PhoenicianGold
Emperor
- Joined
- Jan 30, 2018
- Messages
- 1,828
I was very disappointed with the way Firaxis implemented Mayans in civ 6, as the civ 5 Mayans were my absolute favourite civ to play bar none.
In civ 5, they were not only a very good civ by itself, but Firaxis opened up an exceptionally unique playstyle for the Mayans which perhaps gave them the most flexibility of all civs, and opened up some very fun off-meta playstyles.
I am of course talking about The Long Count ability, which would give you a free Great Person of your choice every 394 years (which early in the game equals a lot of free GPs).
This opened up all sorts of fun choices - should I get a free GS to plant down an Academy to turbocharge my science game with +8 science? Or should I get myself a GE to grab that key wonder I want? Should I get myself a Prophet to found one of the first religions in the game? Or should I perhaps get that Great Admiral (lol) in order to discover every corner of the world in the classical era, and thus open up the diplomatic game (world congress and trading) many eras before it's intended?
In civ 6 though, the Mayans are so incredibly bland. Their bonuses are really boring (a negative bonus compared to Koreas' flat percentage science/culture buff, while equally as boring), the Observatory is often worse than a regular campus, they get a slow start due to housing issues, and otherwise encourage a turtl'y playstyle.
Sure, they can go tall(ish), but they do so really only through increased housing from farms, while offering no real bonuses that would further encourage a tall playstyle.
The Mayans should at least have some mechanics resembling the civ 5 Tradition meta (bonuses tied to population count) if they wanted to encourage tall play, because simply having a large population is not fun or even that useful in civ 6 by itself.
Super boring!
TL;DR:
Bring back some version of The Long Count!
Hm, while I don't see any point in arguing for regressivism, particularly since many civs do not occupy the same playstyle niche that they had in V or prior games. But you may be right that having some sort of Great Person bonus might have helped Maya with tall play. That said, we already have pretty sweeping great person bonuses for Russia, Sweden, Brazil, Gran Colombia. Maybe the devs wanted to refine the idea of the Long Count and these civs are their attempts to implement it better. Maybe the devs have another civ in mind that they think free GP fits better, and we will see a new civ play as a soft "Maya" reboot.
Point being, I'm fine for buffing the Maya, but I don't really care that they're not the same as they were in V. If anything, I think the solution would be to give them a stronger science/production bonus, not bring back a fairly generic ability.
I would say the thing I find most disappointing about the Maya is that their abilities are fairly esoteric. I would like something a little more tangible showing why they don't need to be near freshwater, like say having a chultun/cistern replace the water mill in the city center. Maybe we can get that modded in at some point.