Desertfox said:
When I first played civ3, it seemed me awesome but after played civ4 for a while it was annoying because :
* AI moves his units into my territory when we have no RoP.
What I didn't like in civ4 was being able to keep out AI from the border..even when they dwarfed my size and wanted the same prize I separated them from. I like game thats real and keeps me involved with more facets of empire managment. THis 'magical wall' is like valium making you numb ande more susceptible to onset of the other autopilot charteristics that eventually leads to continual click 'endturn' coma.
Now all I do is throw em a bone once an while as I wait at my leisure till IM ready to force way onto that same nation that holds the resource's we mutually covet.
IN civ3 they walk through your land 100 tanks in hand as say "do something tough guy. Who the hell wanna die?"
If you got balls you tell em to leave and if your stronger they listen. If like in the civ4 scenario I describe, they are twice you number and size, they wipe you out on the way to their intended enemy. Simple.
Im sorry if it makes you uneasy but thats life, eat or be eaten. Civ4 solution was a mess made for MP stabilty. Sharing a Buddha doll(+5) shouldn't make you feel safe from their expansion ambitions . It dosn't keep you from attacking does it?
Using the plain closed civilian (worker) in civ3 you can walk past any border without triggered the get out message. Disguised as a man of international business you can view all the AI ongoings This is real spying not arcade style ninja bs


Its because of these realistic freedoms you can tell where these AI tanks crossing your border are headed and if looks like a good idea to join em, or oppose the nations movement onto your intrests.
Of course they may be going straight for you but their realtions are documeted and might give you clues. In realty elemet of surpise is most desired so let them them have it even if we must go without. A human has a brain, a better advantage, meaning much more tricks an thus deserving of the massive penalty to his economy by way of rep if hes reduced doing the same RP rape.
If a human does this once the other 20 civs will cut off deals giving him worthless surplus inventory. Hardly worth it for him unless like CIv4 theres only 6 other civs on the board lol
Yes the loose border system is how you have fun and expand on maps with empires that have more then 15 cities. Keepin up a good attidudes by way of payin civs cash or maing deals ensures your spies/workers have a lenthgy stay as theri is a greater chance your 'CIA' lol get booted if the Civ becomes annoyed or mad at you.
You walk one armed unit into their borders you set off the trip alarm like it would if a US tank would cruising on my Canadian highway. Next turn they say "get out" and tell your business men to piss off to. There goes all your intel on where troops dwell, who's using what technology and how its fairing.
Don't you realize its sandbox approaches like this that bring you into the game and are essential when you take away exploits (Army) thus let you play levels of dificulty that are less handicapped for AI (unreal) on you?
On a decent level like monarch, exploit patch and on huge maps, being able to detect when a Civs army has lost large potions or how many strong units they still carry is vital to your interests? This is real intell and guess what? It wouldn't been possible without this thing you call a flaw to game play
No Its not a flawless system (they could have refined it not cut it) but its not a safety net that makes you feel secure in the big ocean of large empires viewing for the same resources and land you desire, ether.
Your best bet was to lock down the border and pay the miltary salarys if you really were so annoyed. .
When the AI is weak and they intrude you kick their ass out. You think its a hassle when you have to repeat this the next turn but enjoy hearing when a great leader dies across the globe or the many other annoyances that come with civ4 on any decent sized map?
Ive seen AI workers come help me build transportation routes to their nation I figure my advisor allows this as it saves me resources and is a benefit to trade.
Fact is being able to travel all borders without committing 20 turn RNP agreements or when they aren't available yet is a great reward and added realism compard to the magic shield put in civ4 and enforced with over rated and unlreal influence on things such as shared religion or your pledge in allience agaist a civ so far away you both will never make it their play. (yes its easy to manipulate once you get aquinted with diplo holes)
IM not critizing you but again inexperience shows you opinions as invalid. You just never realized the depth and amount of improvments CIv3 has over civ4 before you walked out the Tacticians door and into the safe confines of the arcade room of civ4