Civ3 GOTM #6 *Spoilers* Thread

Babble-on, you do know that captured wonders don't provide culture, right? I'd hate to see you fight a war unnecessarily because you thought that you could capture a culture-producing wonder and speed up your cultural victory. :)
 
well this was my first GOTM and I rather enjoyed it... I played Civ I for many years but didn't like Civ II a lot, Civ III however is great :). I never read any strategies hints and tips so was still figuring out the game.
Warlord level was a perfect level for me to start out, the AI was about as strong as I was and I had to trade techs to keep in pace with technology. I'm not much of a warmongoner so played peacefully, I build the lighthouse and started exploring the borders of our continent and beyond... I made contact with the chinese first and got the world map from them. I noticed there was uncolonised territory between the japanese/zululand and english and found some iron and saltpeter resources which I didn't have yet (I had my cities only on the right part of the choke point and the babs had colonised the little southern island).
Persia and Babylon got involved in a war and I decided to wait to see who would be the strongest party... Persia was getting the upper hand and because I didn't want them to become too strong and get control of all the western part of our continent I joined the war against the babylonians and took most of their southern cities.
I landed my final assault party on the little island and captured their 2nd last city... then something stupid happend... my allies versus the babylonians, the persians, declared war to me totally by surprise (we had a ROP and alliance vs babs).
They took a city from me which I recently captured from the babs and tried to take another city which was close to 3 luxuries spot...they kept attacking that city and I kept pumping defending units into that town and all border cities. Finally they gave up and we were in peace again... I immediately started building fortresses all around our border and placed infantry in them to protect the border.
Meantime my cities on the other continent were thriving and many foreign cities flipped to my side... I started out with 3 cities which I found myself.... at the end of the game I had 12 cities on that continent, all by flipping :)
I thought I was doing a pretty good game... on the big continent was a world war going on since the 1700's and everybody vs everybody.... the zulu's were wiped out by the chinese and japanese.... germany and england were at war but neither got the upper hand. After the zulu's were destroyed, China went on to take out the japanese. China was by far the biggest. I didn't have a strong army and they kept demanding tributes... it pissed me off, but I didn't want to risk a war with them since I would certainly loose my cities on that continent. I managed to keep peaceful relations with all other civs and eventually won the space race in 2009 AD. My score was 1463....

Well... after submitting my game I started reading this thread and saw so many new ideas and strategies.... so I replayed the game (just for fun, not for the GOTM of course).
this time I got rid of the babs in 1050BC and the persians in 320AD. The English were destroyed by the germans and japanese... and the chinese, zulu, japanese and myself took out the germans. In the meantime I could already build tanks (all other civs just got cavalery) and landed a party of 40 tanks on the big continent (I had 4 cities there myself at that time). I build an airport in one of my cities on the big continent and had airports and most cities on my home continent... I kept building tanks and used the airport to fly them over quickly.... I razed the zulu's, who were the weakest, first... after that I went on to raze the chinese (left them with 1 city)... and was preparing an attack on japan who had control of most of the continent. I only kept the most important cities of the zulu and chinese (those with resources/luxuries), but razed most. In 1900 AD, just when I wanted to start my attack on japan, I had a culture victory :(
But... my score was much much better than my official game... I had 2221 points this time vs 1463 points in the first game!!
Thanks to all the tips and strats on this forum I'm a much better player now...so thanks for all the hints and tips.

-Dimy77
 
I forgot to add that I discovered a bug in the game during the 2nd game...
Because I didn't play peacefully the 2nd game I managed to get some great leaders (already 1 in the war vs the persians, which I used to speed the FP), anyway...with the leaders I got in the modern wars I build armies and loaded them with elite tanks. Because I had an army of about 70 tanks to control I used stack movement (an added feature in v1.17f; hit 'j'). With stack movement you can order all units of the same type on that grid to move to a specific location, rather then giving all separate commands...
When you have an army with tanks and normal tanks on the same grid... and you use stack movement for the tanks the game screws up badly... I can't really describe in words what happens, but it's clearly a bug. Can someone confirm this bug please?

