Civilization 5

Hello,

some ideas for civ5 regarding war:

1.
number of units limited - tied to number of war specialists in city,
this would be altered further by civics, buildings, perhaps gold spent on military etc

2.
different ages and/or technological levels would mean different ways of waging war:
units of different types could make armies, with tactical abilities.
I guess it would b nice to see epic battles btw armies, not units.
(player would give orders before battle - action would play itself out...)
 
you should be able to choose some overseas cities, not all of them, when you give them indepedence, not all of them, and you could divide up your colonies. Thats what Britian did after WW2. Thats why the there is not one nation stretching from Myammar to south africa
 
you should be able to choose some overseas cities, not all of them, when you give them indepedence.

I wholeheartedly concur. Often I want to maintain a foothold on the new world but not have to pay the colony expenses for the entire continent. I suppose it might be difficult to devise a good method for the AI to choose which cities, but the player should still have the option.

Similarly, the AI makes horrid choices when it's colonizing the new world: instead of easily conquering excellent barbarian cities on the continent or settling resource-rich open lands, it settles crappy cities on 5-tile islands to grab resources it already has. Or it frees a colony of 3 cities that have crap production that are worthless as vassals.

The AI often makes bad choices when settling new cities in the early game, often choosing a hill over a good location, but it seems to do far worse when settling the new world. What's up with that?
 
The AI often makes bad choices when settling new cities in the early game, often choosing a hill over a good location, but it seems to do far worse when settling the new world. What's up with that?

I see that too. Like on the world map, i ussually see Greece settle Sparta right above the black sea canal zone, so if Russia settles cities on the black sea, they can't do anything with that navy
 
I would appreciate some techs beyond "future tech". That's where the fun comes in. There could be things like teleportation, a superlaser that is like an ICBM but instead of just lowering population, as well as all the bad things (besides in deplomacy; of course they're going to hate you if you do bad things to them) like global warming nothing happens.

Two ideas for that laser thing. Either it's a space cannon that you probably have to pay something to put up and to aim, or it's one stationed in a city that you can aim from there. If it's in a city though, it should knock out any improvements between the city you shoot it from and the city you demolish. That's just to keep some strategy in it. That also includes allies!

Also it would be nice to have a bit of Chemical and Bio weapons. I would also appreciate a Hydrogen bomb; I downloaded a mod from somewhere but I couldn't get it to work.

Maybe you could call in some aliens that would deploy and be your immediate ally (especially good if you have no others). They would deploy immediately in that turn with a specified amount of troops (maybe you can specify how many???) that of course you have to pay them for.
 
Hi, a few fumbling suggestions from a newbie: In an early civ game it was possible to view a list of all your cities and see what units each had. This was useful for a variety of purposes. For example you could then direct a newly made unit to a given city, rather than scanning through dozens of places to find which is worst guarded.
The Civ 4 sword version has a list facility, so you can for example find your most productive cities for allocating tasks, but it resets every time, so if you're handing out a lot of work it takes more time than it should. Life would be a tiny bit easier if it stayed as set.
Another mildly annoying thing is finding worker commands; I don't have a very good memory and would like to be able to see a list as I play (If anyone knows how to do this, please tell me and put me out of my misery).
 
This Total War discussion seems rather pointless to me. If you want to play a total war game, go play total war.

If anything, I wished the total war series was more like Civ. :P The othr way around seems like heresy.
 
Heres somethings i think should be improved in Civ 5..

1. More Units!! Especially in the Mordern Era.. Seriously you got tanks and helicopters and marines and paratroopers.. Here are some i thought of: Transportation Vehicles, something to make your troops move across the battlefield quicker; Tansportation Helicopters, they transport the Paratroopers but can carry other troops; Different types of tanks, i want a tank that uses a flamethrower, and one that can maybe use chemicals; Bio and Chemical Weapons, like missiles, bombs, grenades etc; Different types of Warplanes, like a plane that can spread chemicals across a city, killing thousands of people, or a bomber that can carry a nuke; Cluster Bombs!! One big thing that they should add, is in the Indutrial and Mordern Era, they should turn the Barbarians into Terrorists. Those are just examples.

