Civilization 5

I very much want pollution back.

NOOO! Please, no! The pollution in Civ III almost drove me nuts.

I like the suggestion by someone else in this thread that one could have changes of government, revolutions and coups. Though of course any change of government should carry a cost of some kind. But it doesn't really make sense that if you introduce Emancipation, your citizens rebel in anger for two turns before starting to cheer.
 
Today, power does not come from food, but from politics. Wealth does not come from natural resources, but from high-value services and a well managed economic system.

I disagree that wealth comes from high-value services because not all countries are service based and if a country is service based, they were once production based. A well managed economic system is only one factor to wealth besides being a highly educated, well resourced, market driven, politically stable, socially secure and judicially fair nation.
 
I like how pollution is handled in Civ4 unlike how it was in Civ3 & Civ2. I don't think there was pollution in Civ1. Anyway, if pollution could be split to industrial air pollution, automobile air pollution, bi-product waste pollution from production and product obselecense pollution, that would be a realistic way of pollution in summary in today's world.
 
Anyway, if pollution could be split to industrial air pollution, automobile air pollution, bi-product waste pollution from production and product obselecense pollution, that would be a realistic way of pollution in summary in today's world.

Would this be more fun?
 
Öjevind Lång;8001762 said:
It doesn't really make sense that if you introduce Emancipation, your citizens rebel in anger for two turns before starting to cheer.

Yeah, it's not like abolishing slavery would start some sort of civil war! ;)
 
It's how Civ4 is currently. Happy face vs. Yuk face.

You suggested multiple types of pollution (unhealthiness). By that I assume that each type of pollution will have different effects and ways of addressing it.

This is not how Civ4 is now. All sources of unhealthiness are combined into a single value that you treat using the same two methods: remove or offset with sources of health.
 
i want the game to evolve with me. I mean, if i create a state as powerful as the British Empire was or America is, i don't want the same type of treatment from the AIs. I know that the AI is sort of smart not to declare war on the #1 player if they would get crushed, but i want there to be more a change in global politics depending on how powerful you are. Also, more challenges and opportunities to the top player. I want civ 5 to be less balanced and more power-based.
 
Yeah, it's not like abolishing slavery would start some sort of civil war! ;)

There is that. I acknowledge your point. But if your reform is positive enough to make *most* people happy, there should be ample compensation for any period of unrest. Mind you, I have the impression that something similar is already at work in Civ IV, but I think it could be made more drastic. By the same token, introducing the Police State should not just be as simple matter of staging a coup, sit it out and then have your wicked way.
 
Today, I was playing at Toku and on a continent on a Teutonic map with Mehmed... things seemed fine, we rubbed shoulders, we shared techs...

Suddenly, he surrounded me with 2 1 tile off coast cities and my two cities getting horses and copper are surrounded: He has 300 more score and almost twice the power: But I am Mr.Toku!

I declared war and sent a stack of 10 axemen. They carved through the first bad city, then anotehr: but they kept building!

EDIT: more soon
 
I like how pollution is handled in Civ4 unlike how it was in Civ3 & Civ2. I don't think there was pollution in Civ1.

There was; same model as in Civ 2, essentially.

Anyway, if pollution could be split to industrial air pollution, automobile air pollution, bi-product waste pollution from production and product obselecense pollution, that would be a realistic way of pollution in summary in today's world.

That would be neat, though I suspect people will squeal about even more micromanagement.

At very least, i want pollution-by-square to be distinct from nuclear-fallout-by-square, and I also want there to be systemic long-term effects like the global-warming mechanisms in various earlier Civ games, and I would like them to be things that there are different distinct ways of countering.
 
ok, more input:

* I'd like to see other food corps than Sid's Sushi. When I found this corp I'd like it to randomely pick one name from the following: Mario's Pizza, Kadr's Kebab, Chang's Noodles, Pedro's Tacos, Joe's Burgers... It wouldn't change anything to the game, just add a bit of diversity. (EDIT: well in hindsight it would certainly change the resources you'd have to collect in order to make your corp's bonuses grow, like cows and wheat for burgers and so on... so it may not be such a good idea, as it would disrupt the balance between corps)

* It would be nice if you could assassinate other civs' Great People. I think they would be tougher to get at when they are settled but still vulnerable. Obviously, that would be a spy mission. Ultimately, it would be good to see an option for conspiracy: e.g you kill one of your own GP (that Martin Luther King is doing a lot of rufus don't you think? :mischief:) then blame it on another civ so that your people gets upset at that civ. It's then easier to declare war on them.

* The comeback of the press (as seen in civ1) would help a lot in appreciating the results of a conspiracy. Also it gives a good insight of your own civ and a little more immersion in it.

*Last but not least, the UN should have military power. Each member civ would have to lend a number of units of some type (determined by military power/advance) and these would be controled by the IA, which could decide to intervene militarily in a conflict, for example, or to blockade one civ's trade routes.

Camikaze >>> I know some of my demands are unrealistic, but really, most of it is just wishful thinking, and when it comes to tribute I always ask for the most :p
 
As much as conspiracies would be nice, they have to be a small part of the game, to, firstly, stop them from overtaking general gameplay, and secondly, to avoid general paranoia amongst the gaming population. But fair enough about unrealistic demands, I 'spose they're all just pipe dreams.
 
Just as there are now an option for quick combat, I would love to see the option to have "advanced" combat as well.

Basically I want to be able to choose which unit that defends, instead of it just being chosen for me which isn't always to my advantage.

Another thing I would love to see, was more uniqueness to each civilization.

A UU per era, and not necessarily all better than the original but all unique in some way.
 
Just as there are now an option for quick combat, I would love to see the option to have "advanced" combat as well.

Basically I want to be able to choose which unit that defends, instead of it just being chosen for me which isn't always to my advantage.

Another thing I would love to see, was more uniqueness to each civilization.

A UU per era, and not necessarily all better than the original but all unique in some way.

the only thing is, some nations either didn't last into the modern period or are just new....e.g. Babylon and America
 
Basically I want to be able to choose which unit that defends, instead of it just being chosen for me which isn't always to my advantage.

Totally. Seeing all my transport boats being destroyed that one time really pissed me off. I had a pair of destroyers, albeit damaged, escorting them but the AI thought it was better to let the fully-loaded transports defend themselves. :mad:
 
Totally. Seeing all my transport boats being destroyed that one time really pissed me off. I had a pair of destroyers, albeit damaged, escorting them but the AI thought it was better to let the fully-loaded transports defend themselves. :mad:

Also, it adds meaning to the archer in the SoD, and im sure a promotion like +25% defense outside a city could be available
 
my main problem with the game is the only concession of nations that takes place are the AP and UN. Throughout history there has been different leagues or congresses at attempting to keep the balance of the world or to team up some nations against other nations. I think nations should be able to form leagues with other nations, either militarily, politically, or economically situating nations together. I want to be able to form an military organization with my allies and then the next turn an equal and opposite alliance is formed by my enemy. Also, i want organizations like NAFTA and EU to play a big part in the modern era, and organizations can be made like the World Trade Organization for free market civs, and a Communist league for those with state-property. I mainly want this because i hate it when civs i have defensive pacts with are sometimes situated against each other in a world-war, i would like there to be a clear alliance system put in place so we know what a declaration of war would create.
 
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