Civ3MultiTool - Now at Civfanatics

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Just had to change a constant.

v0.95.1
- Bug with the length calculation of the Costom Player data sections of BIC-fikles/rules parts in saves corrected. This should fix many issues.
 
I just tried to open the above file, and I get a 'language not found' error message.

And still cannot get CMT to work! Everything works but the Save Game Editor.
 
Good job, Gramphos.

The save bug is fixed. As you already know.

Thanks for your attentiveness.
 
I have the CMT working...sort of. When it loads, I get a 'this is a beta version of later update....some functions may not work, etc' error message. It locks up, and crashes

Here's my problem...maybe someone can help. I used to editor which comes with the 1.29f update to create a civ. Started a new game with that new civ as one of 'enemy' civs. Now, when I run into that civ for the first time, it crashes the game.

With the CMT save game editor, is it possible to delete a civ from a saved game? If it's possible, can someone help me with this? if it's not, I'll just have to scrap that game, and start over

Any help would be greatly appreciated.
thanks
 
Strange. Somehow it got complied as a beta version. It shouln't have that. I'll have to check those constants.
 
Here we go with v0.95.1001. It's just a recomplie of the old version, however as it got flagged as BETA and that flag ISN'T set in my source I havwe reasons to believe thast it grabbed a backup of one of the files instad of the real file.


So here is a new one.
 
I get this message when opening a edited save file:

"Data10 operation System Error: UNIT"

This happen after i have opend up a save file in the editor, added some units (settlers and some defensive units). I load up the file in civ3 and starts playing, but when i save it again and try to load it up next time i get that message.

Do you know what im doing wrong?
 
Gramphos...even with that new file, the CMT still freezes when I try to load a saved game into the save game editor.
 
A stupid question:
I need a tool to make a map of the civ3 world without revealing anything which i cant see in the game as human player.
So the cloud of darkness and the undiscovered areas need to stay. I need this for the demogame, so any1 volunteer to implement this or is this already in the c3mt?
 
If it is a savegame you want to do this to, it is already included in the multitool. Load up a savegame, look under the "Map" tab and press the "Reset FOW" button. :)
 
Hey Gramphos,
Heres the saved game you wanted.
I tried it on a new game and same results,although I haven`t tried editing the map by itself without the technology boost.
Just doesn`t seem to like the map editing.
See what you can do with it.
Thanks,
Soundguy_99
 
Sorry Gramphos,
Didn`t see that attachments were limited to certain file extentions.
Here that saveed game again.
Thanks,
Soundguy_99
 
@isak:
i didnt want to reset the FOW, i wanted to have a PNG(or BMP or whatever)-Map of the whole world, with intact FOW and undiscovered area.
i do not want to alter the things. i just want to save me the "printscr" and "past+fit" operations to build a game-map of the world.
 
Originally posted by OddBall65
Gramphos...even with that new file, the CMT still freezes when I try to load a saved game into the save game editor.
Computer spec.

How long do you wait before taking it for freezed?
 
It happens immediately as soon as a load a saved game. I'll wait a minute or two, but it still freezes.
 
I had a similar problem. On starting cmt, it asked for a file. All worked. On selecting editor, it froze. When i canceled the first selection, started the editor and selected the file, it told me it was not a civ3 file but still loaded it fine ;-)
 
I don't know what the hell I did different, but it works now! Thanks to Gramphos and all else for their help.
 
Originally posted by Gramphos

Could you please send me the save game?


Oh, and no need to hurry, I won't be able to do anything with this tool until the end of week 36, due to no access to my home computer for a period of about three weeks.

I am also experiencing this problem. Specifically, I open the save game with SGE (0.9.5.1001), and click "Export as BIC". I am warned "The save contains rules. Do you want to export them with the map?".

If I answer "Yes", then opening the BIC file in CivEdit causes CivEdit to crash. If I answer "No", then I can modify the map using CivEdit.

In this second case, I then use SGE to import that modified BIC back into the save game. However, Civ 3 crashes at the end of my next turn.

As a quick test, I exported the BIC file including the rules, then (without editing that BIC file) imported the map straight back into the save file. I save the modifed game, and again it crashed at the end of my next go in Civ 3.

Also, I don't receive a warning about the BIC file containing any rules when I import it back into the saved game - is that normal?

Should I send through my saved file as well?
 
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