Civ3MultiTool - Now at Civfanatics

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I trapped that bug earlier today. It's a problem with the default value controlling the victory point locations. This will be fixed in the next release. However, the time until it can be ready is undefined by now. I've already started to change other things, so the new version will have to wait until things get stable again.
 
Gramphos: If I sent you the map would you be able to do some sort of mass-erase on those victory point locations, or do I need to go in and delete them all individually?

BTW: Thanks for all your hard work on this utility!
:cool:
 
I'm able to mass erase them. It's just one value that deafult to 0 instead of -1 as it should :o
 
I'm just going to let you know that you will have to live with that bug for a while. Instead of correcting small bugs today (as I originally intended I stumbled on something big, and am currently working on a new TAB to the SGE) I'll try to figure out a second big part to make that tab completly working, but if I don't I might release it with limited features until I find what I'm looking for to enable every option I want to fit on the tab.

The tab is still only in an UI-alpha phase, allowing -me- to view what I hope to be able to edit soon, and see the interface of how the edit can be done, but notings changes other then the UI-menues right now :( I just need more time to finish this you see. I'm working with an all new UI system (for my tool that is), so I can't reuse any code, and it's curently not very optimized.

Nope...
enough of teaser talk... I hope to be able to give you a teaser screenshot once I get closer to a finished version. ;)
 
Originally posted by zulu9812
Any progress on making the UCW compatible with the PTW scenario structure, or a Building Creation Wizard?
I've not been working with anything of that right now.

My focus is currently on the SGE...
 
Is there any chance that it will be possible to edit diplomatic agreements in SGE? If not trade agreements, then at least war and alliances.
 
Originally posted by sgrig
Is there any chance that it will be possible to edit diplomatic agreements in SGE? If not trade agreements, then at least war and alliances.
No comment :mischief:
 
Hey Gramphos, I like your c3mt a lot, but the problem Im having is that the save game editor crashes when its saving. Im using windows xp professional and c3mt 99, installed using the full install and rebooting. No error message is displayed, the program just crashes. Any ideas? I spent a long time editing my cities only to have it crash *#(*$# hehe
 
v0.99.1

I reversed some of my changes to be able to release this version that fixes some major issues with pre-ptw saves.


0.99.1
- SGE: Bug with map-export from PTW saves corrected. Now no VP-locations appear all over the map.
- SGE: Bug with pre-PTW file load (rusulting in crash on save) corrected
- Map converter: Typo in ready to convert text corrected
- Map converter: Added options: Coast Size and Sea Size (to allow size of coast and sea-tiles to separate from ocean)
- Map converter: Added options: Minimum Sea Size and Minimum Ocean Size. These are the minimumnumber of tiles for water surrounded by land to be allowed to contain sea/ocean tiles
- Map converter: Optimized the Coastbuilding function a little to make it faster.
- Map converter: Optimized the Continent finder function
- Added check on startup to see that the c3mt.dll is in the system directory.

http://www.civfanatics.net/uploads4/c3mt0-99-1.zip
 
Awsome Gramphos thanks:goodjob:


edit: found a bug. (I think it is a bug) when you export a map (PTW map) all the cities and units disappear. I have the latast patch for PTW and c3mt.
 
Yes i found a bug.

When you export a map and you go to the editor, some resources dissapear. For example, in the game resources like spices or rubber need trees or jungle to appear, well, in the game they appear on tree or jungle tiles, but they never dissapear even if they cut down the trees or jungles from where they appeared, when i export the game and open the editor, when i open the editor those resources that appeared on jungle or tree tiles that were cut down in the game will dissapear. For example, a rubber resource apeared on a jungle tile in a game, theni cut down that jungle tile but the rubber resources stayed there for the rest of the game it never dissapear, but after i open the editor that resource dissapears because the jungle tile was cut down, same with other resources that need trees or jungle tiles.

Can that be fixed? thanks.
 
JoseM you wood have to change the editor to fix that, because it is hardcoded in to the editor.
 
Originally posted by JoseM
Yes i found a bug.

When you export a map and you go to the editor, some resources dissapear. For example, in the game resources like spices or rubber need trees or jungle to appear, well, in the game they appear on tree or jungle tiles, but they never dissapear even if they cut down the trees or jungles from where they appeared, when i export the game and open the editor, when i open the editor those resources that appeared on jungle or tree tiles that were cut down in the game will dissapear. For example, a rubber resource apeared on a jungle tile in a game, theni cut down that jungle tile but the rubber resources stayed there for the rest of the game it never dissapear, but after i open the editor that resource dissapears because the jungle tile was cut down, same with other resources that need trees or jungle tiles.

Can that be fixed? thanks.
It's the editor that applies the resource rules itself. I can see the problem if you try to reimport the map that the resources would disappear...

One way to "fix" it would be to have to export function to edit the rules so the resources can be on the tiles they are. Another would be to create a separate resource map that could be imported together with an edited map. When do you miss the resources?
 
Originally posted by Bobisback
Awsome Gramphos thanks:goodjob:


edit: found a bug. (I think it is a bug) when you export a map (PTW map) all the cities and units disappear. I have the latast patch for PTW and c3mt.
If you mean that they are not exported to the BIX then it's a something I've never intended. however I've thought about making an option for it to be so. If they get deleted from the save then you got your bug. What is it?
 
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