TrailblazingScot
I was kittenOFchaos
Impreza...ARE YOU SURE you are playing the version I provide that does cripple the Zulus, Iroquois and aztecs...e.g the bic file without NC after it. The following will explain many things as I see it and in no way are an attack on your particular request except that most people are waiting for a better editor to work great changes with!
These civs can't build workers thus they don't easily access the resources of America or South Africa and have a great chance of losing the one worker they have to barbarians or enemies. The disadvanatge is enough to make them frail in regards to development but at the same time they aren't totally written off as I am not FORCING history down a eurocentric line.
The Zulus are not meant to merely sit in Zululand till they are colonised...they represent African tribes and help prevent colonisation of this area of the world so early in the game and without a fight. But the lack of being able to build workers prevents them roading up quickly (the most vital aspect of defense!) and getting all resources of South Africa. They are still to some degree playable but they will be economically at a disadvantage compared to most powers.
At present with constraints on my time and to a large degree the difficulties with bringing in new improvements, civs and units limit me. If you have the time and inclination to do things a certain way do try yourself and I'll incorporate what I think is good as I have done from everything I've seen released by modders (a nod to Korn in particular!).
I want at present to provide an enjoyable game of civ3 on a very good world map with some rule changes to improve the game and give also some recreation of historic factors in civilisation development. Civ3 is not about type casting European civilisation as the most dominant as that was in no way a given with the near infinite number of variables over the last 6000 years.
Hell this mod is mainly for me to enjoy or that is how I've seen it
and to not be faced with some odd random maps which may give nice exploration but don't give me the same feeling as seeing the Roman Empire recreated!
(I name this picture "Odd geography" and it is from a game I played on a random map as the Russians! :crazyeyes )
These civs can't build workers thus they don't easily access the resources of America or South Africa and have a great chance of losing the one worker they have to barbarians or enemies. The disadvanatge is enough to make them frail in regards to development but at the same time they aren't totally written off as I am not FORCING history down a eurocentric line.
The Zulus are not meant to merely sit in Zululand till they are colonised...they represent African tribes and help prevent colonisation of this area of the world so early in the game and without a fight. But the lack of being able to build workers prevents them roading up quickly (the most vital aspect of defense!) and getting all resources of South Africa. They are still to some degree playable but they will be economically at a disadvantage compared to most powers.
At present with constraints on my time and to a large degree the difficulties with bringing in new improvements, civs and units limit me. If you have the time and inclination to do things a certain way do try yourself and I'll incorporate what I think is good as I have done from everything I've seen released by modders (a nod to Korn in particular!).
I want at present to provide an enjoyable game of civ3 on a very good world map with some rule changes to improve the game and give also some recreation of historic factors in civilisation development. Civ3 is not about type casting European civilisation as the most dominant as that was in no way a given with the near infinite number of variables over the last 6000 years.
Hell this mod is mainly for me to enjoy or that is how I've seen it

(I name this picture "Odd geography" and it is from a game I played on a random map as the Russians! :crazyeyes )