We COULD get 45* to do it, but making DLL changes for just one civic is a waste. Could pacifism and other civics be made to use this mechanic too, where applicable?
I don't know. I don't think we need to do this for right now.
We COULD get 45* to do it, but making DLL changes for just one civic is a waste. Could pacifism and other civics be made to use this mechanic too, where applicable?
I was just thinking about the same in the past days. It's description says something about "looking out for common interest rather than personal" or something, so I can force myself that it means that they are more willing to do military service...Did anyone notice that Communalism has +40% military unit production? This seems really out of place. I can understand a regular production bonus, but a military bonus doesn't seem right here. Maybe we should go from +5% to +10% regular production -- it's supposed to be an efficient society -- and drop the military production completely.
Well, the Soviet Union's control over the economy allowed them to invest more heavily in military goods and production over civilian investment which is what made them such a fearsome land power.
I wonder if Communalism need Corporations have no effect? How about a +50% Tax Levy instead.
Nor no corporations we already have Planned.
I would also cut the yield and commerce modifiers and leave only the +1and +1 free specialist.
What's with Globalism? Is it supposed to give -10%and
? I can see the latter, but not really the former...
Now, I know that's a fairly contentious topic, but wouldn't it be the reverse? At least, remove the penalty itself, I guess?
I think Patriarchy sounds better for a starting Rule civic.
I don't like Tradition as a civic name because it doesn't tell the player anything about the elite, ruling class.Tradition sounds better to me than Patriarchy.
I think we are overinflating health from welfare civics. Here's a breakdown.
I'm fine with Superhuman/Paradise doing what they do, although Paradise's health bonus seems a trifle unnecessary. The Transhuman Era allows you to do super-stuff.
- Charity is worth +3 health. Healer's Hut/Doctor's Office gets +1, Bazaar gets +1, and the Plague Hospital building gives +1.
- Church is worth +4 health: +3 from State Religion, +1 from Foundling Hospital. The additional +1 was not supposed to be kept.
- Public Works isn't worth any health.
- Private is worth +3 health: +2 innately and +1 from Foundation.
- Subsidized is worth +8 health; +6 innately and +2 from Social Services.
- Socialized is worth +4 health by itself, an additional +1/+2 from Doctor's Office/Hospital, and then cuts off 15% of population unhealth when you build a Welfare Office.
- Superhuman cancels all unhealth from population.
- Paradise cancels all unhealth from buildings and the Park Arcology cancels all unhealth from population. It also gives +3 health by itself.
But I think we can flatten the curve out. I think we should take away one of Charity's bonuses. I'm leaning towards cutting the Healer's Hut bonus and leaving the Bazaar. Church could be lowered by 1. I think Private should lose its innate health completely. It can keep the bonus from Foundation. Subsidized and Socialized should be reduced by 2 each. This will make cities more likely to hit their health cap.
As I sifted through the civics trying to balance each and every one of them (while using ZN's civic reforms, mind you), I agree wholeheartedly. Welfare civics are grossly overflowing with bonuses, and cutting a lot of them would prove to be very useful.
By the way, what's the difference between Subsidized and Socialized? They look way too similar to me.