I don't find that health bonuses are worth very much because unhealth just isn't an issue in AND (especially if you get a food corporation or two). So the Green civic is often relatively (very) unappealing, with its extra corporation maintenance and very limited other benefits. I'd like to see it improved a bit.
I find that health and unhealth keep very good pace throughout the Industrial and Modern Eras, although I can agree that unhealth doesn't seem to mean much towards slowing down growth.
What I'm really trying to do here is reduce most civics from a bunch of trivial abilities to a few really important ones. In BTS, the bullet point range goes from 0 for starter civics to 4 for Environmentalism and State Property. While we can't get that low, especially with Revolution involved, we don't need a count of abilities that gets into the double digits. Then, if necessary, we can either increase the remaining points or possibly add another if we can find something extremely appropriate. I keep saying the XML is much less forgiving than one would expect, so the pool of effects we can draw on is limited without reprogramming (which I can't do).
The Green pool of abilities, with what I'm proposing, currently goes like this:
- High upkeep, +50% corporate maintenance, -10% commerce all cities
- +1 food from Orchard/Forest Preserve/Hybrid Forest
- +1 commerce from Forest Preserve, +2 commerce from Windfarm and Windtrap
- +1 happiness per Forest and Jungle in city radius
- +4 health
That's some big negatives, if you're trying to use corporations. I noticed in my current v1046 game that the -10% maintenance from Federal Reserve and the -20% maintenance from World Trade Center made for gold swings on the order of several hundred gold/turn.
I would love it if Green could do something with Coal and Oil the way Coinage works with Gold and Silver, but that particular XML is restricted to +gold ONLY. It would also really hurt you if you had to do any kind of military buildup, because it would cut you off from Steel (requires Coal) and Oil Products (requires Oil, unless you get up to Biofuel Refinery).