TheRealCzar
Chieftain
The situation:
Muliplayer (PBEM) game on Vanilla civ4, highland map, 3 remaining human players, roughly speaking they control left, centre and right respectively. The game is on the cusp of the industrial revelution, centre has just developed assembly line, and built the pentagon
left and right are weaker in every demographic than the centre, and have recently allied and attacked centre from both sides.
I'm playing centre, I can repel the enemy easily enough, as they must attack slowly along limited lines (due to ridges), with railroad, I can so far get my entire force to bear on the enemy stacks, and I have knocked out two large stacks this way.
While I'm sure i can defend forever, attacking will be very difficult.
While I have a small technology lead at the moment, and a stronger economy than either left or right, with combined research, I would lose ground slowly over time.
My current civics are Representation-nationalism-serfdom-mercantalism-theocracy
so to the question:
I have just completed the Pentagon. Looking at my civics, I can either:
A) Go free religion, using pentagon to replace the +2 from theo, and keep producing units with 6 starting exp, this will help me maintain the tech lead, and keep my people a little happier. note that none of my enemies have my religion in any of their cities, so inteligence is not an issue.
I would likely also change from nationalism to free speach for the extra gold.
B) go for the vassalage for 10 starting exp and those 3 delicious promotions. i'd lose nationalism, but I don't mind that, since the need for drafting is over, and at 2 pop / inf, too expensive.
I'm inclined to go for option A. It will be combined with a change to emancipation, to hit my enemies with unhappiness, now my railroads are in place.
Fascism and communism are open to research, but I rely heavily on the +3 beakers per specialist from republic (with mercantalism and statue of liberty) so police state is not so appealing, and my distance from cap maintenance is only about 30 gold a turn, so i don't fancy shifting from mercantalsim. down the road, I will likely do a double swap to increase military prod and more importantly reduce War weariness.
I hope that makes some sense. I thought I'd see what better players than I make of this mid-to-late game civics question.
Muliplayer (PBEM) game on Vanilla civ4, highland map, 3 remaining human players, roughly speaking they control left, centre and right respectively. The game is on the cusp of the industrial revelution, centre has just developed assembly line, and built the pentagon
left and right are weaker in every demographic than the centre, and have recently allied and attacked centre from both sides.
I'm playing centre, I can repel the enemy easily enough, as they must attack slowly along limited lines (due to ridges), with railroad, I can so far get my entire force to bear on the enemy stacks, and I have knocked out two large stacks this way.
While I'm sure i can defend forever, attacking will be very difficult.
While I have a small technology lead at the moment, and a stronger economy than either left or right, with combined research, I would lose ground slowly over time.
My current civics are Representation-nationalism-serfdom-mercantalism-theocracy
so to the question:
I have just completed the Pentagon. Looking at my civics, I can either:
A) Go free religion, using pentagon to replace the +2 from theo, and keep producing units with 6 starting exp, this will help me maintain the tech lead, and keep my people a little happier. note that none of my enemies have my religion in any of their cities, so inteligence is not an issue.
I would likely also change from nationalism to free speach for the extra gold.
B) go for the vassalage for 10 starting exp and those 3 delicious promotions. i'd lose nationalism, but I don't mind that, since the need for drafting is over, and at 2 pop / inf, too expensive.
I'm inclined to go for option A. It will be combined with a change to emancipation, to hit my enemies with unhappiness, now my railroads are in place.
Fascism and communism are open to research, but I rely heavily on the +3 beakers per specialist from republic (with mercantalism and statue of liberty) so police state is not so appealing, and my distance from cap maintenance is only about 30 gold a turn, so i don't fancy shifting from mercantalsim. down the road, I will likely do a double swap to increase military prod and more importantly reduce War weariness.
I hope that makes some sense. I thought I'd see what better players than I make of this mid-to-late game civics question.