zuraffo:
If the units that stack aren't gamebreaking, then what basis do you have for saying that their inclusion in the game in those units are gamebreaking?
My point was allowing stacking in an 1upt environ is game breaking, wit your own example below:
Fighter sweeps are for dealing with any interceptors you have. Then I'll bomb the city with Bombers until it doesn't have any more health, and attack it from 8 tiles away using a Tank you can't bomb, because you can't see it.
Then it became a competition of who has more interceptors and/or better promoted aircraft, and we're back to stack combat again, rendering the whole 1upt land unit design irrelevant. That's what I meant by game breaking. You allow a feature into a design which discard that feature in the first place, it breaks the design. Sometime it's subtle, but it's always there.
I've allowed AI to have 5 or more aircraft in a city in order to play the air combat game and it hasn't troubled me overmuch to take those cities. Your own cities will be invincible, of course, but that's got to do with player facility more than the fact that you're stacking bombers.
I'll contend that AI lost the air combat game because AI doesn't utilize the air units properly.
Your point is that a city with enough aircraft is invincible. It's not. That's the essentials of my counterpoint.
Actually, your example didn't serve as a counterpoint so much as a reinforcement of my point, because you solve the air stack with another air stack, in a design lauded for its 1upt concept.
Granted, I was wrong to say an air-force stacked city is unassailable, because as you have demonstrated, it can be taken by another air stack.
I contend that we don't exploit it because it's only ever theoretically game breaking. In actuality, it's not.
The game never really does what it claimed to theoretically do. Like A.I. playing to win.
![Wink ;) ;)](/data/assets/smilies/wink.gif)
But I'll concede that in actual game play, we seldom encounter an air stack big enough to disrupt the game. Human players don't use them, A.I. don't build them. I only ever get the general sense of Air units are OP.
I'd say that if aircraft were remodified to the point where they're strong enough to withstand a 1 UPT adjustment, that they would still be useful units, but the modern combat game as a whole would not be as interesting as it is.
Actually, I think it'll make it more interesting. As it is, when I hit bomber my land army quickly became superflous except when taking cities. I definitely stop having to engage the enemy in a land battle. Stupid AI plays a part, but stacks of flyers are just too convenient.
Not a whole lot of things makes sense about Civ in general and Civ combat in particular. I don't see why it would be invoked in stacking aircraft when it isn't invoked in stacking ground units.
When you have stacking land units, stacking air units is in accordance with the design, hence, it doesn't break the design. When you have 1upt everything else, stacking air units sort of become incompatible with the design, and thus breaking the design.
BTW, I kept saying stacking air units "make sense", because it does make common sense. It just break the whole 1upt fluff fluff.