-Dimy77
 
yup it happens to me too dgerards. dont put your armies in the stacks or if you do dont uses stack movement. youll have tanks flyin all over the screen and lweaders w/out any tank support. Yea another beta bug from Firaxis
 
Well folks, I succeeded with a Cultural Victory. I may not be as good as Sir Pleb and the elite Civ guys, but I am pretty darn proud of the job I did. :) I ended in 1902, and I never had to make the MPP go away, apparently, China was so war weary after almost 300 years of war that it ended the MPP with Persia. And in the end, I decided to help gang up against Germany since everyone in the world was doing it (If your friends jumped off a cliff, would you?) It was perfect because suddenly everyone was being polite to me!

In preparation for the coming Cultural Victory, the turn or two prior, I reduced science spending to 10% and pumped up my luxuries to get everyone happy - since that helps the score too. I ended with 1716 points, not bad for someone who avoided war almost all of the game and only used culture to capture cities and resources. It is the highest score I have gotten, but I tend to stay under the Regent level.

Best of luck guys! I am going to try out the All Civ forum GOTM1 now!
-Babble-On
 
Well this was a my first GOTM and I loved the idea.

I usually play at Emporer level so Warlord took me by surprise! I built every Wonder but two, and captured them in a series of one sided wars.

I first wiped out the balayonians, keeping thier cities, not one flipped. Then I killed off the persians after my toughest war. Immortal versus Elephants. The immortals were pretty strong. The other civs kept demanding from me and after my refusal they declared war.

I focussed on the strongest of the other civs next, which was the Zulu. Took thier far eastern city, built an Airport, and slaughter them with tanks vs calvary. I had MMP with China and Japan. I wiped out the Zulu, and was destroying the English, when the chinese made me mad by founding cities in the land I conquered. So I wiped them out whlie killing the English and Germans. I had three battle fronts.

I was about to wipe out the English and had the Germans beaten down when I won by Cultural victory in 1832. ALL my cities were fire firerockets almost the whole game.

I had around 2228 points.

I wanted a domination victory, but I'll take it how it comes.

Can't wait for next months game. Hope it's Emporer level.

JohnHenry
 
This is my second GOTM and I enjoyed this one just as much as last month's, even though I lost last time.

Here is my story:

I started expanding on the eastern part of my island. I got a city on the choke point in 1790BC. In 190AD, Persia declared war on me. I've been building spearmen and horsemen and rushing science to get the war elephant. I'm obviously bypassing swordmen since I have no iron. I get a leader in my first elite attack in 190AD. I'm planning to take out Persia and Babylon as soon as I get war elephants so I'm saving the leader for the forbidden palace.

