Civ4 and Difficulty levels

Kael

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May 6, 2002
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I checked it out and it was working correctly after all. No changes need to be made. Sorry for the confusion.
 
Should we be re-downloading the source code for Patch Z then? Seems there are a few changes in what I downloaded pertaining to this.

Im not updating a new version (I want the public code to match the public release). But your right that Ive already backed out the changes in my version. Its pretty simple changes. Just the change in CvPLayer.cpp getHandicapType(), and a few in the maintenance functions in CvCity.cpp. But either with or without the changes it should be the same.
 
Think its more of an inside thing.
 
Good; 'cause all I got out of it was the idea that the humans were going to continue getting progressively tougher Level handicaps same as always while the AI's bonuses were going to be upped progressively even more. A thought that made me uneasy.
 
So what do those of us who dl'd and installed the "old" "new" patch do? Can we do nothing and get away with it, or can we simply install the "new" "new" patch? Or is there some uber-complicated side effect that Kael's afraid to tell us?
 
So what do those of us who dl'd and installed the "old" "new" patch do? Can we do nothing and get away with it, or can we simply install the "new" "new" patch? Or is there some uber-complicated side effect that Kael's afraid to tell us?

There really is no difference. I thought that the AI players difficulty level was being used so I changed it to be the games difficulty level. When I went through it closer I found out that the games difficulty level was actually being used. So the change I made doesnt have any effect either way.

No stress, outside of the fact that Im a dork for not being able to read the code correctly.
 
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