ElGuapoCiv
Chieftain
- Joined
- Nov 14, 2016
- Messages
- 48
ElGuapoCiv submitted a new resource:
Civ6++ - Rebalancing district progression, min city distance, barbarian camps, spies, religious spam, scouts
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Civ6++ - Rebalancing district progression, min city distance, barbarian camps, spies, religious spam, scouts
Teaser:
District cost progression reduced: 25 --> 15, Min City distance: 4 --> 5, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12.
In detail:
The cost of districts is tied to tech/culture and used to increase by 25 for each step causing problems with new cities later on. Thus I reduced that progression to 15 (Districts.xml). The min distance between cities is increased from 4 to 5 for less city spamming...
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