300AD: Gave Babylon currency to attack Persia.
460AD: Build great lighthouse and got golden age.
480AD: I started pre-building Sun Tsu in Bombay.
600AD: Persia is destroying Babylon and I want my share so I declare war too and start taking cities.
870AD: Peace
1010AD: I found the sea path east of my island to the large continent.
1030AD: The Chinese robbed me of the Hanging Gardens when I had 2 turns left to complete it.
1090AD: Finally I have contact with all 7 civs. I didn't have to trade any contact since my 2 galleys just went up and down the coast until I had reached all of the other civs.
1210AD: I am building my science and economy.
1305AD: I get a city on the large continent.
1430AD: No salt. I had gunpowder for a while and never realized. I notice that I can steal salt from Persia without going to war by just building 2 cities and edging in on their territory.
1505AD: My iron ran out and I must get some more from Persia through war.
1550AD: Persia has only one city left and wont talk peace (???).
1580AD: Finally I get peace with Persia for techs and gold. Meanwhile, I have expanded to 3 cities on the large continent (between England and Japan). I also have an ROP wth Japan and Zulu.
1660AD: I become a democracy.
1735AD: I get universal sufferage.
1752: I get Theory of Evolution. The first tech I get is Electronics. Then, the message pops up that says "we have learned Medicine from the Chinese". I already knew medicine. Anyway, I also get Refining, which the interface allowed me to select. I'm switching production of Battlefield Medicine to Hoover Dam and I'm restarting Battlefield Medicine in another city.
1768AD: Everyone is trying to get an MPP with me and I keep refusing.
1776AD: I get Hoover Dam. A city that flipped from China to me now flips back. This is very strange since it had pop12 with a temple, cathedral, walls and barracks. It also had a garrison of 3 infantry and 1 artillery. Checking the histograph, I have double the Chinese culture. How this switched back I'll never know.
1794AD: I can't get a spy in China and they finally declare war since they keep catching me trying to plant one.
1798AD: The strange city flip now flips back to me. This is the third flip for this city in a few turns.
1800AD: I land 24 tanks, 4 infantry and 4 artillery near the rubber on the southern tip of China. I'm also sending 4 infantry and 4 artillery off the western coast of china. They are headed for the salt deposit on the north coast. The transports are going back for the second wave of troops.
1810: My forces are having fun with China and then they ask for peace. They actually have the nerve to ask for 2 workers for peace. Since I'm winning the war, I say no (too bad there is no "I'm laughing at your offer" button).
1812: Persia has only one city on the north western tip of my island. I need this for strategic reasons to help with the war against Chine so I kill off Persia.
1818: Second leader in China builds army.
1824: I capture Smith's Trading from China.
1832: I got Sistine Chapel from China.
1834: I research Fission. Giving the map a quick once over, I see two uranium deposits (other than the ones I have). They are in Zulu and Germany. I get peace with China for 2 cities and gold.
1836: I build the UN.
1850: Germany declares war (why I don't know). I switch to communism. Zulu has MPP with Germany so they declare war also. I sign MPP with England and Japan and give both flight. Later on, I will be at war with both of them and they never build any planes until the very end (maybe 5 or 6 turns before I win by culture).
1856 Germany got a leader in a battle near one of my cities. They had a chance to move the leader away but instead decided to move him only one tile to where they had one unit. The leader gets killed from a Japanese attack.
1858: Germany invades my island with 1 knight, 1 swordsman, and 2 horseman. I'm not sure if I can handle this invasion force with my homeland defense force. Let's see. I have 22 artillery, 31 tanks, 20 cavalry, and 2 infantry in every city. I lost a total of, wait, I have it written down somewhere, ah yes, 0 hit points while killing the entire invasion force.
1868: I get another leader on the large continent. I am sending a transport to bring him back to hurry a wonder. Why can't you airlift a leader?
1874: Zimbabwe falls and I get Pyramids. I then get peace with Zulu for city and 7gpt and 65gold. Peace also with Germany for 16gpt and 12gold.
1884: I build 6 new cities on the large continent.
1890: I get Seti and Apollo. One of my cities flips to Zulu. I'm starting on the spaceship. This runs out to be a waste since I will win by culture before completing the ship.
1896: Zulu is destroyed.
1928: England demands Fission from me. I think I will give them 50 modern armor instead.
1934: War with England and Japan. I switch to communism. England and Japan are also at war with each other.
1936: This is the first turn of the war and it starts great. On this turn alone, I get 8 English cities and 3 Japanese cities (one of which contains Magellans Voyage). Modern Armor is great.
1956: The I have conquered all of China, all of Zulu, half of Japan and a third of England. Germany, who I had my first war with, is untouched and I am at peace with them.
1957: Culture victory.

Thanks Matrix for another enjoyable GOTM.

Looking forward to next month.

AndyS
 
Just submitted.

Victory at 2050 A.D. Had my choice of Conquest, domination, cultural, or histographic. Can meet all of those simultaneously, but the computer awards a conquest, in that case. I can end up with 100,001 culture points, have 11 cities expand their borders, settle a new city, and take out the last civ on the last turn. So for domination, I settle the city, let the other cities expand borders, but not take out England. For cultural, I don't settle that new city, I sell the temples in cities whose borders will expand, rush buy libraries in 7 other cities and end up with exactly 100,000 culture points. Histographic, just sell the temples.

