civ1 GOTM?

Matrix said:
It is more convenient that there'd be one organiser (GoldBerg?)
Yippy, we have a supreme leader!
Congratulations GoldBerg :goodjob:

And now we can all celebrate the We Love The GoldBerg Day :banana:
 

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LOL good one Pikachu
 
GoldBerg said:
GOTM = Game Of The Month

...but - what's the GOAL?

...spacerace / 'alpha centauri' ?
...conquer the world?
...highest score 'til 1500 AD?

so ... what?

...should we discuss that
or are there rules (somewhere)?
I think the best would be if we could find some kind of scoring formula that makes it possible to get a good score for many different strategies like early conquest, early space race, milking games or something in between. But I realize that balancing such a formula requires a lot of testing, and I guess nobody wants to do all that work?


An easier way would be to set up one specific objective for each game. An objective could for example be:

#1: Use the in-game scoring system. The players that achieve the highest score wins. To avoid excessive milking I think we should decide a latest end year. Players that haven’t won (or lost) by the decided year should retire then and use that score in the competition.

#2: Earliest conquest victory. The only thing that counts is the year you conquer the entire planet. If you fail to conquer the planet the objective is to survive as long as possible. The one who looses at the latest date in the game is the best looser.

#3: Earliest space race victory. Again the only thing that matters is to get a space ship to Alpha Centauri as early as possible. If you can’t get it there the objective is to survive as long as possible.

#4: Earliest full space ship at Alpha Centauri. To give an incentive to build a larger production capacity we could demand that 40 000 colonists land at Alpha Centauri, and the players compete on reaching that goal as early as possible, or loosing as late as possible for those who fail to achieve that goal.

#5: Population at a specific date in the game. Like the system GoldBerg suggested for the first GOTQ. If you loose (or win by a mistake) before that year, you use the population at the time you lost (or won). Edit: Or use the max population in your game.


Those of you who know about other good objectives could add them to this list. Then we can choose one of them for each GOTQ. I think we should aim for variety and choose different objectives for the different GOTQs.
 
Matrix,
Sorry, did not mean to be offensive.

Matrix said:
Dack, since when do we not have an official moderator?
slant.gif
What I was trying to convey is that the other groupings have a separate category named Game Of The Month. A quick perusal of these indicates that each GOTM is introduced by a moderator (As a further note I see that the forum is capable of supporting sub groups).

Matrix said:
It is more convenient that there'd be one organiser (GoldBerg?)
This is my point. The GOTM needs the formality of a forum / sub forum of its own.

Pikachu said:
I suspect that a civ1 GOTM forum will not be extremely active.
I'm sure it won't either but that is not the point. I think the formality of a GOTM forum will attract people to play and will evolve into a set of rules that everyone will understand. Most likely we will only get 5 or so returns in the early months but we are a very small group.

I also disagree with the Game of the quarter idea. GOTM is better, as by the quarter year the interest will fade. Introduce the game on the first of the month and play.


If there is no current moderator who wants to take on the duties of CIV1 Game Of The Month moderator, perhaps Goldberg who seem to have enthusiasm for handling this work could be persuaded to become a moderator.
 
Dack, the reason GOTQ is being pushed over GOTM is that we have less than 10 active participants and because the first GOTM had such low showing during the first month (did anyone complete the GOTM and turn in a score within 30 days?). We feel that giving more time to players will ensure they at least try the game rather than say "I don't have time now and by the time I start the month will be almost over so I might as well skip it since my score won't count".

As for scoring GOTQ/GOTM I think we can create a master scores table after people post their results. The person putting up the game in question can keep the table up to date. We can list: score, year of alpha centauri launch, year all civs defeated, population. Then for each category, bold the winner. For example:

Player, Conquest, Space Race, Population, Score
Alex, 1520 AD, N/A, 231, 1046
Golberg, 1660 AD, N/A, 270, 997
Pikachu, N/A, 1902 AD, 348, 851

Keeping in mind the conquest will usually finish earlier, giving a higher score, while the space race will finish later, giving a higher population. At least that is how I think the outcomes will look.
 
(did anyone complete the GOTM and turn in a score within 30 days?)
.
I did.......
 
Dack, Alex, Trada, GoldBerg: Why don’t you play the first GOTQ? Posting in this thread doesn’t help unless somebody actually plays the game!

And Tenochtitlan, the official GOTQ has become the prince level game. You played it on Emperor level, but that doesn’t count anymore. You should play it on the official GOTQ level too.
 
*was at a family holiday for the last week or so but is back*

Wow, lots of posts to read in this forum.


Matrix said:
Dack, since when do we not have an official moderator?
slant.gif

*waves to our mod/lurker/guywithbetterthingstodothenposthereandIdon'tblamehim :P*

Pikachu said:
Dack, Alex, Trada, GoldBerg: Why don’t you play the first GOTQ? Posting in this thread doesn’t help unless somebody actually plays the game!

And Tenochtitlan, the official GOTQ has become the prince level game. You played it on Emperor level, but that doesn’t count anymore. You should play it on the official GOTQ level too.

