CivAssist II

CivAssist II 30-Oct-2016

Could you use in the Civassist the same codepage as C3C works with? We have some problems with Russian city names and so on. And the attached save is not opened at all.
 
Ginger_Ale said:
Yes, it will, as well as the Conquests.

-------------------------------------

ainwood, I think the unconnect resource alert is nice, and very convenient, however, perhaps you should have it only display a resource once, and then in parentheses have # of resources if more than one?

Look at the following picture:

resources.JPG


Rather than have Incense, Incense, Incense, could it be Incense (3), ... ? I'm not sure how hard this is to implement, but I'm sure it can be as hard as some of the others you have already in here!
Maybe an extra option:
If I have a connected Incense allready I have less use for it, except for trading maybe.
Might be nice if there were a difference between a "happy making" lux and a "trade" lux.

Also maybe an option to "write" a step by step for QSC?
4000BC Settler N, Worker NW
3950BC Found ..., Worker Road
etc.
Offcourse to make it more readable people would have to rename their units So not 10 units named Warrior, but Warrior 1 ... Warrior 10 etc.

Regards
 
Ginger_Ale said:
PS: What are you doing playing Rise of Rome with railroads? ;)

Well the tech is already in the editor by default. :mischief: :p


Ginger_Ale said:
Maybe it's because it's a modded game (or at least has different units). I get the error too, it should work.

Well I hit continue and nothing ever happens.
 
MarineCorps said:
I can't really get much more specific..... As I can not acess the military tab at all. As soon as I click on it I get this error


Spoiler :

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at ff.a()
at ei.c()
at cv.ab()
at g7.a(c0 A_0, Boolean A_1)
at g7.a(Int32 A_0)
at g7.e(Int32 A_0)
at g7.ac(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CivAssist
Assembly Version: 2.0.1962.42116
Win32 Version: 2.0.1962.42116
CodeBase: file:///C:/Program%20Files/CivAssist%20II/CivAssist.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



Had to shrink the save since it was 509KB.


I have discovered the same problem. When ever I attempt to use the Apolyton University (AU) mod (any of them) the military tab gives me that error message. Any game I create as normal works fine, but the AU games won't work with the military tab. Everything else appears to work just fine.

Tim
 
TimHobbit said:
I have discovered the same problem. When ever I attempt to use the Apolyton University (AU) mod (any of them) the military tab gives me that error message. Any game I create as normal works fine, but the AU games won't work with the military tab. Everything else appears to work just fine.

Tim
Fixed now (wait for the next release). It appears to be an issue where armies cannot be built.

However, if you could e-mail me a save to gotm@civfanatics.net, I will check to make sure that your issue is caused by the same problem. :)
 
ainwood said:
Fixed now (wait for the next release). It appears to be an issue where armies cannot be built.

However, if you could e-mail me a save to gotm@civfanatics.net, I will check to make sure that your issue is caused by the same problem. :)


I will try to remember. I am at work and the saved games are at home. I tried to have Civ at work, :mischief: but the phone kept distracting me and my boss made loud noises and the veins on his forehead bulged out, :mad: so I took it home.
 
I am playing Babylon and just switched governments to Communism. This error came up during the anarchy period and only came up during that period. Once anarchy was over it did not rise again. Also note that earlier when I switched governments this did not come up.

CA2_error.JPG
 
I saw another minor issue - I had an alert saying enemy units in our territory and double clicked and it cetnered the map near one of my cities with no units in sight. I had a spy at the time and I know they had subs so I'm wondering if it is reporting enemy subs when they should be invisible? I'm curious how it handles privateers as well. Not a big problem but if it is really showing invisible units, it probably shouldn't.

I also had the blowup during anarchy and stupidly didn't save the notes either (it was the middle of a war, I couldn't be interupted, sorry, definate sign of an addiction I suppose) I'll try to trigger one next game and see if I can't save it)

Love this thing, great utility. very helpful
 
Current alerts-is there anyway to do a word wrap? Or am I missing the way to do a horizontal scroll?
 
ssharlow said:
I also had the blowup during anarchy and stupidly didn't save the notes either (it was the middle of a war, I couldn't be interupted, sorry, definate sign of an addiction I suppose)

I was also in the middle of a war when mine happened as well. Hmm, I'll look and see if I have saves before it and attempt to duplicate it.

Edit: I tried going back through my saves and unfortunately didn't save anywhere close to where the problem happened. I did try and cause it to happen anyway but wasn't able to.

Why is it when you don't want the problem it happens, but when you do you can't get it to work (or fail)? Either way, the problem wasn't anything major. I could continue and the problem persisted the following turn and when I quit it or closed out I just restarted CA2 and everything worked fine.
 
superslug said:
Current alerts-is there anyway to do a word wrap? Or am I missing the way to do a horizontal scroll?

When there are too many lines of text to fit in the alert box, there's a verticle scroll bar like an internet browser. But I am curious as you say horizontal...my text wraps around, does yours just get cut off? Do you have a screenshot?

---------------

I think I may have found another bug:

When you import a resource from an AI (say Wines), CivAssist treats it as a resource you can export (so it says I could trade Wines to Civ X, but I can't). Perhaps a check to see if a resource is being imported?
 
Ginger_Ale said:
I think I may have found another bug:

When you import a resource from an AI (say Wines), CivAssist treats it as a resource you can export (so it says I could trade Wines to Civ X, but I can't). Perhaps a check to see if a resource is being imported?
Yes - known and fixed. :)

@Superslug - you can always resize the alerts window. Can you post a screenshot?
 
Good to know ainwood!

Wow superslug ... a hof run seems to be the time when a horizontal scroll bar would be nice...


edit: Another bug: In the Options button window, it says "Automaticaly" instead of "Automatically" with 2 l's.
 
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