All of them ended with the same score, so it doesn't matter. I could have gone for spaceship, too. But doing all my own research would have cost me points. I only researched maybe 4 techs into the modern age.
 
I decided to try a Settler flood in GOTM VI, with no military conflicts at all. The starting spot looked just about right, and the settings too. I probably wouldn't have tried it if I knew so much water was present though. I hadn't planned on using sea transport. I just assumed all the land would be linked from the Pangaea setting.

I started out building a Warrior and then a Settler. After that most of my cities just build Settlers. I didn't pack my cities too closely, but in most cases I built a city within 2 tiles of the closest city.

When I found out I was on a secondary landmass, I waffled a bit and started mixing in a culture victory path. They were close enough that either way would only be slowed down a bit, but it did still slow me down.

I boxed in both the Persians and the Babylonians early on, then applied a culture squeeze. I had several Persian cities down to 1 tile useable. The Babylonians were down to only 2 cities after demanding some and culturally aquiring the others. The Persians had about 5, most of which should have culture flipped. I had about 5 times the culture of all the AI combined.

When I finished the Lighthouse I started ferrying Settlers across, but didn't have much of a fleet of ships yet. I had plenty of Settlers just sitting around waiting for boats. I kept demanding cities from the AI every 20 turns, the Zulu and the Persians were the only one's that I couldn't get to give up cities. I always demanded the cities with the best food sources nearby.

On the main continent I used my money to rush a Settler every time a city hit size 3. I claimed most of my territory on the main continent this way, as the transports took too long. Still I hit the domination limit quite early. Playing it again I would be able to shave off about 20-30 turns I think.

I ended up with about 40 spare settlers in boats, or waiting for boats, too late. I had built every wonder of the world up to that point, and every AI was Polite, even though I had constantly blackmailed cities out of most of them, and culturally limited the rest of their cities for the most part. My military consisted of a few Caravels, 1 Warrior, and 1 Spearman. I hadn't fought a single battle against the AI, and only 2 or 3 against barbarians.
 
No, I didn't know that captured wonders contribute no culture. Well, at least I never captured any wonders. Before I could even get over to take out Berlin, which had the other two wonders I wanted, they razed it to the ground, sadly.

But thanks for the tip.
 
How can you predict which gives you the highest score?

None of the the victory conditions offer any special bonuses. The score is just by territory, happy people, and specialists (and early win bonus, if applicable). Since the score is averaged from every turn, a 2050 A.D. game, there would be very little, if anything, you could do on the last turn to affect your score. There are 540 turns, so you would have to have a change in 540 points on the last turn, just to up your score by 1 point. Since the scoring factor for warlord is X2, that means I would have to add 270 tiles of territory, 270 specialists, or 135 happy people on the last turn, just to get one more point. Maybe less, if rounding up or down of the score happens to be the case.

One example, though of a scoring change on the last turn, was one game, where I launched a bunch of nukes at 2049 A.D., during the AI's turn, they retaliated with a bunch of nukes of their own. I was in democracy, so the new war weariness, lost citizens from the nukes, and unhappiness from loss of luxuries affected the score by several points.

I was thinking of having like 100 settlers, and on the last turn claim every single tile left on the map, but that would change my score by probably only 5 points. And I would probably lose those 5 points earlier because of the lost population points from building those settlers.
 
I had built every wonder of the world up to that point, and every AI was Polite, even though I had constantly blackmailed cities out of most of them, and culturally limited the rest of their cities for the most part. My military consisted of a few Caravels, 1 Warrior, and 1 Spearman. I hadn't fought a single battle against the AI, and only 2 or 3 against barbarians.

Aeson, With such a small millitary how did you keep the AI from launching attacks on your undefended cities? Lot's of bribes and culture does not alway placate an AI who senses a weakness....:(
 
Here's how my game went. I've finished but haven't officially submitted it yet.


