kingjoshi
King
You know why they aren't replying today. They're too busy playing PTW, which I believe they do every Thursday. Hell, if I were them, I'd be "testing" too 

Originally posted by Thunderfall
* Changed air units to ignore movement costs of terrain types (this will only have an effect on air units without the Immobile ability).
* Fixed bug that prevented air units from being displayed over water tiles.
Originally posted by Ozymandius
Did Firaxis freeze the location of their ORDERS ICONS so that I'm not always building fortifications and stuff when the ICONS shift? When dealing with a bunch of workers, I just keep on left clicking roads & suddenly if a road is built at the next worker, the ICON becomes BUILD FORTIFICATIONS.
Some help needed for us keyboard-challenged types.
Originally posted by uknemesis
DAMN! I can't find any diplomacy options in the editor! I hope it's just my stupidity!
Oh well, still a great patch!
Nemesis
Originally posted by uknemesis
royfurr: I wouldn't worry, I'm sure someone will find a way round it(most likely Gramphos).
Nemesis
I dont think there is any way it could be implemented by a non-firaxian, unless we start hacking the Exe file - and I'm quite sure Gramphos can't be convinced to do that.. (well, he might, but I'm sure he wouldn't distribute it afterwards..Originally posted by uknemesis
royfurr: I wouldn't worry, I'm sure someone will find a way round it(most likely Gramphos).
Nemesis
Originally posted by Chris85
. . .Didn't see anything that could solve Settler Diharrea or Culture Flipping, Sorry Zouave![]()
Originally posted by Yaniv
Does this mean air units like in civ 2?