2. ICBMs should be less powerful!! They come why to fast, i think they should have them come in the Future Tech, and should replace them with nukes that need to be placed in a Bomber or something.

3. Better Diplomacy. I want there to be better Diplomacy. Here are some Examples: If your at war with someone, and you drag another Civ into it to fight on your side, they SHOULD NOT be able to make the enemy their Vassalge unless they talk to you first.. its stupid how it can do that; They should have more Resolutions for the UN, like one to make special UN army or something that can stop Rebellions and Can be issued into wars if the UN council permits it, and have Permanet Council Members, and have it so if a Civ refuses certain Resoulutions(no nukes), they will get a big minus points from Civs who excepted, and they should have a Nuclear Watchdog, and a Resloution that allows a certain amount of Nukes . I also thing those Civs who are protective should be protective. Kinda like how the US was before World War 1. And, Civs who have horrible economies, small terriorties, etc.. should automatcaily turn into a warlord(seems like how it is today).

4. Barbarians should be expanded on. They are just like something to make you worry when you FIRST start. They just seem to be like troop trainers after you have set up your empire. And they disappear after they mordern age(or so it seems). They should have them assemble huge armies, and have instead of cities, camps and tents that can be moved if you pose a threat to the barbarians. And they should have their own "leader", so you can pay them a certain amount of Gold or Slaves each turn if they began to be a problem. And when The Indurial Era hits, I think they should turn into Terrorists, who hide in Civs cities, and can make strikes, and they only way to find them is to send a certain Unit(Special Forces maybe?) to stop them, but you must have an Open Borders agreement or maybe a new Treaty that permits you to hunt terrorists in their lands. The Terrorists can only build Missiles, Troops, and maybe Suicide Bombers. Eventually, Terrorists, if strong enough, can over throw a city, even take over the Civ and "own" them.

5. Resources should disappear. Like, Oil for example, will begin to "wear" down, its little spot will get smaller, and eventually disappear, so you will either have to buy from some other Civ, or (See 6). They should also have something where you can hold "Reserves" of resources, so if you run out and dont have something to replace it, and some one declares war on you, you have an emergency pile.

6. More Techs. Like, some that come after Future Tech. Maybe if your Oil runs out, you will have to research like a Hydro Tech, where everything runs on water. And this will have a great effect. Say you have one city on a Coast, that city will have great Production than those who are sitting in the middle of a forest.

7. Better AIs. I think everyone who has played this knows what I mean.

8. More Random Events. Ok, this was one of the best things added on this game(ok, maybe not, but still.) But, for me at least, i hardly ever get any!! They should make more, and have them show up more often. And they should make some that have MAJOR effects, but you can turn that off if you dont want that to happen. For Example, say you have Mercantilsm, they should have an effect where a major business owner has been caught in a major scandel, and its effecting your entire economy(read about Mercantilsm). Maybe to fix it you have to switch your Civic, or maybe shut down one of those Corporations you have until your economy is stable.

9. You should be able to abandon a city. I hate when i build a city, but is does abosultely nothing, and is just costing me money. Maybe when you abandon, the population moves to the nearest city, which will add more to the "its to crowded" frowns.

10. Something for each Era. When in Medievil Era, you should have Dukes and Your land should be able to be spilt up by land owners. Your still leader over all though. When you want to declare war on someone, you have open up the "Duke" screen, and ALL the Dukes show up, some may show support, while some say no. Depending on the situation and how you feel, you may decide to go to war, and the Dukes who showed support will also go to war. When you tell them to attack a certain city, they will IMMDEITLY attack it will a large force. When they conquer it, it becomes theirs, but can be bought from them. You also can tell them how you want them to run their economy. They will never go to war with you though. Once the Medievil Age is over, they all submit to you and all their land becomes yours. So, depending on how well they were running their lands, you could get a HUGE economy lift and military. or it could be bad.

