civ2units
Emperor
I would strongly recommend making sure the game will work well as a single player single player scenario. Aside from anything else, it is much easier to balance. With 4-6 human players, balance isn't so crucial, but it becomes much harder to actually get a game together.
I don't want to take on any sort of 'lead developer' role at the moment, but I am willing to add modules the template, or write one or two features specifically for your scenario. I wrote weapon sales specifically for Cold War. You might be able to convert it directly, but you'd have to do it line by line, since I didn't write it to be reusable. Given the different context, you might want a somewhat different mechanism anyway.
I agree with you, Prof. Garfield.
Currently I'm setting up the scenario, this is enough work for myself. I only would like to ask you or someone other for assistance when everything is ready and playable and I only need some modules for releasing it. I try to make as much as possible by myself.