Will do. Downloading the GOTQ now. Big ups to Goldberg for his initiative and Pikachu.. I loove that picture :) How long did it take you to do it and what method did you use to get the right text?
 
hi guys

i found this discussion yesterday and i support Dacks oppinion to form a new forum or a new thread/ tread/ or however it is called with a clear name easy to understand to attract more people.

to the point with the moderator i would just advice to count the 3 personen with the most posts ( they payed the most time, work and intention to this stuff till now) vote them as moderators and they will form by their own the rules, the frame and what ever is needed and thats it.

all that discussions ( even if they are usefull) have no worth if nobody starts the gotm/ gotq!!

if anybody has a good idea he can post and the moderators will descide wheter to use it or not. you all guys could have played 5 rounds of gotm since the start of the discussion and could have found out whats gonna work and what is not. So thats all i got to say to that topic.

and to post some results. i played the prince game yesterday in five hard hours. i was realy surprised when discoverded the first anomaly to earth map but it was a quite good map!!

I couldnt realy find what exact the aim was so i just conquered everything ( as always) and finished in 1700 BC or so with about 1800 points and 112%.
i could have been even faster, but i changed my strategy at about 2500 bc from hightech conquest to early rush.

in your table it would look like: akaneda, 1700 BC, n/a, ???, 18??

but guys go on with that stuff! i belief it will be quite fun what ever GOTM/ GOTQ will become at the end
 
trada said:
Pikachu.. I loove that picture :) How long did it take you to do it and what method did you use to get the right text?
I started a new game, named my capital 'Civ1 Forum', got it into celebration, renamed it 'GoldBerg' and celebrated again. Then I had all the text I needed. It took me a few minutes:)


And welcome to akaneda! Good to see that someone plays the GOTQ. Please contribute to the official thread for GOTQ1 too. It should have a more intuitive name, but anyway here it is: http://forums.civfanatics.com/showthread.php?t=147603.
 
Pikachu said:
Dack, Alex, Trada, GoldBerg: Why don’t you play the first GOTQ? Posting in this thread doesn’t help unless somebody actually plays the game!
:sad: You're right, Pikachu. I'm a baaaad boy. I will download it and play it this weekend.

I haven't had time for gaming. Since rediscovering Civ at Thanksgiving (end of November for non-US readers) I:
* beat 2 games of Civ1
* gave up on 2 games of Civ1 (just not making any progress against the computer)
* beat 1 game of Civ3
* started 2 games of Civ3 that aren't done yet, but I will win eventually

For over 2 months, you've got to admit that isn't much. But I'll make a point of playing the GOTQ. I don't expect to win, though. The two games I gave up on were Prince level. I haven't remembered how to play like a master yet....
 
I just went to GoldBerg's thread for the 1st GOTQ. I have discovered this one problem: decisiveness.

Okay, so we rotate GOTQ submitters. Fine. But a lot of our problem with starting a GOTM was in indecisiveness. Posters were not willing to put their foot down and say "this is what we will do" and so everyone waffles and looks around at each other to see what would be acceptable to others. Here it is.

Definitive rule #1 of Civ1DOS GOTQ!
1. When you submit a save for GOTQ you must also state, at the time of the announcement of a new GOTQ what the scoring and victory condition is. There will be only one per GOTQ and you will pick it before anyone plays. The acceptable scoring options are listed here. Games may be played for other goals as desired, but for GOTQ scoring one of these conditions must be identified.
1a. Conquest - player wins a conquest victory by defeating all other civs. Scoring will be based on year of victory. Ties will be broken by Civ1DOS "score".
1b. Space Race - player wins a space race victory by having a spaceship arrive at Alpha Centauri successfully. Scoring will be based on year of victory. Ties will be broken by Civ1DOS "score".
1c. Population - player ends game in a specified year (default is 2050AD). GOTQ creator must state year! Scoring will be the total population. Ties will be broken by counting the number of happy citizens.
1d. Score - player ends game in a specified year (default is 2050AD). GOTQ creator must state year! Scoring will be the Civ1DOS "score" reported at end of game. Ties will be broken by the number of happy citizens.

For GoldBerg's awesome first GOTQ, he has had trouble deciding on the scoring. I hereby declare the first GOTQ to be a Population (1c) game. Players will save their game in 1750AD and report their score as a population number and a number of happy citizens. The save game will be posted and GoldBerg will review the game (since it is his GOTQ) to verify the correct end year was used and that the populations reported are correct. GoldBerg will then update the score table in his thread (since it is his GOTQ).

This is how it will be! :king: (I love Despotism!)
 
I'm just playing the GOTQ how I like and then I'll sumit whatever you guys tell me too.

*wonders what GoldBerg's message was*
 
GoldBerg is getting pissed on me for commenting the difficulty level in the GOTQ1 thread, so I guess I better move that discussion over here before it is too late.

In the last 50 turns or so when I played GOTQ1 I did very little besides giving irrigation and build road/railroad commands to my 48:eek: settlers, and that was quite boring. Obviously I don’t want to do this every quarter of the year, so in the future I hope we can agree on a way to avoid forcing people to keep playing for a long time after the game is won.

