Civ3MultiTool - Now at Civfanatics

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Yes, I've tested it and it is not re-compressing the .sav files correctly, so I can't get any to load after exporting, to say nothing about playing. And Yes there are trainers that have duplicated the effects you mentioned, including a max. culture flag, which gives each of your cities the maximum allowable culture points, thus doing what you described to the cultural borders.(I have tried it out before and had the effects save into a game permanently), compatable with version up to (and including, I believe) 1.21. They can be found at gameguru.box.sk.if you want to check.
Bitte schon, mein herr.
 
me it is the first itme i ve got that !!!
Need help from another win 2k user.

Who can explain me why i ve got this is not registered correctly: Comctl232.ocx see it isn't Comctl32.ocx ???

*EDIT i can't use the unit library and the civilopedia editor.
Even after reinstalling all dll required (in the readme)
 
Originally posted by gerald1
A re-save without any imp./exp. or other modification whatsoever changes the detailed balance for gold in domestic advisor by 2 pieces to the negative due to 2 pc. higher maintenance cost. Otherwise the explanation with the lost bonus resources on cleared terrain would have looked interesting.[/b]
Do you have any wonders that affect the maintainence. I've still not been able to deal with the correctly, which means that ecomomic buildings will have maintainence even if Smith's is built.

When exp./importing the map with minor terrain changes (in not worked on terrain) and WITHOUT rules things change for the worse. Nearly every figure in the gold balance has changed significantly except unit cost, interest and gold from other civs. Also my next science advance is delayed for 1 turn (less science).
Total loss, when compensating the science deficit: 180 gold per turn.

When exp./importing the same modified map WITH rules things get totally messy:

As with SGE 0.93.5 and civ 1.21f You and EVERY opponent have a maximum setting of 1 turn for civ advances (instead of 40), meaning advances occurring every single turn regardless of science funding. Correcting the rules gets lost on import.

And the cultural borders EXPAND to their MAXIMUM IMMEDIATELY once a city has produced a temple.

So, it seems, the rules base gets still considerably corrupted by ex/import of the map. .

Gerald
I'll take a look on that. Si I said: I don't play with 1.21f any longer, soI have trouble tesing it with old saves.
 
Originally posted by tcwonder3
Yes, I've tested it and it is not re-compressing the .sav files correctly, so I can't get any to load after exporting, to say nothing about playing. And Yes there are trainers that have duplicated the effects you mentioned, including a max. culture flag, which gives each of your cities the maximum allowable culture points, thus doing what you described to the cultural borders.(I have tried it out before and had the effects save into a game permanently), compatable with version up to (and including, I believe) 1.21. They can be found at gameguru.box.sk.if you want to check.
Bitte schon, mein herr.
They should load even if they are expanded.
 
who can tell me where i can take this file Comctl232.ocx???

It isn't written in the readme and i can't find it...

I can't use all features i need in the civ3 multitool.
I use civliopedia editor and the save editor (work)

It was working, but I have tried the unit editor. It has said me error ..... I have installed all dll as it was written in the install and since that I can't use the civilopedia editor !!!!!
What s wrong with these dlls?
 
Originally posted by tcwonder3
Yes, I've tested it and it is not re-compressing the .sav files correctly, so I can't get any to load after exporting, to say nothing about playing.

Hmmm, in my world SGE does not re-compress .savs at all. Thus they have about 3,4Mbyte whereas .savs from civ3 at the same time have about 300Kbyte. But, once SGE savs can be loaded correctly, you can shrink them by simply re-saving from civ3.

In case you should mean, it does not correctly compress .bic files, as I have mentioned earlier, one can configure civ3edit to use/produce uncompressed .bic files via View/Options.

greetings
Gerald
 
Originally posted by Gramphos

Do you have any wonders that affect the maintainence. I've still not been able to deal with the correctly, which means that ecomomic buildings will have maintainence even if Smith's is built.

Yes, Smith's is built, as are all other post stone-age wonders, but shouldn't the effect be much larger then?

Originally posted by Gramphos


I'll take a look on that. Si I said: I don't play with 1.21f any longer, soI have trouble tesing it with old saves.

