Civ3MultiTool - Now at Civfanatics

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Any idea when a PTW version will be available?
 
Originally posted by LKendter
Any idea when a PTW version will be available?
I might be able to get out a version with some PTW functionality to the next weekend. But I can't promise anything right now. It depends on how well some other programming I'm up to works out.
 
yipee


Originally posted by Gramphos

I might be able to get out a version with some PTW functionality to the next weekend. But I can't promise anything right now. It depends on how well some other programming I'm up to works out.
 
Yaay.

I finally bit the bullet and made a full download and installed in right, so I can finally use the three other options I couldn't before. :) Before I must have downloaded a tiny version and the three other options (not the SaveGame Modifier) didn't work. :) :)
 
I need some more PTW saves:

I need one with detailed description on what color each civ has, and one with close look on spies contacts and embassies. (A save with a file describing it) I also need a save using days and one using weeks as basetime unit.

There are still some limits preventing me from saving PTW-saves unmodified without any difference in the data. I can load most PTW saves now, and as long as I don't save them there should be no problems, however some data seems to corrupt during the process, and it's because some incorrect areas are read and threated as if they were something else.

If I'm not able to solve this I won't be able to get any PTW functional version out.
 
This is a test since anytime I type more than a sentence something is logging me out!
 
:worshp: We're not worthy! We're not Worthy!

Gramphos is the Emperor of Utility Meisters!
 
:thumbsup:

Gramphos, your Civ3 MT rules! I was amazed at how easy it is to use!

I'm playing PTW now, but that's okay. We should be vewwwy patient to see if an MT for PTW is even possible.

I'll keep reading this thread to see if there is any way I can help. I haven't yet reached the modern era in any of my PTW games, but when I do, I'll see if you can use any of the saves.

Firaxis should hire you on a contract basis, or at least acknowledge how much you have improved the game and its customizability!

I wonder if Civ Fanatics would consider an award, say, the Da Vinci Award, that we could vote on for the player-programmer who has done the most for the game. ( Hey, it might even look good in your resume...depending on what you do, I guess.)

Rock on, Gramphos! You da' man!:cool:
 
Originally posted by Maccabee2


I wonder if Civ Fanatics would consider an award, say, the Da Vinci Award, that we could vote on for the player-programmer who has done the most for the game. ( Hey, it might even look good in your resume...depending on what you do, I guess.)


I second that motion.
 
Does anyone know how to attach a poll to this thread? Or should we start a new thread in the Utility Programs section (or General Discussions?)
Since, Sumthinelse has seconded the motion, we really should take a vote!:lol:
 
Im sure that PTW support can be added to C3MT. It's just a matter of time. Yesterday I solved two big obstacles in the way of making C3MT support PTW, and today I've been improving the interface on some parts of the SGE to support PTW. However the next version will have PTW saves setas an untested feature (which means that they weill only load if you select to enable untested features in the settings) The default rules saves should probably be load and editable, as long as you don't change the value of any strange field. (Some fileds might have changed meaning in PTW, and changing them would either have no effect or have unpredictable effects to the game.)

If you are lucky I can actually comply a new version today.
 
Originally posted by Maccabee2
This is a test since anytime I type more than a sentence something is logging me out!

You can edit your post instead of having to create a new post by the way. Just click on the edit button above your post.
 
I can't tell you if I'll be able to finish the next version tonight, but If I don't it will have to wait two more weeks. If you haven't heard anything by 7.30 AM GMT tomorrow morning you won't hear from men in about two weeks.
 
Ok, keeping my fingers crossed here :)

If you still need those saves with days and weeks as the time unit or any of the other saves, I should be able to have those ready for you when you return. Just let me know.
 
0.98.1
- Bug with MAP-data for BIXfiles corrected. Note: Earlier corrupted files can NOT be loaded or corrected. If you really need to correct a file I have to do it myself.
- SGE: Playerspecific Difficultylevels can now be changed. (These affect for example the citizens born content)
- SGE: A Civilization's governments can now be edited.
- SGE: The remaining transition time can now be edited
- SGE: Mobilization setting can now be edited
- SGE: Beaker estimation now gets same result when you select a Civ as when you set the tech to research.
- SGE: PTW saves shall now be editable in untested features mode
- Optimized the handling of PCX-files a bit.
- Speeded up decompression by using a dll instead of an exe
- Bug with CopyTool mapstats causing the tool to crash if map-only big were used corrected.


Other then that I shall tell you that the changes under the hod are more, and that there are a few things still waiting to be finished for the next release, but I decided to release this untested version with some PTW saves support rather then have you wait two more weeks for a feature not related to the PTW upgrade, but to the general program.

Note: 0.98 stays the version the updater tells you about.

Don't have time to mes with easy upload, so go to Apolyton to get it.

Oh, and I don't need those saves now, actually found some saves on the net using that (thank god for bugreporters posting saves ;)), and when I return I'll have my own copy of PTW. (Oh, well it'll be an european version, but at least it will be PTW)
 
Though I guess it will be 14 days before you see this, just wanted you to know you're the best, Gramphos :goodjob:
 
I am playing CivIII (v1.21) and everytime I try to edit soemthing, I get a Runtime Error....

Can anyone help me with this???

Thanks

PS: I do not want to upgrade to 1.29
 
I think you need the latest Firaxis patch to use Gramphos multi-tool to edit stuff, as it (most likely) saves everything in 1.29f format.
 
Hey

I just got the editor have been playing around with it and I've got a question that has most likely been answered but looking back through 41 screens of messages is a little too time consuming for me.

Thanks in advance and sorry for the inconvience.

I created a new Civ but when I play them and build a city the name comes up blank. Had the computer play the Civ and they just don't name the cities.

Thanks

Later
 
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