Alex Johnson (in the GOTQ1 thread) said:
Many posters said they found Emperor too hard. Chieftain is clearly too easy. So Prince makes the best compromise. If you want an Emperor level, you could do that. We could actually have 2 GOTQ games per quarter: Prince and Emperor (for the average and master players).
No, let’s stick to one GOTQ per quarter. We don’t have enough players to divide in into two different games.

I don’t have any problems with playing on Prince level. That is a good level. I think we should vary a little between the different difficulty levels to get some variety, and Prince and King should be used most often

The problem is that the rules required me to play the game for too long. I don’t find much fun in keeping playing a game that is already won a long time ago. If the goal was to get as high population as possible in 1500 AD this game would have been a good challenge to me. Better players, like akaneda (who conquered the entire planet by 1760 BC), would probably find that boring too and prefer an even earlier end. I think we should set the objectives in a way that gives some challenge to the best players as well. Fastest conquest or fastest space ship will automatically achieve this, but when max score and max population and the like at a specific year is the goal one should make sure that the goal year is set early enough.

I have got the impression that Goldberg has mostly tested his scenario on Emperor level, and since Emperor probably gives even the best players a though challenge far longer than until 1750 AD on this map, maximum population in 1750 AD would be a very good goal in an Emperor game, but Prince is a lot easier.

I begin to suspect that nobody besides me has played this game until 1750 AD on Prince level. I am really not as good as you guys appear to think.

Alex Johnson (in the GOTQ1 thread) said:
Goldberg, I don't know what kind of people we have on here, but I've never cheated in Civ. I've never cheated in any game except to get past a bug that made the game impossible to complete by the rules. I would expect that if one loves playing Civ so much that they are still here in the Civ1 forum, then one probably doesn't cheat on Civ1. Maybe I'm wrong.
I too think GoldBerg is a little paranoid here, but maybe he is right? After all there are lots of idiots in the world who I suppose could find some pleasure in cheating? But I don’t think that matters. We do this for fun, don’t we? So why should we be upset if some stupid cheater beats us? I think we should agree on some rules, but don’t waste any time on policing. Let the cheaters cheat, and the rest of us have some honest fun!

I think we should ban all cheating except putting the luxury slider at 100% just before you win. What do the rest of you think about which cheats should be legal and not?

GoldBerg said:
a certain rule?
the *scenario-'creator'* / *savegame-attacher*
may NOT play/compete in the GOTM contest -
i think that would be just FAiR, o.k.?
I disagree to this. We need all the players we can get, so why exclude the one who organize it? The more participants the more fun!

Obviously the creator will have the possibility to give himself an advantage, but who cares? Everybody will know who created each GOTQ, and can relate to that the way they wish. If a player always plays a lot better in the games he created himself than the games others created, I am sure people will understand why. Besides, we do this for fun! Why should the fact that somebody may cheat ruin our fun? Winning isn’t that important. It doesn’t matter if someone cheats!
 
hey guys

i thought maybe i should introduce myself a bit.
at first IM ABSOLUTLY INTERESSTED IN THAT GOTWHATEVER.
i play civ since its existing, sometimes with some longer periods but 6-8 games a year is the minimum. so if i should guess i would say i play this game for over 12 years or so. and trying civ2 - civxx only brought me back to my roots of gaming :D

Pikachu said:
Better players, like akaneda (who conquered the entire planet by 1760 BC), would probably find that boring too and prefer an even earlier end.
thanks for the flowers pikachu (better players...), and ur right its a bit boring. im on my second try now, no on my third (in the second i ruled the world in 2080BC) and its not so much fun if the only thing u do is to make around with settlers 4000 years. thats stuff anybody can do, thats no competition...

besides:
Pikachu said:
0 AD: ENGLISH: 12 CITIES; 3,320,000 POPULATION
i bet ur population already in 1800BC, thats where i m at the moment.

to the point with the difficulty
(what comes now is not for my ego:sad: )
this prince game is the first game since about 7 or 8 years i did not play on emperor. so for me not only the duration till 1750AC is a bit boring, also the difficulty. but like alex said i understand that not everybody likes emperor (my cousin loses on chieftain) so maybe king is the solution or maybe we form two point tables with different scores? BUT I CAN ALSO LIFE WITH PRINCE!!

oh yes to the point with the cheating: yes i use the settler cheat ( by the way weeks ago i found on that page that this is a cheat/ bug. i always thought thats a feature of the game!!)
and of course, i think as everybody does, im saving from time to time and if something bad happens i reload (maybe for the fact, as i had today, that barbarians take a city of mine) so i belief thats not realy cheating. in the result its just like playing the game fifty times and just showing the best one.
 
Glad you could join us akaneda.. you name sounds familar..

Still playing my game.. finding it fun and not too challenging.
 
Pikachu said:
And Tenochtitlan, the official GOTQ has become the prince level game. You played it on Emperor level, but that doesn’t count anymore. You should play it on the official GOTQ level too.
:sad:

Well King at least?
 
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