Thank you again for the effort. The old version won't be necessary as the effects persist now (v0.95/1.29f). It seems, at least the whole "general" section of the rules is gone and who knows what else.

Rebuilding the rules (as far as i recognize any mistake) does not help as all changes are lost again on re-import into SGE.

greetings
Gerald
 
I get a

"Run Time error 91

Object Variable or With block variable not set."

Any ideas?
 
Hi, Gramphos,
I just downloaded you muti tool editor, and so far I like it.
One thing though, I have exported the map of my saved game as a bic, done some editing like adding some reasources closer to my colony, then exporting it back into the saved game.
I can open it up in the game no problem and everything, but I get small clitch. When I open up the saved game I can play that one turn and then it tells me that CIV 3 had performed an illegal message and windowd shuts it down.
I have since tryied different maps on the same saved game and different times of the same saved game and different maps and seems to get rid of the problem, with no luck. But the saved filese that I have without using the editor works fine. On that paticular saved game I have used another editor found here (probably your other) to give me all technolgys.
Since it is your program hopefully you can help me
Thanks
Soundguy_99
 
Originally posted by gerald1


Hmmm, in my world SGE does not re-compress .savs at all. Thus they have about 3,4Mbyte whereas .savs from civ3 at the same time have about 300Kbyte. But, once SGE savs can be loaded correctly, you can shrink them by simply re-saving from civ3.

In case you should mean, it does not correctly compress .bic files, as I have mentioned earlier, one can configure civ3edit to use/produce uncompressed .bic files via View/Options.

greetings
Gerald
C3MT does not compress anything. the game sall load decompressed files correctly
 
Originally posted by soundguy_99
Hi, Gramphos,
I just downloaded you muti tool editor, and so far I like it.
One thing though, I have exported the map of my saved game as a bic, done some editing like adding some reasources closer to my colony, then exporting it back into the saved game.
I can open it up in the game no problem and everything, but I get small clitch. When I open up the saved game I can play that one turn and then it tells me that CIV 3 had performed an illegal message and windowd shuts it down.
I have since tryied different maps on the same saved game and different times of the same saved game and different maps and seems to get rid of the problem, with no luck. But the saved filese that I have without using the editor works fine. On that paticular saved game I have used another editor found here (probably your other) to give me all technolgys.
Since it is your program hopefully you can help me
Thanks
Soundguy_99
Could you please send me the save game?


Oh, and no need to hurry, I won't be able to do anything with this tool until the end of week 36, due to no access to my home computer for a period of about three weeks.
 
Originally posted by Crist2000
sorry, Civedit craches with exported by SGE-0.95 .bic file when UNDO button is used.
When reporting this kind of things: Could you please include both the exported BIC and the save.l I can do nothing else. my tinme to test things out is about one hour per verasion as it currently stansda, and I onkly have some weekends to work with the tool, so with incomlete reports nothing can be done.
 
Originally posted by gerald1
Yes, Smith's is built, as are all other post stone-age wonders, but shouldn't the effect be much larger then?
No, only the selected city is updated on save, or cghange to another city in the list, so if youi brows through the full city list you will get maximum change.
 
Originally posted by Ralendil
who can tell me where i can take this file Comctl232.ocx???

It isn't written in the readme and i can't find it...

I can't use all features i need in the civ3 multitool.
I use civliopedia editor and the save editor (work)

It was working, but I have tried the unit editor. It has said me error ..... I have installed all dll as it was written in the install and since that I can't use the civilopedia editor !!!!!
What s wrong with these dlls?

I don't know about that DLL. but I had a problem with COMCT232.ocx
Then I read this post and put together a zip file(COMCT232.zip)post #627
see if this is your problem,
Mabye it is just named wrong!?:cool:
 
Gramphos: When ever I load up a save file, the error message pops up after a second or so.
 
The Save Game Editor seems to garble save game files. Even if I don't make any modifications. I can load a save game (1.29f), without modifying the anything, hit save, and Civ III simply stops loading the save game at 2%.

I've attached an altered save game. Try loading it before hand, and you'll see that it's fine. Load it after saving it with the SGE, and it stops at 2%.

Any suggestions?
 
I think I might have found the error: When a save is started with custom playerdata it will not be editable with the current version due to a change in that part of the BICs which I've missed.
 
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