Civ3MultiTool - Now at Civfanatics

Status
Not open for further replies.
Originally posted by LALALALA
Why I can't use all tools in Civ3MultiTools???
When I Load the save files,it said



Unknown section:after BLDG
Please report this (If the sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attach the BIC/SAV (zipped) you tried to load while reporting.




What's that mean????
What should I do????

(I use the Chinese version civ3 and it is clone.Will that have any question??)

:nuke: :egypt: :sniper: :tank: [plasma] :die: :yinyang:
Could you attach a zipped save you ttry to load?
 
There is a link to it somewhere in any of my top posts, either this or the one at poly.
 
v0.94.4
- The BIC-export of MAPs now work correctly with 1.29f saves. (The editor no longer crashes)
- The translations now get xx turns and special flags correctly.
- The program wil no longer crash if undefined strings are called for in a language file.
- The CT MapStat now give resource stats as ther SGE does since 0.94.2
- All unrepored readerrors with BIC where all entries of a type were missing has been corrected. (So a BIC with not techs can now be correctly loaded.)
- The SGE can now change the number of TECHs in a game up on BIC IMPORT. However, this feature does only work with 1.29f games, and I'm not sure if there are any games it will fail top work with for them either. Please try this out (I.E delete or add techs to exported maps and import back) in as many games as possible, and if you find a game that screws your research progress otr fails to load after edit please send me the UNEDITED save.
- A few more mixed up strings has been changed to correct orders.
 
civ3edit 1.29f still crashes when starting locations are to become visible.

Another issue I recently discovered : when I loaded a .sav into SGE and saved without any modifications after reopening the game in civ3 the income of gold indicated for the next turn was reduced by 3 ( although this was in an extreme situation with over 1200 gold per turn as I was about to finish Theory of Evolution and therefore had my science funding frozen at 0% because after those 2 free advances you start the research of the next advance with an empty pot anyway )

Attachement: drwatson.log

greetings
Gerald
 
Originally posted by IceBlaZe
Yes! I'm a Genius! It's Fixed! :D :D :D

Ok, here is how I did it:

I downloaded the COMCTL32.OCX install files from the readme Gramphos wrote.

I went to kazaa and searched for the file COMCT232.OCX, and someone had it. I downloaded it.

I extracted the COMCTL32.OCX install files, and I renamed the .INF installation file to COMCT232.OCX.

I opened it, modified everything in it from COMCTL32.OCX to COMCT232.OCX.

I putted it on my desktop along with the COMCT232.OCX file, I ran the modified COMCTL32.OCX installation INF file and it installed COMCT232.OCX properly :D

If anyone wants COMCT232.OCX with the modified Installation file, I'll zip it and post it here.

mvh Gramphos!

Bye all,

Eyal


I tried this approach and this worked I can now work the Unit Creation Wizard.
This is a zip with the file in them.
Thanks for using your head.;)
 
Originally posted by sprnv8



I tried this approach and this worked I can now work the Unit Creation Wizard.
This is a zip with the file in them.
Thanks for using your head.;)

:lol: Sorry this is a zip that I put together with the COMCT232.OCX files in it.

Right click on Comct232.ocx
Select extract all
Extract to Desktop (easiest)
Open new file (COMCT232.OCX)
Right click on INF.
Select install

This is how I did it after I read IceBlaZe: Yes! I'm a Genius! It's Fixed!

Ok, here is how I did it:

I downloaded the COMCTL32.OCX install files from the readme Gramphos wrote.

I went to kazaa and searched for the file COMCT232.OCX, and someone had it. I downloaded it.

I extracted the COMCTL32.OCX install files, and I renamed the .INF installation file to COMCT232.OCX.

I opened it, modified everything in it from COMCTL32.OCX to COMCT232.OCX.

I putted it on my desktop along with the COMCT232.OCX file, I ran the modified COMCTL32.OCX installation INF file and it installed COMCT232.OCX properly
:goodjob: :crazyeye:
 
I'm not a computer tranlator, so if any one can tell me what this means? Invalid Procedure call or argument :confused: :confused: , and how I can fix this.:scan:

It happened when I was making a unit with the unit creation wizard, I was Animating the files.
:o

And how do you get those Messages at the very bottom of some posts?[plasma] :sheep: :cool:
 
Originally posted by sprnv8
I'm not a computer tranlator, so if any one can tell me what this means? Invalid Procedure call or argument :confused: :confused: , and how I can fix this.:scan:

It happened when I was making a unit with the unit creation wizard, I was Animating the files.
:o

And how do you get those Messages at the very bottom of some posts?[plasma] :sheep: :cool:
Most likely that I've changed oner of my function defenisions without changing a call to it :o
 
v0.95
- Known Technologies can now be changed
- The BIC-export of Maps with Rules now work correctly with 1.29f saves. (The editor no longer crashes)


The Era progress is NOT updated
 
Originally posted by gerald1
civ3edit 1.29f still crashes when starting locations are to become visible.