For Each Era until Mordern, they should have something for them. Like the above mentioned Medievil Era. Maybe for Indutrail Era, there will be revolts about working conditions and you will need to make Worker Unions and stuff like that.

11. Religion should be expanded on. Not too much though, because it could become controverial.. Like, more Religions, and the effects they each have. For example, if You are a Buddist nation, and you go to war, You cities with Buddists could begin to revolt or just have major angry citizens. This will have a great effect on which Religions you chose and such. Like, even if your Christian, and you have 1 city with Buddists, they will get angry. Or if you have a few cities with Islamic religion, and you go to war ith a Civ that is Islamic, your citizens will demand peace.

12. Police. I think they should have a unit you can make called Police, that will take care of Stablization, but if you build too many, your citizens will get angry. Idk, someone can expand on that.

13. Rebellions and Stabliziation. I think they should add those, so if youre running a terrible Civ, who goes to war every 2 seconds, or has Terrorists and Barbarians destroying cities, you Civ will eventually begin to break down and your citizens may begin to join Terrorists, or flee the country, or hold massive armed protests.

Well thats all the Ideas i can think of for now
 
1. More Units!! Especially in the Mordern Era.. Seriously you got tanks and helicopters and marines and paratroopers.. Here are some i thought of: Transportation Vehicles, something to make your troops move across the battlefield quicker; Tansportation Helicopters, they transport the Paratroopers but can carry other troops; Different types of tanks, i want a tank that uses a flamethrower, and one that can maybe use chemicals; Bio and Chemical Weapons, like missiles, bombs, grenades etc; Different types of Warplanes, like a plane that can spread chemicals across a city, killing thousands of people, or a bomber that can carry a nuke; Cluster Bombs!! One big thing that they should add, is in the Indutrial and Mordern Era, they should turn the Barbarians into Terrorists. Those are just examples.
I'd be happy if the developers simply enable the game to support a larger number of units and for communities such as this to be able to add to those provided 'out of the box'.

I'd like to be able to plant land mines.

2. ICBMs should be less powerful!! They come why to fast, i think they should have them come in the Future Tech, and should replace them with nukes that need to be placed in a Bomber or something.
I'm happy with the current ICBM and Nuke combination/functionality.

3. Better Diplomacy. I want there to be better Diplomacy. Here are some Examples: If your at war with someone, and you drag another Civ into it to fight on your side, they SHOULD NOT be able to make the enemy their Vassalge unless they talk to you first.. its stupid how it can do that; They should have more Resolutions for the UN, like one to make special UN army or something that can stop Rebellions and Can be issued into wars if the UN council permits it, and have Permanet Council Members, and have it so if a Civ refuses certain Resoulutions(no nukes), they will get a big minus points from Civs who excepted, and they should have a Nuclear Watchdog, and a Resloution that allows a certain amount of Nukes . I also thing those Civs who are protective should be protective. Kinda like how the US was before World War 1. And, Civs who have horrible economies, small terriorties, etc.. should automatcaily turn into a warlord(seems like how it is today).
I'd support enhancements to how the AI 'moods' are managed. However, I'm not too interested in a complex UN.