When I saw that the April game was Warlord level, I almost decided to skip it. Milking a game for score is no fun for me, not so much because I inherently hate micromanagement as because I hate micromanaging for something as artificial as a score number. And for someone who routinely stomps Monarch level, where’s the challenge in Warlord?

And then I found a possible challenge. It occurred to me that there is one thing that might possibly in some ways be harder on Warlord than it is on Monarch: winning an early (circa 1800 AD or earlier, at least pre-1.17f) space race victory. Yes, I’d do better in early expansion and in any wars I fought on Warlord. But on the other hand, I couldn’t count on getting anywhere near as much tech from the AIs, and probably not as much gold either. So at least there was a possibility that I might find something interesting in the game, trying to win the space race as early as possible.

As I started sending warriors out to explore, I discovered that the starting position was truly excellent. Originally, I had planned to keep Delhi at size three and above so I’d always get full advantage from all three wheat tiles in its radius. But when I spotted all those cattle, building settlers about as quickly as possible (and a few workers to make the new cities worth more) became the order of the day. By the time I was finished expanding, I had everything on my side of the chokepoint and two cities on the other side: one a little north of the elephants (ivory) and one amidst the three gold mountains a little farther west. (The elephants were in an unclaimed area in between my city and a Babylonian city. Babylon actually got the first claim, but some judicious construction and rush buying shifted the cultural border permanently in my favor not long after.)

The rivers proved their worth. Usually, even on 1.16f, I would go at least two or three advances with science at 10% before it seemed worthwhile to start investing gold in science. But this time around, if I recall correctly, I started investing heavily in research after just one, and I switched to Republic in 550 BC.

Once I finished expanding as far as I could without placing cities behind AI lines where they would be vulnerable, I decided to go for about the closest thing to a “peaceful builder” game as I ever do. (More about that later.) My lack of iron was a significant part of the reason; what does a peaceful builder need with iron? I also decided to make getting as many wonders as possible a priority; the only one I missed was the Pyramids. Those decisions were potential distractions from my “early space race” goal, but I hoped I could pull it off.

I did have one minor skirmish with the Persians (190 BC to 10 AD) when they declared war and made a couple half-hearted attempts to get units into my territory, but it wasn’t any big deal. I killed about four units that tried to invade, but I didn’t try sending my own forces into the teeth of Persia’s so-called immortals.

With the Great Lighthouse, I sent a galley probing for a safe way from my continent to other waters, and I eventually found one. I met the northern AIs first before they and the southern ones had met, and I learned about some in-between land free for the taking with dyes, furs, and iron. Settlers and transportation for them became a priority for a while, and I ended up with four towns in that area founded from 550-840 AD. The last had plans for its position hastily altered as I noticed a saltpeter deposit in the desert near the original planned location.

As the end of the first millennium AD approached (and not too long before the end of the Medieval Age), my cities started complaining that there was nothing left for them to build. So I did what any good, almost-peaceful builder would do: I started cranking out war elephants. Then when I discovered Steam Power, my first Industrial Age advance (as always), I found myself without a good supply of coal. (Actually, I had one in some jungles on the big continent, but I didn’t notice right away since it wasn’t connected.) Again I did what any good ALMOST-peaceful builder would do. I researched military tradition, upgraded my war elephants and all but one older horse unit to cavalry, and stormed Persia for its coal supply with a total of 34 cavalry brigades. Not surprisingly, Persia fell quite rapidly, and then I decided to gobble up Babylon too while I was at it. (Neither one of them even knew what a gun was until I started shooting at them!)

The Persian and Babylonian annexations (I hesitate to dignify them with the term “wars”) also had a second cause. I was starting to hit the limit of what my original core could afford in research, and techs were about to get a lot more expensive. I had already built my forbidden palace on the very edge of my territory, on the theory that I would probably annex Persia and Babylon eventually. So once those territories were annexed, I could start work on adding those cities to my wealth and science base. (One perennial problem with my "builder" type operations is the need to obtain new territory to build up.)

