GoldBerg is getting pissed on me for commenting the difficulty level in the GOTQ1 thread, so I guess I better move that discussion over here before it is too late.
In the last 50 turns or so when I played GOTQ1 I did very little besides giving irrigation and build road/railroad commands to my 48

settlers, and that was quite boring. Obviously I dont want to do this every quarter of the year, so in the future I hope we can agree on a way to avoid forcing people to keep playing for a long time after the game is won.
Alex Johnson (in the GOTQ1 thread) said:
Many posters said they found Emperor too hard. Chieftain is clearly too easy. So Prince makes the best compromise. If you want an Emperor level, you could do that. We could actually have 2 GOTQ games per quarter: Prince and Emperor (for the average and master players).
No, lets stick to one GOTQ per quarter. We dont have enough players to divide in into two different games.
I dont have any problems with playing on Prince level. That is a good level. I think we should vary a little between the different difficulty levels to get some variety, and Prince and King should be used most often
The problem is that the rules required me to play the game for too long. I dont find much fun in keeping playing a game that is already won a long time ago. If the goal was to get as high population as possible in 1500 AD this game would have been a good challenge to me. Better players, like akaneda (who conquered the entire planet by 1760
BC), would probably find that boring too and prefer an even earlier end. I think we should set the objectives in a way that gives some challenge to the best players as well. Fastest conquest or fastest space ship will automatically achieve this, but when max score and max population and the like at a specific year is the goal one should make sure that the goal year is set early enough.
I have got the impression that Goldberg has mostly tested his scenario on Emperor level, and since Emperor probably gives even the best players a though challenge far longer than until 1750 AD on this map, maximum population in 1750 AD would be a very good goal in an Emperor game, but Prince is a lot easier.
I begin to suspect that nobody besides me has played this game until 1750 AD on Prince level. I am really not as good as you guys appear to think.
Alex Johnson (in the GOTQ1 thread) said:
Goldberg, I don't know what kind of people we have on here, but I've never cheated in Civ. I've never cheated in any game except to get past a bug that made the game impossible to complete by the rules. I would expect that if one loves playing Civ so much that they are still here in the Civ1 forum, then one probably doesn't cheat on Civ1. Maybe I'm wrong.
I too think GoldBerg is a little paranoid here, but maybe he is right? After all there are lots of idiots in the world who I suppose could find some pleasure in cheating? But I dont think that matters. We do this for fun, dont we? So why should we be upset if some stupid cheater beats us? I think we should agree on some rules, but dont waste any time on policing. Let the cheaters cheat, and the rest of us have some honest fun!
I think we should ban all cheating except putting the luxury slider at 100% just before you win. What do the rest of you think about which cheats should be legal and not?
GoldBerg said:
a certain rule?
the *scenario-'creator'* / *savegame-attacher*
may NOT play/compete in the GOTM contest -
i think that would be just FAiR, o.k.?
I disagree to this. We need all the players we can get, so why exclude the one who organize it? The more participants the more fun!
Obviously the creator will have the possibility to give himself an advantage, but who cares? Everybody will know who created each GOTQ, and can relate to that the way they wish. If a player always plays a lot better in the games he created himself than the games others created, I am sure people will understand why. Besides, we do this for fun! Why should the fact that somebody may cheat ruin our fun? Winning isnt that important. It doesnt matter if someone cheats!