Civil War Generals II AAR?

serek000

Chieftain
Joined
Jan 14, 2010
Messages
81
Location
Chicago, IL, USA
Is there any interest in seeing an AAR of the old Sierra game Civil War Generals II?

It would be narrated from the point of view of the Confederate general leading a given battle, with an occasional to Jefferson Davis, with plenty of screenshots and gameplay commentary.

I've never played the Confederacy before (it would be on the Civil War campaign - the big one!), although I've won the war on several occasions as the Union.

Let me know if there would be interest!
 
I insist that this be done, theres far too few civil war AARs about!
 
Yes, we need Civil War AARs!

I used to have an old game of the Civil War, and it was RTS - like TW series; however I have no idea of its name and perhaps this is it.
 
It's late 90s, 2d graphics. Maps are built of hexagons of different, with each unit occupying one. Moral, Organization, Terrain, Cover, Supply, Weapon Quality, Movement, etc of each individual unit factors in. I'm not sure if that's the game you're talking about or not, but I hope to have screenies up by Wednesday so you can see for yourself.
 
Oh, well probably not, the game I played was 3d I think. Still, I'd like to see this AAR :)
 
It's July 18, 1861, and the air is crisp with the smell of pre-war excitement.

General P.G.T. Beauregard, a well respected creole general from Louisiana, led the Confederate forces against Irvin McDowell, an inexperienced but bright General from Ohio, and there was a general assumption on both sides that the war would be over in a matter of weeks.

Union General McDowell led his forces south the take the town of Manassas Junction, an important rail hub in northern Virginia. Gen. Beauregard anticipated this, and distributed his forces along Bull Run Creek, only a few miles north of Manassas Junction and only some 30 miles from Washington DC.

Beauregard fully intended to guard the fords across Bull Run Creek and prevent the Union forces from crossing, and deployed a sentry force to defend the crossings until the main army could arrive. On 18 July, the sentry force reported contact with a Union scouting party. The Civil War had began.

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The Confederate position at the start of the Battle of Blackburn's Ford was pretty favorable. The defensive positions were well-established and dug in, and the Union forces would have to cross Bull Run Creek, giving a distinct terrain advantage to the Confederate forces.

Confederate initial defenses:
initialpositions.png




Unfortunately, there were few worthy intelligence reports on the positioning of the advancing Union forces. It was believed to be just an advance party, scouting ahead to make sure the path is clear for the rest of the Union army, but beyond that, not much was known. It was expected that the force would be coming south along the main north-south road in the region, and would arrive within an hour.

Anticipated Union route:
expectedunionposition.png




At around 10:30 a.m, visual contact was made with the Union forces. It was, as expected, an advance party. While the Confederates found themselves outnumbered, it was not by a large margin, and the defensive advantage should even out the odds. Beauregard decided that he needn't abandon the fords, and reaffirmed his intentions to hold them until the rest of the Army of Northern Virginia could arrive.

The battle lines are drawn:
herewego.png



A closer look at Mitchell's Ford:
battleinthewest.png



A closer look at Blackburn Ford:
battleintheeast.png






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In the next update:

The first shots of the Civil War are fired!
Beauregard attempts to hold the fords against superior numbers!
 
Looks good. Could you explain the numbers on the bottom left & right by the army guys?
 
This game is neat! Subscribed.
 
Confederate Positions, 10:30 a.m:
unzoomedprecontact.png




General Beauregard still prioritized holding the two fords until the main Confederate force could arrive. Strangely enough, there still hadn’t direct confrontations between the infantry regiments of either side. By 11:00 that morning, however, the Union artillery opened fire on the Confederate defenses, and the Confederate artillery responded with a barrage of their own.

At 11:30 a trickle of reinforcements arrived, and were quickly rushed up to the defensive positions along Bull Run Creek. Reinforcements continued to arrive during the next two hours, and began to bottle up along the defenses at the two fords. Unfortunately, these reinforcements brought word that the main Confederate force was still about two days south-east of the battlefield.

The first reinforcements arrive:
reinforcementsarrive.png




Artillery shells continued to rain down on both armies, but the damage caused was minimal. The lack of identifiable Union positions was disconcerting to Beauregard, who was certain that far more Union troops were present. He began to suspect that either the Union had the bulk of their force dug in on the hill overlooking the ford or that they were undertaking some sort of flanking maneuver. Either way, he started to grow uncomfortable with the bottling of troops at the ford and the seeming absence of a clear Union presence.

Beauregard decided he would turn to his Junior Officers for advice: should the Confederacy strike the Union troops and cross the fords, or maintain their positions and leave the Union forces up to their own devices?
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A close-up of Mitchell’s Ford (1:30 p.m.):
battleinthewest.png




A close-up of Blackburn Ford (1:30 p.m.):
battleintheeast.png




Casualty Report (so far, the only casualties have been from the artillery barrages):
casualtyreport.png
 
Any suggestions? Should I wait and hold the fords, per my pre-battle strategy, and leave the Union up to whatever they're up to? Or should I launch attacks across the creek to try to force the Union into a straightforward battle on my terms?
 
Hold the creeks and keep firing your artillery - Shift some men over to any undefended fords that their reinfrocements might try to cross.
 
Move some men to flank in the woods and a few to protect from a flank in the west but mostly just try to keep them attacking you with bad units and if a good unit arrives charge it.
 
Both ideas duly noted. I was planning on sending any new reinforcements out into the woods anyways, but it might be more prudent to send the units that are already just sitting taking up space over there. And as a perk, they're much more protected from artillery in the forest.

Exam week at university is next week, so I probably won't get another post up until Friday
 
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