With a coal supply secured, I went on to learn more advances, and military production paused at times while I built factories, a few coal plants, and hospitals. But my cities were still bored much of the time, with nothing better to do than to build cavalry (and, a little later, some infantry). And with all those cavalry units and a tech lead of several centuries, it would have been a shame not to do SOMETHING with them, right?

Besides, I was tired of Germany and the Zulus charging exorbitant prices for gems and incense (Germany) and wines (Zululand). Not that I wanted to go after Germany, since I would get my luxuries cut off temporarily. But China happened to be unlucky enough to have the exact same luxuries Germany did, albeit only enough for themselves. And as if that weren’t enough, they had been foolish enough to try to run a bluff in an attempt at extortion. Better, one of the two Zulu wine centers was deep in Chinese territory. And the Zulus, too, had provided a pretext for war with a failed extortion attempt.

So I landed an initial assault force of 20 cavalry and four infantry on Chinese soil. At first, Chinese riders gave me a bit of a hard time; their ability to match my cavalry in speed was more than a little inconvenient. But when reinforcements started arriving, the only thing that saved China was my people’s getting a bit tired of the war. I left China with five cities and, not long after, shifted targets to the Zulus.

The Zulus did manage to temporarily occupy a recently captured Chinese city near my original “big continent” settlements, but I took it back quickly and inflicted worse casualties than I took on that front. In the meantime, only the vast distance between the Chinese heartland and the Zulu heartland saved the Zulus from annihilation. (That and the fact that my workers who could have reduced the distance to practically nothing with railroads were on the wrong continent.) Again, war discontent brought the war to an early end.

Around that period, research slowed a bit (six turns a tech instead of four) for Atomic Theory and Electronics, but I wanted the Hoover Dam (which was rushed by my second great leader from the Chinese war). Then I went back for some cheaper advances, and by the time advances started getting expensive again, I could afford them.

By the time my peace treaty with China ended, captured workers had run a rail line from one end of the front lines to the other. Indian cavalry hit China’s five remaining cities so quickly that what seemed like half China’s military got caught out in the field where it was useless. They never even got a chance to counterattack!

I thought about another war with the Zulus, but after having been pretty thoroughly squashed, they were being steady (if not wealthy) customers for my luxury goods. They were worth as much to me alive as dead, so they got to live.

Things were peaceful for a while after that, and my cities with nothing better to do had already shifted from military production to wealth. But toward the end of the industrial age, Germany got an attack of insanity and declared war. Worse, their insanity was contagious, and England caught it too.

But the Germans were too stupid to attack in force, and my cities that had had nothing better to do than producing wealth suddenly found a new purpose in life: building a couple battleships and some tanks. Lots and lots of tanks, actually. I fended off the initial attacks with the few cavalry and infantry on hand (most of my forces were on the wrong side of the Zulus), and then gave England a demonstration of what happens when swordsmen, spearmen, and archers (and a few cavalry and knights) think they can go up against armor. My generals thought it was pretty, but I suspect their English counterparts wouldn’t agree.

Then one of my strategists got an idea: instead of ferrying tanks to the front lines, why not land them deep behind the lines? England stayed in the fight through the loss of three cities, but when three more fell all at once, including a second and third relatively deep in English territory, they agreed to peace. Germany, already deprived of its ally and one small city and in imminent danger of losing another one, also agreed to peace. And India’s over 50 tank battalions, built purely with left-over production, made a nice deterrent against further attempts at national suicide by foreign powers.

Ironically, once the war was over, India gave England back its captured cities and even gave England the captured German city. The cities were worth little, and trying to manage them was having an adverse impact on corruption in the better-developed original big-continent settlements.

Just before the war ended, the discovery of the Theory of Evolution at the very dawn of the modern age brought about the quick discovery of Fission and Nuclear Power. (That’s one thing I unequivocally like about 1.17f. In earlier versions, I would have been stuck with Communism and Espionage since the AI hadn’t gotten to them yet.) The rest of the needed advances clicked into place every four turns like clockwork, and the starship left for Alpha Centauri in 1695 AD.