4. Barbarians should be expanded on. They are just like something to make you worry when you FIRST start. They just seem to be like troop trainers after you have set up your empire. And they disappear after they mordern age(or so it seems). They should have them assemble huge armies, and have instead of cities, camps and tents that can be moved if you pose a threat to the barbarians. And they should have their own "leader", so you can pay them a certain amount of Gold or Slaves each turn if they began to be a problem. And when The Indurial Era hits, I think they should turn into Terrorists, who hide in Civs cities, and can make strikes, and they only way to find them is to send a certain Unit(Special Forces maybe?) to stop them, but you must have an Open Borders agreement or maybe a new Treaty that permits you to hunt terrorists in their lands. The Terrorists can only build Missiles, Troops, and maybe Suicide Bombers. Eventually, Terrorists, if strong enough, can over throw a city, even take over the Civ and "own" them.
I agree the term 'barbarian' is a bit odd in modern era games and label could be linked to the era. I'd like to see them spawn anywhere. I'd also like to be able to communicate with them and treat them as merchenaries. E.g. offer them ROP and gold for them to target my neighbour but leave me alone. A bit like supporting terrorists in real life.

5. Resources should disappear. Like, Oil for example, will begin to "wear" down, its little spot will get smaller, and eventually disappear, so you will either have to buy from some other Civ, or (See 6). They should also have something where you can hold "Reserves" of resources, so if you run out and dont have something to replace it, and some one declares war on you, you have an emergency pile.
They already do... I'm happy with how it currently is given the map scales the game works off.

6. More Techs. Like, some that come after Future Tech. Maybe if your Oil runs out, you will have to research like a Hydro Tech, where everything runs on water. And this will have a great effect. Say you have one city on a Coast, that city will have great Production than those who are sitting in the middle of a forest.
You love the modern era don't you! Fair enough. I'd support a more diverse tech tree. However, in terms of gameplay, I worry that it won't really make that big a difference, as research times will need to be shorter and players will just trade what they have until you have what we currently have - the powerful civs in a game will trade with each other until they are fairly even in tech race.

7. Better AIs. I think everyone who has played this knows what I mean.
well, yes we'd all like smarter AI - it just isn't that easy to develop.

8. More Random Events. Ok, this was one of the best things added on this game(ok, maybe not, but still.) But, for me at least, i hardly ever get any!! They should make more, and have them show up more often. And they should make some that have MAJOR effects, but you can turn that off if you dont want that to happen. For Example, say you have Mercantilsm, they should have an effect where a major business owner has been caught in a major scandel, and its effecting your entire economy(read about Mercantilsm). Maybe to fix it you have to switch your Civic, or maybe shut down one of those Corporations you have until your economy is stable.
I've posted earlier in this tread with a wish to 'climate' added to the maps. It would be fun IMO, but I'm sure it would be taxing on your computer and not all players have the latest hardware.

9. You should be able to abandon a city. I hate when i build a city, but is does abosultely nothing, and is just costing me money. Maybe when you abandon, the population moves to the nearest city, which will add more to the "its to crowded" frowns.
You already can...

10. Something for each Era. When in Medievil Era, you should have Dukes and Your land should be able to be spilt up by land owners. Your still leader over all though. When you want to declare war on someone, you have open up the "Duke" screen, and ALL the Dukes show up, some may show support, while some say no. Depending on the situation and how you feel, you may decide to go to war, and the Dukes who showed support will also go to war. When you tell them to attack a certain city, they will IMMDEITLY attack it will a large force. When they conquer it, it becomes theirs, but can be bought from them. You also can tell them how you want them to run their economy. They will never go to war with you though. Once the Medievil Age is over, they all submit to you and all their land becomes yours. So, depending on how well they were running their lands, you could get a HUGE economy lift and military. or it could be bad.
This sounds very government-dependant, and therefore could be a lot of work for a feature that really isn't used that much. The way I read what you've said, I don't like the idea of cities automatically attacking other cities. I want control over my units.

For Each Era until Mordern, they should have something for them. Like the above mentioned Medievil Era. Maybe for Indutrail Era, there will be revolts about working conditions and you will need to make Worker Unions and stuff like that.
I think this falls under the random events category. Could be interesting. E.g. city production drops because of a strike. Do you then link production to the treasury and, in addition to science and luxury sliders, have wages and investment sliders? This would allow you to pump more money into your industry to boost output.

