Civ3MultiTool - Now at Civfanatics

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BTW, do you know if the IO error were in 0.94.1 I'm working on two computers, and one file might have been outdated upon the complie.
 
i have tried with the 0.94.1 version and this work fine :)
only error with the 0.94.2 version

i zip you a savegame which give an error at 34% with the 0.94.2
 
Originally posted by Gramphos
I've located the error, and will have a new version out soon.

:goodjob: :goodjob:

Gramphos, do you think it is possible to incorporate a function to switch the civ played by the human player? This would be great for initializing scenarios.
 
v0.94.3
- Fixes bug where saves always got corrupted upon save.
- Makes layout changes to some translatable parts.
 
Originally posted by Beammeuppy


:goodjob: :goodjob:

Gramphos, do you think it is possible to incorporate a function to switch the civ played by the human player? This would be great for initializing scenarios.
It's something I'm worki9ng on, but there are still long there. I need to get a better hold on the Civ data to be able to do so, unless it's easier to do in 1.29f, as they are preparing the code for MP. Anyway, it will not be done for a while. :(
 
i have tried version 0.94.3 and it's ok. i have no more error when loading modified savegame

thanks a lot
 
Gramphos


i have a question that has probably been asked before, but here it is:

if i use the "unit organizer" in the CMT, will my units_32 pcx. be adjusted to the modifications i made? or will it read it as it was put in?

i don,t really want to try it without knowing the full effects, as i,ve put in a lot of extra units.
 
The unit organizr does not change units32. It only re-orders the civs in the BIC, and does not change the icon number.

This was true last time I used the tool anyway :)

GIDustin
 
so if i change the last unit i put in, to the first unit in the list while i,m using the organizer, will it show as the unit icon i put in or will it show as the settler unit icon?
 
Why I can't use all tools in Civ3MultiTools???
When I Load the save files,it said



Unknown section:after BLDG
Please report this (If the sction is not anything logical there is most likely an error in the reading of BLDG)
Try to attach the BIC/SAV (zipped) you tried to load while reporting.




What's that mean????
What should I do????

(I use the Chinese version civ3 and it is clone.Will that have any question??)

:nuke: :egypt: :sniper: :tank: [plasma] :die: :yinyang:
 
Originally posted by stainz
so if i change the last unit i put in, to the first unit in the list while i,m using the organizer, will it show as the unit icon i put in or will it show as the settler unit icon?

It will look like it should, not a settler
 
stainz: No Problem

Gramphos: I still get an illegal operation when trying to export 10 civs out of my bic file so I can import into another. Any suggestions? BTW It crashes right after I choose a filename for the exported file.

GIDustin
 
Does 0.94 work with 1.21german?

:ar15: :rocket3:
 
evrytime I try to start the unit creator, I get:
"component 'comct232.ocx' not correctly registered: file is missing or invalid
 
Sorry to disturb the common euphoria but the problems origionally encountered by Dark Sheer (Nr.586) seem to persist in v0.94.3.

Gramphos, he was obviously referring to the bic-imp/exp. function in the SGE, as I have witnessed the same troubles.

When I load a .sav file into SGE and export to a .bic-file, this .bic has already different size than common .bic files have (btw. You can configure civ3edit v1.29f to produce either compressed or normal size .bic files by option).

Opening this .bic in civedit v1.29f will show the upper leftmost region of the map (huge) !BUT! any movement within the map window, either by mouse, by cursor keys or by simply clicking to the desired location in minimap, will immediately CRASH civedit v1.29f.

The error message I get (Win2000) is:
civ3edit has generated errors and will be closed. I have, for information, the proper runtime files for Win2000 ant the export/import has already worked flawlessly with SGE v0.93.5 and an earliier civ3-version, I think v.1.17f (not so sure about v.1.21f, I think I remember it did formally work but then the rules got corrupted in a way that civ advances occurred every single turn, not only for You but also for every opponent).

Imported .bics also cannot be merged into a saved game, but, with the export not working, I have no useful modifications at hand for testing the re-import.

So, I am afraid, there is still an extra mile to go for Gramphos until he really deserves
:king:

greetings
Gerald
 
Originally posted by gerald1
Sorry to disturb the common euphoria but the problems origionally encountered by Dark Sheer (Nr.586) seem to persist in v0.94.3.

Gramphos, he was obviously referring to the bic-imp/exp. function in the SGE, as I have witnessed the same troubles.

When I load a .sav file into SGE and export to a .bic-file, this .bic has already different size than common .bic files have (btw. You can configure civ3edit v1.29f to produce either compressed or normal size .bic files by option).

Opening this .bic in civedit v1.29f will show the upper leftmost region of the map (huge) !BUT! any movement within the map window, either by mouse, by cursor keys or by simply clicking to the desired location in minimap, will immediately CRASH civedit v1.29f.

The error message I get (Win2000) is:
civ3edit has generated errors and will be closed. I have, for information, the proper runtime files for Win2000 ant the export/import has already worked flawlessly with SGE v0.93.5 and an earliier civ3-version, I think v.1.17f (not so sure about v.1.21f, I think I remember it did formally work but then the rules got corrupted in a way that civ advances occurred every single turn, not only for You but also for every opponent).

Imported .bics also cannot be merged into a saved game, but, with the export not working, I have no useful modifications at hand for testing the re-import.

So, I am afraid, there is still an extra mile to go for Gramphos until he really deserves
:king:

greetings
Gerald

You can actually move around the map but if a square that has a starting location is viewable, the editor will crash. This looks like it's not Windows-version specific; I'm running WinXP and encounter the same error.


You can workaround this problem and see the map, if nothing else. Open the Editor and choose 'Import' from the file menu. You can import the world map only form the BIC you created with the multi-tool. I haven't tried it with other options, so it's possible that you could import units, colonies, etc. Starting locations definitely make the editor crash.
 
I'll check onj it. It's probably that I've forgot to load over the new stating location system to the exported BICs.
 
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