Nathan
 
This is my first GOTM submission. I tired last month's, but got frustrated near the end of the middle age and quit.

I figured before the game started that I'd go for a Culture Win - the map was "large", which meant lots of cities and the "pangea" meant easy expansion. Early on I expanded as quick as possible, building very few troops (just a few for exploration). After I closed the bottle neck I concentrated on expanding out from there - I figured I'd fill in the holes to the east later. This worked pretty well until Babylon sneaked a settler through and built a city near the horses. I didn't want to go to war - no troops yet. It didn't end up being a problem though because it culture flipped about 20 turns later.

Soon most of the land was taken and I noticed - no iron nearby. But it didn't matter because I was going for war elephants. Once I got them, I took out both the Babs and the Persians with masses of them. I got a small foothold on a peninsula to the east during the war by sending a suicide galley across with a settler and then almost lost the cities that were slowly developing when the Germans declared war. I eventually got some war elephants over to help out and managed a peace treaty with them.

After I got to education I turned science off and rush built (now in monarchy) every cultural improvement up to university in every city on my continent. Near the end I was making near 1000 culture/turn.

Ended up 1954pts in 1806AD.

Has anyone seen on pg 114 of the manual it says "During wartime footing, cultural improvements produce half the number normally produced."? I know this wasn't the case in my game. Maybe only on higher difficulties?
 
Originally posted by Phillip_martin
Aeson, With such a small millitary how did you keep the AI from launching attacks on your undefended cities? Lot's of bribes and culture does not alway placate an AI who senses a weakness.

I've become a firm believer that the most important part of the AI's valuation of power is number of cities. I had at least 20 times the number of cities of any of the AI. Also I was practically giving away everything I had to the AI, as they posed no threat whatsoever. Renegotiating peace every 20 turns, and current ROP agreements with everyone were also a factor. The AI is less willing to go to war if there is a current agreement they would be breaking. Worried about their own reputation.

The Persians had barely any units, the Babylonians even less. It's hard to support an army when you are in a Republic (which I gave them each early on) and have a civilization comprised of less than 40 tiles! They each could have launched a suprise attack and done some limited damage. With my culture about 30 times theirs, almost any city they took would have flipped back to me very quickly. With over 100 cities on the home continent and 500 gold per turn rolling in, I could have rushed at about 20 Horsemen on any given turn. Any offensive by the AI would have been very short lived.

I've used similar tactics on Deity, the Warlord AI really didn't worry me at all. If you'd like to see how a "sneak" attack can be averted indefinitely with just a handful of units... check the screenshot from a game I was playing today. Deity, and at the time I had around 10 military units.

My Scouts notice abnormal Greek military movement... (every spare unit they had was heading for my territory)
 
Just a handful of my units intercepted the Greek invasion, and kept them at bay peacefully. After a few more of my units joined the ones pictured here, I trapped the Greek forces indefinitely, they couldn't get around me. :lol:
 
And the final 'impassable' road block. The Greeks had sent their invasion almost from day 1. I suspect they were on their way even before I met them! They never did reach my undefended cities... and weren't about to 'give up' their sneak attack by declaring war before their target was at hand.
 
Originally posted by Phillip_martin
I had built every wonder of the world up to that point, and every AI was Polite, even though I had constantly blackmailed cities out of most of them, and culturally limited the rest of their cities for the most part. My military consisted of a few Caravels, 1 Warrior, and 1 Spearman. I hadn't fought a single battle against the AI, and only 2 or 3 against barbarians.

Aeson, With such a small millitary how did you keep the AI from launching attacks on your undefended cities? Lot's of bribes and culture does not alway placate an AI who senses a weakness....:(

Nor does a large military. I probably had more units than the rest of the world when the english declared war on me out of the blue. Frequent contact and small continuing bribes are the best way to avoid wars I have found.
 
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