Jeckel
Great Reverend
Its Chess, but in Civ4.
Origional Thread
Working on Version: 0.600 Beta
Latest Stable Released Version: 0.300 Beta - Download CivChess_v0.300bts3.13 Beta
If you wish to see the move highlighting or check out the simple AI stuff you can check out the latest finished version. Be warned, this may have a few glitches, I the Players' scores aren't displayed correctly, and it MAY have a few MP OOS errors.
Example Released Version: 0.500 Beta - Download CivChess_v0.500bts3.13 Beta
Whats Done:
I have basic table top chess coded. Two people could play a multiplayer game of chess just as they could on a board in their kitchen. Piece movement restrictions are all there. You can only attack other pieces that are on valid tiles and if you attack a unit you win the battle with no damage. You are also limited to moving one piece per turn.
I have also, to the most extent, remove all the non chess related Civ stuff from the interface and pedia. There a few hold overs, but not many.
Pieces valid/invalid moves/attacks are highlighted with colored overlays on the main interface screen.
v0.500+
I have taught the AI that it can only move one unit per turn.
The AI also knows how to move Knight Pieces correctly.
There are several different Chess Sets that you can choose as your Civilization. Two default Sets and a Set for each Era are included.
Whats Not Done:
The AI is not very smart at moving its Pieces. It doesn't yet take the defense of its other Pieces or the checking of the other Player's King into account when deciding its move.
Currently units' movement is not restricted in anyway by a king being in check. Though kings are not allowed to move into check and a king in check will receive and In Check promotion. Likewise a king in checkmate will receive a Checkmate promotion. In one of the next version, appropriate restrictions will be applyed to units' movement when the king is checked or checkmated.
Origional Thread

Working on Version: 0.600 Beta
Latest Stable Released Version: 0.300 Beta - Download CivChess_v0.300bts3.13 Beta
If you wish to see the move highlighting or check out the simple AI stuff you can check out the latest finished version. Be warned, this may have a few glitches, I the Players' scores aren't displayed correctly, and it MAY have a few MP OOS errors.
Example Released Version: 0.500 Beta - Download CivChess_v0.500bts3.13 Beta
Whats Done:
I have basic table top chess coded. Two people could play a multiplayer game of chess just as they could on a board in their kitchen. Piece movement restrictions are all there. You can only attack other pieces that are on valid tiles and if you attack a unit you win the battle with no damage. You are also limited to moving one piece per turn.
I have also, to the most extent, remove all the non chess related Civ stuff from the interface and pedia. There a few hold overs, but not many.
Pieces valid/invalid moves/attacks are highlighted with colored overlays on the main interface screen.
v0.500+
I have taught the AI that it can only move one unit per turn.
The AI also knows how to move Knight Pieces correctly.
There are several different Chess Sets that you can choose as your Civilization. Two default Sets and a Set for each Era are included.
Whats Not Done:
The AI is not very smart at moving its Pieces. It doesn't yet take the defense of its other Pieces or the checking of the other Player's King into account when deciding its move.
Currently units' movement is not restricted in anyway by a king being in check. Though kings are not allowed to move into check and a king in check will receive and In Check promotion. Likewise a king in checkmate will receive a Checkmate promotion. In one of the next version, appropriate restrictions will be applyed to units' movement when the king is checked or checkmated.