11. Religion should be expanded on. Not too much though, because it could become controverial.. Like, more Religions, and the effects they each have. For example, if You are a Buddist nation, and you go to war, You cities with Buddists could begin to revolt or just have major angry citizens. This will have a great effect on which Religions you chose and such. Like, even if your Christian, and you have 1 city with Buddists, they will get angry. Or if you have a few cities with Islamic religion, and you go to war ith a Civ that is Islamic, your citizens will demand peace.

12. Police. I think they should have a unit you can make called Police, that will take care of Stablization, but if you build too many, your citizens will get angry. Idk, someone can expand on that.
Sorry, but no thanks.

13. Rebellions and Stabliziation. I think they should add those, so if youre running a terrible Civ, who goes to war every 2 seconds, or has Terrorists and Barbarians destroying cities, you Civ will eventually begin to break down and your citizens may begin to join Terrorists, or flee the country, or hold massive armed protests.
Having your population converted to barbarians/terrorists could be a worthwhile addition to war weariness.

Well thats all the Ideas i can think of for now
Thanks for giving me something to do in the last 15 minutes of my work day :lol:
 
I'd support enhancements to how the AI 'moods' are managed. However, I'm not too interested in a complex UN.

I think it should be something that you can turn on and off, just something for people who want to play a complex game.


Quote:
Originally Posted by DreykeB210 View Post
9. You should be able to abandon a city. I hate when i build a city, but is does abosultely nothing, and is just costing me money. Maybe when you abandon, the population moves to the nearest city, which will add more to the "its to crowded" frowns.
You already can...

Really? How??

I think this falls under the random events category. Could be interesting. E.g. city production drops because of a strike. Do you then link production to the treasury and, in addition to science and luxury sliders, have wages and investment sliders? This would allow you to pump more money into your industry to boost output.

a wages slider wouldnt be a bad idea. like if it was low, youd recieve more income, but more angry citizens which makes lower production. I think the invesment would just add onto the Coporations.
 
A few things I would like::)

UU's - I really like the whole Unique idea (units and buildings), so I would like each Civ to have a second UU, say split into a land-based military unit and non land-based military unit. (i.e. England - Redcoats and Spitfire, Rome - Legionaire and Engineer(armed worker?), America - Seal and B52, Germany - Panzer and U-Boat etc..). I think this would allow for more involvement in naval, airborne and merchant fields.

UB's - A second UB would be nice. (i.e. Rome - Forum and Arena, England - Stock Exchange and Pub! etc..).

More traits, Leaders and Civs - Diversity is key to this game.

Bring back - Zone of Control, not being able to move adjacent to an enemy is realistic and allows decent border protection. Perhaps have a "Wary" condition, which also blocks of another Civ whilst not at war.

Bring back - Claiming a tech when capturing a city. Always liked this, a potential way to get back into a game when behind in tech. Perhaps the reward could be a tech if its a sceince heavy city, money if cottaged, unit if production city etc..

Trade - This should be bigger then Espoinage. You should have to send out Ships/Caravans which create Trade Routes. This can be patrolled or even blockaded at both relevent Civ's expense. A trade map could be included? Leads onto Piracy?

Diplomacy - it might be too MM, but I like the idea that if you exchange Goods, you need to actually create a Caravan/Ship and sent it to the recipient.

And lastly, better AI!!;)
 
A few things I would like::)

More traits, Leaders and Civs - Diversity is key to this game.

Bring back - Zone of Control, not being able to move adjacent to an enemy is realistic and allows decent border protection. Perhaps have a "Wary" condition, which also blocks of another Civ whilst not at war.

Bring back - Claiming a tech when capturing a city. Always liked this, a potential way to get back into a game when behind in tech. Perhaps the reward could be a tech if its a sceince heavy city, money if cottaged, unit if production city etc..

