Civ3 on Earth. Accurate world map, accurate resource placement, correct startsites.

Impreza...ARE YOU SURE you are playing the version I provide that does cripple the Zulus, Iroquois and aztecs...e.g the bic file without NC after it. The following will explain many things as I see it and in no way are an attack on your particular request except that most people are waiting for a better editor to work great changes with!

These civs can't build workers thus they don't easily access the resources of America or South Africa and have a great chance of losing the one worker they have to barbarians or enemies. The disadvanatge is enough to make them frail in regards to development but at the same time they aren't totally written off as I am not FORCING history down a eurocentric line.

The Zulus are not meant to merely sit in Zululand till they are colonised...they represent African tribes and help prevent colonisation of this area of the world so early in the game and without a fight. But the lack of being able to build workers prevents them roading up quickly (the most vital aspect of defense!) and getting all resources of South Africa. They are still to some degree playable but they will be economically at a disadvantage compared to most powers.


At present with constraints on my time and to a large degree the difficulties with bringing in new improvements, civs and units limit me. If you have the time and inclination to do things a certain way do try yourself and I'll incorporate what I think is good as I have done from everything I've seen released by modders (a nod to Korn in particular!).

I want at present to provide an enjoyable game of civ3 on a very good world map with some rule changes to improve the game and give also some recreation of historic factors in civilisation development. Civ3 is not about type casting European civilisation as the most dominant as that was in no way a given with the near infinite number of variables over the last 6000 years.

Hell this mod is mainly for me to enjoy or that is how I've seen it
:p and to not be faced with some odd random maps which may give nice exploration but don't give me the same feeling as seeing the Roman Empire recreated!


(I name this picture "Odd geography" and it is from a game I played on a random map as the Russians! :crazyeyes )

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KittenOfChaos, great work! I just have one question.

I started your scenario, saved the game before even making a move, and followed the procedure for correct civ placement. I customized the Russian civ in the civ selection menu before starting the game, and made it into a Polish civ. After running the before mentioned program that places civs in their correct places, I noticed that although the name of my civ was still "Polish", I found all my units listed as "Russian". How can I fix this?

Winged Hussar
 
Kitten,

Great work on the new version. You have totally rejuvenated my interest in this game.

I have to say that i find the Zulus to be a perfectly "crippled" civ.
In my current game Im playing the egyptions and Im having a resonably difficult time colonizing southern africa.
But it is waaay fun.

In my 2nd game the Iriqois remain very formidible, but I expect their dominance to be fleeting as we're just entering the age of sail

in this game I have noted that England and Japan are doing alot better. So I guess they were just unlucky 1st time around.

I do find that the near east is quite crowded with Rome, Greece, Babylon, and Persia really struggling to grab land early.
Im thinking of eliminating either the Babs or Persians and adding an Incan civ in my next game.

Anyway,
GREAT JOB

Joe
 
"Winged Hussar" e-mail me at c.w.hutchinson@dur.ac.uk the changes you want to do to make a Polish civ instead of Russia and I will see what I can do.
 
I am giving constructive critisism. It helps people alot normally. Oh yeah and it aint gonna work not giving zulus workers, cos they just build their cities next to gold in which they get and use.
Im sorry but i think you need to implement more strategies for an ENJOYABLE REALISTIC MOD. Im not saying Europe has always been the main continent cos it aint and never was, their is always a chain, Europe would not have been succesful if was not for America and Indo china etc. Anyways i need help of getting a realistic starting position without me seeing the civ that went into my random starting position grow up and them getting for tecs. Please help. I have got your new patch. Please help.
 
I will when I have time...as a third year undergrad with other interests and a keen respect for sleeping I only have so much time.

I am planning what changes to make and they will be more dramatic than before in some regards.

The Zulus having gold though isn't a big deal...



As for your problem I'm very confused that you have it...but I can prepare you a solution.

E-mail me at c.w.hutchinson@dur.ac.uk and I'll e-mail the game with civs with antartic start sites so they don't have any change of swapping tech...though with CTP that shouldn't happen.

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Actually if you can use the editor simply remove the 16 starting locations ALL to Antartica as far apart from each other as possible. Save the scenario and then do the usual setup.

That way even if there is a "memory" of the position the civs previously had it won't mean the civs meet each other from that "memory" of their start site. But as I've said by using CTP you SHOULDN'T have this problem...I certainly haven't and I would soon know!
 
It aint working if i try to edit it it says it cannot work the version of the game etc. Oh yeah and for your next map remember to put iron in Wales then.
 
Why?
 
