First off, this will be for C3C v1.22
After a slew of PBEMs screeching to a hault I've concluded that very few PBEMs of more than 4 people move efficiently, so, I am looking to set-up a unique 1 vs. 1 game, or series of games.
This idea also stems from the college history class that I am currently in. Right now we are discussing the Fall of France to Nazi Germany and how much was based on tactics, weaponry, diplomacy, etc. The tactics and weapons aspect has caused me to think of a different idea to implement into Civ3. After some thinking, I began to wonder what it would be like for two players to face off against each other
each with their own unique units. Thats right, I want to give to people the chance to make a completely modified industrial age army and then go head to head against each other to test both the ability of their units as well as their modern warfare skills.
So, here is the scenario. I am looking for two experienced Civ3 players (preferably some modding experience, although it isnt required). I have a pre-made bic. that has each player beginning with 8 continental cities and 3 colonial cities (to cause some need for a navy). For further details, please see below.
Each player will begin the game with:
All techs up to Atomic Theory. This means you only have to research Combustion, Replaceable Parts, Flight, Amphibious Warfare, Mass Production, Electronics, Motorized Transportation and Advanced Flight.
16 Rifleman (7.7.1, 0 range bombardment of 3 with a rate of fire of 1 and worker strength of 100). Riflemen upgrade to an infantry unit of your choice.
11 Workers (Worker Strength of 200 and 2 Movement Points).
6 Cannons (1 Movement, 10 Bombard Strength, 1Bombard Range, 1 Rate of Fire). Cannons DO NOT upgrade!
4 Cavalry 1 and 4 Cavalry 2. Each cavalry upgrade to an infantry or armor of your choice.
4 Frigates, 4 Ironclads, and 2 Galleons (Frigates and Ironclads do not upgrade!).
NOTE:
TEMPLES (Infantry Recruiting Center) produce RIFLEMAN every 6 TURNS.
COLUSSEUMS (Cavalry Recruiting Center) produce Cavalry 1 every 8 TURNS.
CATHEDRALS (Elite Cavalry Recruiting Center) produce Cavalry 2 every 9 TURNS.
NAVAL ACADEMY will produce one SUPER CRUISER of your choice every 12 TURNS (Available with combustion).
(If one of the Cavalry shield cost is higher, than it is considered Cavalry 2!)
One notice concerning the modifying of your units, for the Attack and Defense Bonus the additional bonus points can be added to either attack or defense in any amount. For example, Infantry is: Attack and Defense Bonus: 4 Additional Attack or Defense Points; 1 Mod Point. This means you could add 0 points to attack and 4 to defense, or 1 to attack and 3 to defense, or 2 to attack and 2 to defense, etc. Go ahead and add these points to the combined set limit for a particular units attack and defense. So, for any unit they should have the attack and defense as well as listed modifications. Below is an example of infantry:
Infantry 1: Attack: 10, Defense: 10 2 Modifications: Attack and Defense Bonus, Hit Point Bonus.
If there are any questions just post in the thread or e-mail me at bmklee at svsu dot edu.
Link:
http://forums.civfanatics.com/showthread.php?t=115401