Civ3MultiTool - Now at Civfanatics

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Originally posted by Gramphos
But I do need saves using Months and weeks as base time unit

OK, I would guess that for months you want to multiply the number of turns in an era by 12, for weeks multiply by 52?
 
Hi, will there be a copy tool for PTW 1.14? I don`t want to miss such a great utiliy!! Thanks
 
Does the BIX version change with the new patch?

There is cuirrently no support for any PTW saves, and I can not estimate it to be ready before christmas as it currently stands. (Hey I still don't have PTW,and will not be able to buy it for (at least) another week. I can do many things without it, but not enough to add support for the new extednded savbe format.)
 
I have CMT 0.95.5
is there a new version that lets me use the copy tool with the civ3edit that comes with 1.29f? (editor version 1.50, BIC version 4.01)
i need to make a map for my scenario flat, but i can't because an error comes up that says "not a recognized format." the copy tool still works with the old version of the civ3edit, but not the new ones. if there is a CMT that allows me to use the copy tool with the new civ3edit, please post the link or send me an email:
mcmike71989@yahoo.com
 
Silly question maybe, but why does c3mt require a winsock .ocx file to run the savegame editor?

The actual file is MSWINSCK.OCX according to the log...

Is it talking to the internet somewhere?
 
Originally posted by diamon
Silly question maybe, but why does c3mt require a winsock .ocx file to run the savegame editor?

The actual file is MSWINSCK.OCX according to the log...

Is it talking to the internet somewhere?
It checks if there are any new versions availiable at start up. Thats all. it can be turned off ion the settings from 0.97, but the control is still required.
 
I would like to point out that the current version is useful with PTW saves, if you have a hex editor. The problem with PBEM and hotseat games is they often display the difficulty level incorrectly. I use savexpnd.exe from the multitool to uncompress and then I can look at the true difficulty level with a hex editor.

But as Gramphos said, you can't use the saved game editor with PTW games (yet).
 

Hello again Gramphos,

I downloaded and installed C3MTv0.98 eng. and started it. When I chose SaveGameMod. from the options screen I immediately got the following error message:

"Run-time error 9 -
Subscript out of range"

My OS is still W2K-SP2 and my .ocx files are
newer than those posted but this seems irrelevant as trying with your .ocx files did not change a thing. My Civ3 version would have been 1.29f eng.

greetings
gerald
 
Gramphos, Does the C3MT modify the Dificulty levels in Saved games of civ3 (I am not sure), and if so are there any bugs that is related to switching from one dificulty level to the next.
 
Originally posted by CivGeneral
Gramphos, Does the C3MT modify the Dificulty levels in Saved games of civ3 (I am not sure), and if so are there any bugs that is related to switching from one dificulty level to the next.

I don't think it will work the way you think. The problem is that once a game is created it uses the difficulty level to calculate lots of other fields in the saved game (citizens "born content", AI to AI trade rate, etc. etc.) If you change the difficulty level in C3MT I think it only changes the "Difficulty Level:...." screen displayed when you load a game and not all the other factors associated with difficulty level.

For example, I had a chieftain level game and I used C3MT to change the difficulty to deity. When I loaded the game it said "Difficulty Level: Deity" but in a size 3 city all 3 citizens were "born content" (none unhappy, luxury tax=0%, no luxuries, temples, no garrison). In a real deity game only one would have been content and the other 2 unhappy.
 
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