Invalid Scenario Version.
Version 3.00 is no longer compatable.
I look forward to your new map. Oh yeah please add the Americans in it. I love playing when they are in it.
 
kitten I've had two games using your Scenario and both games I've started always crash at a certain point. Is this because version 6 was created before 1.17f patch came out because I've noticed in the version 7 readme it says 'fully 1.17f compatible'.

So does that mean theres a way to load up those saves with the new version or are they doomed forever? :confused:
 
I am not sure as I started up new games after I patched...I recommend you contact Gramphos (easy to find in the Civ3 Utility Tools section) as his multitool I have heard can fix corrupted savegames...perhaps this is applicable even to the change in mods.

MORE LIKELY is the old university problem that was present in the earlier mod.

THUS send to BAkittenOFchaos@aol.com a ZIP (www.winzip.com) of your saved game and I'll see what I can do.

Can't say fairer than that!
 
Latest saved game that I am playing...I am the English on Emperor difficulty and am play-testing and making sure I survive!
My policy of avoiding war with China seems especially wise as 50 cavalry of China head towards Zululand :D

The date is 1740 A.D and the latest tech is replaceable parts...and I lack it at present...but I should have rubber aplenty as I hold West Africa having pushed the French out.

The game is in flux as Russia have taken over France and most of Spain in the last few turns...my war with France had crippled them...I had tonnes of Man-at-Wars and Ironclads bombarding their cities from 12 population down to 1! And worse for them destroying all their navy, city improvements (of coastal towns) and as many coastal improvements as possible. HELL I cut the spain to France roads off by bombardment and without any harbours standing the horses and iron of France were useless!

Egypt has fallen...I was pleased that in the turn before their fall I bought 2 of their workers -I am sure Cleo joined their number to avoid capture by China!

I have a Great Leader Edward in London waiting for some possible use -tank commander??? He was gained in the Great War with the Aztecs that took 3 cities of which I still hold 2. If it hadn't been for the pesky culture swap AND the longbow/rifleman hordes I may have done better.

Well playing is the best way of seeing how to improve things...and hell it is 5 am I guess I need my beauty sleep!

Do try out the save...retire and see the movie of my empires progress so far! (unlike Babylon, Egypt, India, France and soon Zululand my empire still matters...the bigshots are Greece, Iroquois, Russia and China).
 

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I have always wanted to play the English, and love the M-o-W idea--being somewhat of a history buff, and romantic for the days of sail. I i'lll have to download the newest and try.

I had a repeated crash in the same place, about 1740, v1.16f I was trying Egypt for the first time, and winning. I don't remember which of your versions it was, but was fairly early. The english were destroyed early in that game... don't know who did it.
Love the map... has a good balance of resources and lux, and the corruption is manageable. I understand ( I think) its purpose, but when you have to have a spread to capture resources, and cant have a spread because o fcorruption....:(
If the AI would trade decently, it would work. I had enough territory that I had iron in west Africa, gems in Congo, Wine in NearEast... when France attacked me, I got Rome and Athens to joins for only one luxury each. A luxury Rome would or could only pay 4gold per turn for...France was going down the tubes when the game crashed. When you can get some of the AI to join and cooperate with you, instead of All against the human, it is s fun game.
In my current game (random map) America has only 1 iron and 1 lux... and no money to pay for anything. but on her city screens, she shows 8 luxuries....wonder where her money went??? I cant afford to buy that many at AI prices. Oh well, when I get my Cavalry, I'll rectify that situation..
 
All versions pre version 7 will probably crash at the onset of people building University.

Version 7 does not suffer from crashing so far as I can tell!

I will soon find out if I can "fix" peoples saved games of the earlier versions...so your game may not be lost!
 
well...... I would like to try it, but I have a VERY slow computer and since it is a huge map I think the game is going to take forever. Or am I confused?
 
Good, I saved the game, so I'll try to restart it. Later
Started an English Civ, That island start does put one behind. We will see If I can catch up. Funny thing.. Russia joined Germany in a war against me... Germany gave me peace after loosing only 4 cities. Russia stayed at war. When she finally talked to me--after losing a city--she said, "Elizibeth, Arn't we at war? Shouldn't you be off doing someting miltary?"
Education is about to come up (1000AD), so we will see if I get an error.
Still no trade routes. No ports, except mine, no connecting roads... :(
 
Please try hard to understand how to fix pre-v7 saved game, I would then be able to sleep again :rolleyes:

Thanks, awesome map, awesome mod ! Can't wait for the new units !!!
 
Well crazyduck failed in his attempt to send me his corrupted game...I'll practice on one of my own later today.

I will soon have internet in my university room due to the power of a wireless network card! (I am in a 1000 year old castle which is a world heritage site...they don't like drilling through walls!)
 
Hey, you live in a freakin castle, don't complain ;)

Thanks for working on that, you're the best :goodjob:
 
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