are caravans chilling in Bangkok and Tak
-The Hua Hin settler and a diplo are on a boat between the 2 continents. I was intending on settling where the legion is. If you choose not to settle it, you should do something about Hua Hin's lack of production.
-There are a crapload of troops in and around Nishapur/Samarkand. Both are building settlers, there's a phalanx outside Nishapur which can be moved in and supported there and one a bit North for Samarkand. There's also a sail off the coast to help ferry things over to the other continent if you want to pop any of the 5 huts in Russia/America.
-There are barbs between Surin and Trat. Each city has a fortified phalanx but the only offensive troops nearby are the Mongolian Invasian force.
-There's a chariot West of Tours who could be loaded onto the nearby trireme and used to explore the Aztec continent.
-The legion East of Tours is a freebie and is currently blocking a small peninsula from French advancement; he's not fortified or anything though.
-We know where all the rest are, but we will need to locate the respawned greys.
-France know at least one tech that we don't have (Banking) if you want to consider trade/war/espionage
Download the 800BC save files
The maps:
Download the 800BC save files