Trade - This should be bigger then Espoinage. You should have to send out Ships/Caravans which create Trade Routes. This can be patrolled or even blockaded at both relevent Civ's expense. A trade map could be included? Leads onto Piracy?

Diplomacy - it might be too MM, but I like the idea that if you exchange Goods, you need to actually create a Caravan/Ship and sent it to the recipient.

And lastly, better AI!!;)

Another vote for these - especially zones of control - there is hardly any reason to bother fortifying a unit out of a city, as the enemy just stroll past them!

Lee
 
As a newbug, reading these hundreds of suggestions (well, lots) I was struck by the need for a well organised person to collect the ideas together into themed packages, along with cogent criticism when it's been offered. I think it might clarify the debate. 39 pages are too much even for folks avoiding work, 'Battleaxe'.

If someone's done this and I've skipped it: oops! sorry.
 
This Total War discussion seems rather pointless to me. If you want to play a total war game, go play total war.

Lol, it may be pointless to you but it is a very important issue.

Civ 4 strength is in the campaign map game play for being very detailed and strategic.
Total War strength is in the massive real time battles.

I have enough money to buy both games so I play them both.
However, many other players have to choose between these two games because they cannot afford to buy them both.

Empire Total War is catching up with Civ 4 by implementing more detailed campaign map game play.
The only way the Civ serious can continue to compete with Total War effectively is by implementing an OPTIONAL real time battle resolution.

If anything, I wished the total war series was more like Civ.

As I said already, Empire Total War is catching up with Civ 4 by having a more Civ 4 campaign map game play.

Total War is starting to become a serious competitor to the Civ serious and I think that FA has to do something about that.
 
Something I would like to see, and have been wanting to see since Civ 3 is a new kind of political system. Ideally it would be like having a real government. For example if you were in a Republic you would have a congress (or something similar), and laws could be enacted, etc. Or if you were in a Dictatorship (Facism, etc.) then the leader would be making all the decisions.

I would like to see government make a big addition to the game. Maybe not a big central part, but maybe an option to allow micromanagement of the government. I think having government management would be a cool idea.
 
You could have a system where if under a democracy you get to choose which party wins and so get different benefits and ever 50 turns there are new elections. But I can see people getting upset that "the people" weren't really voting for their leader. I think it is an interesting area and I would like them to try something but I'm not sure what might work.
 
A few things I would like::)

UU's - I really like the whole Unique idea (units and buildings), so I would like each Civ to have a second UU, say split into a land-based military unit and non land-based military unit. (i.e. England - Redcoats and Spitfire, Rome - Legionaire and Engineer(armed worker?), America - Seal and B52, Germany - Panzer and U-Boat etc..). I think this would allow for more involvement in naval, airborne and merchant fields.

UB's - A second UB would be nice. (i.e. Rome - Forum and Arena, England - Stock Exchange and Pub! etc..).

More traits, Leaders and Civs - Diversity is key to this game.

Bring back - Zone of Control, not being able to move adjacent to an enemy is realistic and allows decent border protection. Perhaps have a "Wary" condition, which also blocks of another Civ whilst not at war.

Bring back - Claiming a tech when capturing a city. Always liked this, a potential way to get back into a game when behind in tech. Perhaps the reward could be a tech if its a sceince heavy city, money if cottaged, unit if production city etc..

Trade - This should be bigger then Espoinage. You should have to send out Ships/Caravans which create Trade Routes. This can be patrolled or even blockaded at both relevent Civ's expense. A trade map could be included? Leads onto Piracy?

Diplomacy - it might be too MM, but I like the idea that if you exchange Goods, you need to actually create a Caravan/Ship and sent it to the recipient.

And lastly, better AI!!;)

Good ideas here... especially the trade area. I'd like to see new trade units being: caravans, freights, rail cars, container vessels and (if air unit movement ever gets revamped) 747 cargo planes. All these trade units would vary in speed from slowest to fastest, dollar value and short-long distances from departing city to destination city.
 
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