ainwood said:I certainly don't see those lines.
What OS are you running?
ainwood said:Well, I use snoopy's terrain at home as well (although I over-wrote the default terrain, rather than use it from the scenario folder), and it works fine.
ainwood said:As Methos suggests, you can export a screenshot.
City placements should stay from one turn to the next, but are not saved (if you shut-down CivAssist and start it again). Is there a big need to keep them?
Mostly because the two small buttons are right next to each other.General view settings? Like what?TruePurple said:Would you please add the ability to save such settings? (not just city placement but general view settings as well) It would be very much appreciated.



Its actually just allocated memory, not used memory. To demonstrate, have CivAssist running, and check the memory usage. Then minimise it, and watch the memory drop. This is something to do with how the .Net framework handles memory allocation, apparently. If other apps are using the memory, then apparently it doesn't allocate as much. I'm not really sure of the details, but I read a bit about it when I saw it consuming 120 MB of RAM!Niklas said:Really great tool! I only wish it wasn't so memory consuming, since Civ itself is already such a beast in that regard, but I will certainly use it none the less.![]()
(Dropped to 5 MB by minimising it though).Good point - I'll change it to only show exact tech costs for ones that you can 'see', and show full-costs for ones you can't.Small bug report:
I don't know if this has been reported yet, but the Tech tab contains spoiler info as to how many of your rivals have a tech that you cannot research yet (and thus shouldn't be able to see). The spoiler comes about through the reported cost for researching the tech. The info can be used to gain an advantage in trading rounds, since you can correctly predict if someone will have "the next tech in line" as well.


ainwood said:General view settings? Like what?
ainwood said:Its actually just allocated memory, not used memory. To demonstrate, have CivAssist running, and check the memory usage. Then minimise it, and watch the memory drop. This is something to do with how the .Net framework handles memory allocation, apparently. If other apps are using the memory, then apparently it doesn't allocate as much. I'm not really sure of the details, but I read a bit about it when I saw it consuming 120 MB of RAM!(Dropped to 5 MB by minimising it though).
Are you using the archive? If so, is it lagging at the start of each turn? That might be the autosave compression kicking-in. It runs on a separate thread with lower priority, so it shouldn't cause too many problems (if so, try turning-off the achive for a while, and see if it makes a difference). Maybe we should make archive compression optional.Michelangelo said:Is it better then to first start CIV3 and when it's up and running start CA2? I find in game my cursor lagging sometimes. Now that I read this I think restarting CA2 makes it better. Not sure though, maybe wishfull thinking.

But before the new version, it didn't do this. It also happens just on random epic games. I would try archive compression optional ... I don't need them compressed, I do have lots of harddrive space ... but before compression, the wm saves were 8.5 MBs, not 850 KBs, so I'm split on the decision. Making it optional would be great!
). I'm currently playing Civ on a 2000+ Athlon with 512 RAM with a Geforce2 (64MB) grafics card and running Windows XP (SP1 if that's important).
, but I usually have plenty of memory hogs open while playing Civ (like Eudora and Opera) which don't impact the performance (I tried closing all other applications, but to no avail). When opening CivAssist II (before or after doesn't matter with me), Civ slows down and makes the pointer lag (which is the most annoying part).