I am not sure we can. I think disabling regenerate was the second choice solution.DaveMcW said:Could you please edit the game rules so regenerate map resets contacts? It's frustrating getting contact fails with minimum civs on a standard map.![]()
It's easy enough to reset the contacts in the SDK. What I wasn't sure about was whether anything else would need resetting as a result of making the contacts. I.e. techs traded, attitude, something else I didn't consider. Hence not allowing regen after contact as a quick safe fix. Fixing it properly is something I would *like* to do, just haven't had the time yet.DaveMcW said:Could you please edit the game rules so regenerate map resets contacts? It's frustrating getting contact fails with minimum civs on a standard map.![]()
Actually, that one is already implementedDaveMcW said:I would rather have a 3rd choice: Load the last good save, fiddle with the RNG so it makes a different map, and keep generating.
Interesting idea, and one we hadn't considered. Thanks!DaveMcW said:Or a 4th choice: Distribute edited versions of the map scripts that will never start civs in contact with each other.
Good catch. Here is a fixed version: >>Beta3<<DaveMcW said:Setting the rule category to Other Types crashes rule builder.
I guess that means the control I carried over from V1.0 needs to be included in the install. It wasn't clear that it was needed in addition to the speciall DLLs to support it. I will have a new install tonight.ori said:There is a bug in Beta3 which occurs when MapFinder V1.0 is missing.
I decided I`d try the new version and uninstalled V1.0 before installing V1.1b3 and got the attached error (german win xp version) after reinstalling V1.0 V1.1b3 started just fine and I´ll be using it now.
The same error occurs when V1.1b is installed while V1.0 is missing
Both the Download page and the Beta3 are relatively stable. There is a dependency on Office, though. Check out this thread for a potential workaround.clut said:Just to check, is the download on the HoF MapFinder page the most current stable version?
That is the version I've downloaded, but I recieve plenty of run time errors (#381 if that helps you). the description it gives is 'Could not get the list property'.
I have seen various beta's floating around while browsing this thread but rather than download several I thought I'd just ask the man who knows.
Which is the most recent, stable version?
Sorry, I can't read German. Could you describe the steps you took. Was it the first or last file? Can you repeat the error?ori said:-there is a CTD when deleting a file. Windows gives the following description:
Same for this one. Is there something different about your machine? What OS? Any issues with .NET 2.0 install?ori said:-when renaming a file the name is displayed twice:
It isn't supposed to allow multi-select. Unpredictable results will occur... I will look at that.ori said:-when highlighting more than one file at a time and trying to move them together, the first file is moved and the application returns an error, aborting the move of the other files. During this only the .civ4savedgame file is moved but not deleted in the original directory and the .jpg and .txt files are not moved.
Actually, it is pointing to the path in your HOF-1.61.004.ini file. Use the "set directory" menu option to point it to your save folder. Then select the HOF update save path option. You should do similar with the Rule Builder by saving a rule file to the new location.ori said:-the default save directory points to the one from V1.0 (program files\civ4_map_finder\saves) not to the one from V1.1 which installs into the My Games directory (minor I know, but will make uninstalling V1.0 more difficult once it is possible at all)
This bug is in the HOF Mod. It will be fixed in HOF Mod 1.61.005, which should be available before the end of july.ori said:The following two have already been reported for V1.0:
-the test range is still not executed properly, i.e. resources are detected regardless of their tile distance
I have heard about this but so far have not found a way to repeat it to see what is going on. How fast is your machine? Could it be having trouble completing a save between regens? You could try increasing the delay. Turning on the following options could help identify any errors if you can repeat this.ori said:-MapFinder still pauses for no apparent reason after a random number of Map generations (111 in this example) even though the Regenerate Map option is still available.
Pressing Alt-M has no effect.
Pressing Alt-X terminates MapFinder properly
Pressing Alt-M afterwards has the effect of restarting MapFinder for another random number of Map generations (in this example it regenerated another 7 Maps befor pausing again...)
; Set to 1 for no python exception popups
HidePythonExceptions = 0
; Enable the logging system
LoggingEnabled = 1
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable message logging
MessageLog = 1
Actually the logging slows things down even without virusscan software. Map regeneration is significantly affected, taking many minutes instead of a couple of seconds.Denniz said:Edit: Beware, turning on logging sometimes slow things down due to virusscan software.
Well the German part of this bug report is noninformational, basically saying, that you can trust Microsoft to not do anything evil with your data if you send them this reportDenniz said:Sorry, I can't read German. Could you describe the steps you took. Was it the first or last file? Can you repeat the error?
Denniz said:Same for this one. Is there something different about your machine? What OS? Any issues with .NET 2.0 install?
I have heard about this but so far have not found a way to repeat it to see what is going on. How fast is your machine? Could it be having trouble completing a save between regens? You could try increasing the delay. Turning on the following options could help identify any errors if you can repeat this.
Definitely an "intermittent" bug. I always have the python exceptions turned on and I have never gotten that error.Dianthus said:Thanks for that screenshot ori. Looking at the .py that was a simple typo error. Looks like that bug will occur whenever a save is encountered with the start position very close to the west (X=0). We'll get that fixed for the next HOF mod.
Denniz said:Update: Beta4
changes:
.
- Changed behaviour of initial prompt to change HOF mod Ini file. Now changes all three paths to install directory.
- You can to step through saves on report screen using the arrow keys.
- Change delete to do a simple delete instead of deleting to recycle bin.