Civics

dutchfire

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I think that we should change to Bureaucracy and Slavery. This will take 1 turn.
 
Bureaucracy is fine with me but why slavery?! Slavery only facilitates emergency construction of units but then it's usually too late anyhow.
 
Bureaucracy is fine with me but why slavery?! Slavery only facilitates emergency construction of units but then it's usually too late anyhow.

It won't cost us anything to switch to slavery, and it's better than the generic standard civic.
It's better to be safe than sorry IMO.
 
It's equal in terms of upkeep which leaves the rushing of improvements as the only hallmark. I'm still in disfavour of Slavery.
 
Slavery only facilitates emergency construction of units but then it's usually too late anyhow.

Well, it does a bit more than that. If you suddenly find yourself in a war, some large and previously happy cities can start getting grumpy. A few unhappy people can be turned into a Theater or Temple and folks are generally a lot happier.
 
I have to consult the party about this...
 
Well, it does a bit more than that. If you suddenly find yourself in a war, some large and previously happy cities can start getting grumpy. A few unhappy people can be turned into a Theater or Temple and folks are generally a lot happier.
That holds true if you haven't got luxuries or a state religion (which I want badly). But we have gold and silver and with some luck wine to appease people.
 
I'm not a big fan of slavery and I never find it useful in any of my single player games, however since I support the switch to bureaucracy and adding slavery to the switch won't hurt us, why not, if some elder decides they want to rush production it's better to have that civic in place.
 
Switching to Bureaucracy will cost 1 turn. The same goes for Slavery. Why not? It has the same upkeep cost and gives an additional benefit of whipping.

@grant2004, I agree that it would give the DP and the elders another way of building units and buildings.
 
Bureacracy yes Slavery, only if it can only be used in emergencys
 
I agree with adopting both Bureaucracy and Slavery. I don't see an immediate need for Slavery, but it's nice to have its capability available should conditions warrant its use.
 
Sure, Bureaucracy and Slavery.

With slavery we can whip, but are not forced to do it.

Best regards,
 
I'm ok with switching both. Nothing says we're going to actually :whipped: but my preference is to be prepared.

BTW that makes the count 10 in favor of Bureaucracy+Slavery, 1 in favor of Bureaucracy only, and none opposed.
 
Bur - yes.

Slavery - NO. (Mostly RP reasons, but far too many people here play this as an SG, not a DG. Disappointing.)

-- Ravensfire
 
Not speaking for the LDP, I'd rather not see Slavery. We may or may not reap its benefits.

I personally advocate Caste System; we can reap some benefits without an emergency.
 
but far too many people here play this as an SG, not a DG.

And then there are those who don't know what this means.

SG is short for Succession Game, which can be explained here. DG is short for the Demogame.

I believe what ravensfire is trying to say is that the Demogame should, or is expected, to be played as if we were actual citizens within the game and were running our nation as such, instead of playing it like you would a succession game.
 
We should consider the Caste system.
 
I don't see much use for the caste system with our current cities, they don't have a large enough food supply to support specialists. I would say that we should change one of our civics to take advantage of the single turn of anarchy we'll have for switching two civics at once.

Looking at the next city we'll found I see there may be an opportunity to create a GP farm, which caste system would aide in, if we decide on a GP farm city location, I would support caste system, otherwise slavery has less upkeep, and would be more useful with our food starved cities.
 
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