Another issue I recently discovered : when I loaded a .sav into SGE and saved without any modifications after reopening the game in civ3 the income of gold indicated for the next turn was reduced by 3 ( although this was in an extreme situation with over 1200 gold per turn as I was about to finish Theory of Evolution and therefore had my science funding frozen at 0% because after those 2 free advances you start the research of the next advance with an empty pot anyway )

Attachement: drwatson.log

greetings
Gerald
The issue with crashes when rules were included slipped past my checks for 0.94.4. About the gould think I can't figure out why it would change. :hmmm:
 
Thx for your work, but I have a new idea for an old problem.

If you have a resource like gems on jungle (same effect on forest too) and clear the jungle, so the resource in game is on the other terrain (for example grassland). But if you extract the map and edit it and import this file later, so this resource is lost.
[I hope you understand what I mean]

One solution is, that you save the resources (with there coordinates) in a seperate file and ask the user when he import the map if he want to import the file too.
 
Pukkin bull****!!!
The game crashes.
I've civ3 1.21 german and upgraded it to 1.29 englis:
Insert correct CD-rom and restart application.
OK.
No CD patch.
Game runs.
I wanna start a game:
Error reading file
Art\units\settler\settler.ini
I think all ini files are corrupted.
Why?
How could I fix that ****.
****!!! I WANT TO MAKE WAR AGAIN!!!
:ar15: :rocket:
:ar15: :rocket:
:ar15: :rocket:
:ar15: :rocket:
:ar15: :rocket:
 
You should not mix the language versions. You now have to either rename all unitfolders and ini-files to English names. Or edit civ3mod.bic and rename all units to the German names.


But what has this to do with my tool?
 
I'm sorry for disturbing you, but thanks for the help. :)
 
Thank You, Gramphos, for the effort.

SGE v0.95 now at least works on a "physical" basis, meaning you can export .bics now, load them into civedit without crash and re-import the modified .bic into SGE again.

So far, so good. The result however is less promising, I have to say with regret.

A re-save without any imp./exp. or other modification whatsoever changes the detailed balance for gold in domestic advisor by 2 pieces to the negative due to 2 pc. higher maintenance cost. Otherwise the explanation with the lost bonus resources on cleared terrain would have looked interesting.

When exp./importing the map with minor terrain changes (in not worked on terrain) and WITHOUT rules things change for the worse. Nearly every figure in the gold balance has changed significantly except unit cost, interest and gold from other civs. Also my next science advance is delayed for 1 turn (less science).
Total loss, when compensating the science deficit: 180 gold per turn.

When exp./importing the same modified map WITH rules things get totally messy:

As with SGE 0.93.5 and civ 1.21f You and EVERY opponent have a maximum setting of 1 turn for civ advances (instead of 40), meaning advances occurring every single turn regardless of science funding. Correcting the rules gets lost on import.

And the cultural borders EXPAND to their MAXIMUM IMMEDIATELY once a city has produced a temple.

So, it seems, the rules base gets still considerably corrupted by ex/import of the map. .

Gerald
 
Sounds to me like you have the Civ3 trainer that allows you to hurry all production and get techs in 1 turn running in the Civ3 background. When those options selected they don't change the bic file, but locate the flags in memory. If you do and have those running when you save a file, work on it in any SGE and start again, the two option flags (which were saved out of memory from running into the save-game) stay in the locations of the save game when re-saved from Multi-Tool. You also seem to have the 255 culture flag locked in, too. This implies the Trainer +4, which does NOT work on 1.29f anyway! Get rid of both (are you cheating?) and things will work right after starting a clean bic file saved from the 1.29f editor.
 
I don't even know, which trainer you are talking about. It may well be that those flags are set but then this is accomplished by SGE v0.95 alone. Without using SGE advances occur every 3-4 turns, solely due to massive science funding. Why would any trainer enable single turn advances for your opponents? And why would the cultural border, if generated by some flag, depend on the building of temples or other culture related improvements? It simply makes no sense at all.

Have you ever tested the export/import feature of SGE yourself? Simply try, and you will see.

greetings
Gerald
 
Status
Not open for further replies.
Back
Top Bottom