Civ7: Death to the fish-slap combat - multiple units fighting at once

Simultaneous movements not good. Simultaneous attacks would be fine
(it would mean all attacks happen after all movement)
 

You can see it better here, with damage numbers. The damage happens immediately, then the units stay "glued". Before that point, Quill mentioned that the army commander can make units attack at the same time.
 
Before that point, Quill mentioned that the army commander can make units attack at the same time.
Yeah, it occurred to me that might be part of what Dennis was referring to when this was brough up, but his actual quote was kind of... all over the place.

In having followed this for a while, I have noticed it does seem like we periodically get weird quotes like this from Dennis. Kind of pseudo marketing speak that hints at features that aren't really there.
 
Yeah, it occurred to me that might be part of what Dennis was referring to when this was brough up, but his actual quote was kind of... all over the place.

In having followed this for a while, I have noticed it does seem like we periodically get weird quotes like this from Dennis. Kind of pseudo marketing speak that hints at features that aren't really there.
Not meaning to be insulting or anything, but the application of Modern Political Discourse to Game Marketing?
 
It might have been more interesting if the results weren't known. If you didn't know if you've defeated a unit, you'd have to commit more of your troops to the attack rather than "just enough" to kill it. You'd have to go in with a little bit extra due to the uncertainty.
 
The continuous combat and fish slap are just referring to the timing of the animations and combat resolutions.

In previous games, the attack animation involves a unit attacking its target for one single animation, then returning to their starting hex, then resolving the combat result (damage dealt to both sides)

In civ 7, the combat doesn't resolve immediately. The attacker and defender begin an animation that persists until the end of the combat. So you order unit 1, 2, 3 and 4 all to attack their targets. They all fight at the same time. Then after you've issued all orders, all of them resolve at the same time. What constitutes the end of the combat? I didn't see*. It could be the end of the turn, or maybe once you've given orders to all military units, or maybe each unit that is attached to a single commander. Maybe even something else.

I think it will be harder to read all of the combat text, but it's probably going to be worth it for the spectacle. I'm pretty excited about it.

Edit: Not sure how I missed this: “And then you end turn, and only then do they return to their paths.” <-- So all of the battles will resolve when you end your turn. If you have a lot of battles all over the map, I guess you won't be able to see the damage numbers for them, so I hope they have a combat log or something else to help keep track.
This means that units will now engage in combat at proper order. In the previous games, archers may either begin attack in a battle or being finisher since every soldier is eligitible to get promotions, Now only Army Commanders do. and this did away with silly footslogger class things.
and this means a spearate combat phase resolved inbetween turns? it's gotta be like that but does it also means that one battle actually lasts with JUST ONE TURN? (as it has been. and should be. I can't recall if any historical battle lasts a continious years. the most continious offensives usually lasts for months or a quartery. and when season ends. the offensive has to be halted.
and it is the way a battle should be; archers and/or big guns fires the first shots, then footsloggers marches towards each other, or holding grounds depending on what orders a field commander issued to. heavy cavalry trying to outflank anyone or countercharge enemy's counterparts. then light cavalry doing finising touches.
Not sure if there's one or two separate cavalry class now. but there's still logic to keep the two different cavalry separate classes while infantry never truly has separate classes, and for much of history two different types of close combat infantrymen are more or less organized in the same echelon to cover each other's weaknesses.
 
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